Improve Reg

Just want to say first, I love the server. Really enjoy playing on it and appreciate the hard work put in by admins in their free/unpaid time
. So that out the way, I have a suggestion that should improve the servers for the majority of the players but might come across like i'm being negative so apologies in advance.
Reg is a bit hit and miss at times. Sometimes its great, sometimes you stand there shooting someone with good aim, small bursts and nothing registers on the player. I play with maximum rates, high FPS, a good connection and lowest interp and low choke so my side of things isn't the problem.
It is people using default rates that causes bad reg imo. Why have a 66tic server when people are allowed to play it like its 30 tic? Most people that play on the server don't mess with console settings. They just leave everything at default. These players cause bad reg imo and all that needs to be done is setting the minimum rates a bit more realistically. I can't realistically see why someone would need 30 updaterate, 30 cmdrate unless they have 30 FPS, and how someone can play well with 30fps I don't know...if they do then why should people with decent PC's be penalised because someone hasn't upgraded in the last 5-10 years? Either their PC is old or they have a very bad connection and tbh 30 updaterate/cmdrate isn't going to fix that. People are kicked for high ping, but low rates are just as bad if not worse, though its less obvious to a spectator that they have a problem. If they have low FPS they just need to turn down some settings..I bet even an old pc by 1.6 standards could squeeze out 40FPS minimum with the right config.
So I humbly suggest at least 40 updaterate/cmdrate - people who don't mess with default settings won't even notice - in fact they will probably notice that they get more hits on players, although they will be hit more often too...
Big ass thread, and I have more! Just a quote I agree with from another thread that came up when I searched:

Reg is a bit hit and miss at times. Sometimes its great, sometimes you stand there shooting someone with good aim, small bursts and nothing registers on the player. I play with maximum rates, high FPS, a good connection and lowest interp and low choke so my side of things isn't the problem.
It is people using default rates that causes bad reg imo. Why have a 66tic server when people are allowed to play it like its 30 tic? Most people that play on the server don't mess with console settings. They just leave everything at default. These players cause bad reg imo and all that needs to be done is setting the minimum rates a bit more realistically. I can't realistically see why someone would need 30 updaterate, 30 cmdrate unless they have 30 FPS, and how someone can play well with 30fps I don't know...if they do then why should people with decent PC's be penalised because someone hasn't upgraded in the last 5-10 years? Either their PC is old or they have a very bad connection and tbh 30 updaterate/cmdrate isn't going to fix that. People are kicked for high ping, but low rates are just as bad if not worse, though its less obvious to a spectator that they have a problem. If they have low FPS they just need to turn down some settings..I bet even an old pc by 1.6 standards could squeeze out 40FPS minimum with the right config.
So I humbly suggest at least 40 updaterate/cmdrate - people who don't mess with default settings won't even notice - in fact they will probably notice that they get more hits on players, although they will be hit more often too...
Big ass thread, and I have more! Just a quote I agree with from another thread that came up when I searched:
Mr Tortoise wrote:If you have choke u have 2 options
1) lower rates
2) reduce game cpu usage or reduce background cpu usage.
LD its a case of relativism.
Most people play with higer rates than default... because of this if u have interp_ratio at 1 you have an interp which reflects your own rates .... the problem is that you do not want to interp based on your own rates ... you need to be interpolating player positions based on THEIR rates as that is what determines the frequency of player position updates. There is an asymetery that interp_ratio doesnt recognise.
This is why someone with a crap connection jerks on your screen. And thi sis how you can easily tell that they are rate hacking ... once you find the good interp you invert it to find their rate (its usually 10 or an interp of 0.1 - unsuprisingly, this could be why its the default value and why the minimum rate possible is 10)
Also I hasten to add the servers have all been upped to 60 tick ... why is this? Because high numbers give TC pleasure? Nope, its because the game simply performs better and is more fun to play with higher rates. Players with lower rates activley (albeit perhaps unknowingly) destroy other players experiences hence why having low rates is known as rate hacking and also why it should be discouraged.
If you are interpolating at 0.01 of a second and someone cmdrate is 10 then you will display them 10 times in a row in the same place before there is a position update ... because the frequency of your updates is so high the frame before which you are interpolating from shows no movement and this is what causes the jerking. Your interp needs to be set to a value reflecting the biggest rate hacker to maintain an aesthetically pleasing game. Of course the higher your interp value the worse your reg so its a downward spiral. Large interp = large uncertainty
The only answer is to force higher rates as hardware improves. It is redily accepted that valves defaults provide a somewhat playable experience, but that experience is not precise and as accurate as it could be and it has a negative effect on anyones experience who uses higher rates.
Im not saying enforce match rates btw - its a fun server. But it is one of the reasons good clans start to tend away from public servers (alnog with them preferring to play as a team) imo.
the default rates were valid for the game 2 years ago ... apply moores law. More than that look at your perceptions, yes persistance of vision is around 35 fps, but you can feel much more accuratley than this, good 75 tick servers have much better reg than good 60 tick, you can feel the difference. 30 tick is a joke, bullets vanish there is a noticably annoying delay when shooting people around corners.
When quake3 came out people had a hard time getting fps ... now people wont play it unless they can hit that magical 128 fps ... same with q2 - the reason in quake games is that the physics is related to fps ... in this game that is not the case, but reg and your rates are related to your fps.
If you have to play with cmdrate 30, id suggest getting an extreme fps config, lowering your res, texture, details, and sound quality. Close some background processes and really try to squeeze those fps out ... it makes a huge difference. Close internet explorer/firefox windows to free ram. Try using launch options to reduce dx level (-dxlevel 80 or 81) - you only need to use this command once, if you leav eit in launch options you will have to reset gfx every time.
btw i play in 800x600, low everything an fps config to clean things up - dxlevel 90 as that gives me higher fps than 81. In clan games i average 80fps (drops to 30-40 on nuke with lots of smoke + big fights) on here (#2) I think i average around 50 so i set my rates to 50. the resona i play with these settings is that I play the game to play css not to look at pretty graphics ... youd be amazed at the difference it makes to your game and enjoyment.
I dont get bad reg often, but i do play against some people who are laggy - you can tell because they either shoot WAY before its humanly possible to or you shoot them and they die half a second later. Valve have coded the game to that its very hard to tell when it is you that is lagging.
Anyway sorry that got a bit longer than expected but there are lots of points that entwine.