Net sendpacket warning!

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Net sendpacket warning!

Postby Cesc Fabregas111 on Sat Apr 05, 2008 2:50 pm

NET_SendPacket Warning: WSAEADDRNOTAVAIL : IP adress.

I keep on getting these messages in game every so often, which also causes a lagg spike, death quickly follows.

anyone know a soloution?
ta


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Postby Haze on Sat Apr 05, 2008 7:08 pm

not sure but -

Question/Problem: WSAEADDRNOTAVAIL (10049) Cannot assign requested address.

Answer/Solution: Normally results from an attempt to create a socket with an address not on this machine.

WinSock description: The "address" it refers to is the remote socket name (protocol, port and address). This error occurs when the sin_port value is zero in a sockaddr_in structure for connect or sendto.

This error also occurs when you are trying to name the local socket (assign local address and port number) with bind, but Windows Sockets doesn't ascribe this error to bind, for some unknown reason.


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Postby Cesc Fabregas111 on Tue Apr 08, 2008 11:28 am

So how do I fix it exactly?


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Postby CraKinShOt on Tue Apr 08, 2008 11:35 am

hmmm... I wonder whether you are geting a lot of error on your signal. How much loss are you getting? Are you on wireless? How much network connection error are you getting?
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Postby Cesc Fabregas111 on Tue Apr 08, 2008 2:03 pm

It happens in bursts I can be playing then suddenly get the error message.

E.g. I will walk around a corner and see two enemies fire and nothing happens then I suddenly go back round the corner having not even gone round the corner...dead.

And inconsole it's like: NET_SendPacket Warning: WSAEADDRNOTAVAIL : 213.228.232.27:27015
NET_SendPacket Warning: WSAEADDRNOTAVAIL : 213.228.232.27:27015
NET_SendPacket Warning: WSAEADDRNOTAVAIL : 213.228.232.27:27015
NET_SendPacket Warning: WSAEADDRNOTAVAIL : 213.228.232.27:27015
NET_SendPacket Warning: WSAEADDRNOTAVAIL : 213.228.232.27:27015
NET_SendPacket Warning: WSAEADDRNOTAVAIL : 213.228.232.27:27015
NET_SendPacket Warning: WSAEADDRNOTAVAIL : 213.228.232.27:27015

Over and over again some times in a long line when it's a big lagg spike others have one line wen I barely notice it.

I'm not on wireless and it never used to do this.


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Postby surreal on Tue Apr 08, 2008 3:25 pm

Does your ping/loss/choke increase at all at the time this happens?

It could be your ISP having problems or your modem/router acting up.


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Postby Cesc Fabregas111 on Tue Apr 08, 2008 6:04 pm

surreal wrote:Does your ping/loss/choke increase at all at the time this happens?

It could be your ISP having problems or your modem/router acting up.


Yeah it shoots up at the time but when it's not lagging it's at 0.


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Postby surreal on Tue Apr 08, 2008 9:24 pm

Which one shoots up?


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Postby Cesc Fabregas111 on Fri Apr 11, 2008 8:06 am

It's just the loss, it will remain at 0 but when the lagg spike hits it will go up to 60+ then just return to 0 again.


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Re: Net sendpacket warning!

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