CSS Updates List

Forum for discussion on the UKCS:CSS Servers

CSS Updates List

Postby LuckyNV on Tue Aug 03, 2010 7:16 am

Just realised after all this time we don't have a CSS updates sticky LOL...


Counter-Strike: Source
Fixed ragdoll bug with cl_ragdoll_physics_enable 0 and cl_minmodels 1
Changed voice stealing of entity/channel pairs to only allow one overlapping delayed sound (improves CS gun sounds)
Fixed overlapping sounds causing a slight remaining echo on ak47
Fixed phantom clan tags appearing for players who didn’t set one
Image
User avatar
LuckyNV
UKCS Life Sponsor
 
Player: LNV IS HE MAD?!
STEAM_0:1:4677295
 
Posts: 9673
Joined: Fri Nov 12, 2004 1:15 pm
Location: UK



Image

Re: CSS Updates List

Postby LuckyNV on Tue Aug 03, 2010 9:41 am

Hmmm para noise still isn't the same as it was :/

no idea of other guns yet

edit- M4 sounds funny still as does the AK, I take it all other guns will still sound odd (those that were affected anyway), well at least the para isn't hurting my ears now :P
Image
User avatar
LuckyNV
UKCS Life Sponsor
 
Player: LNV IS HE MAD?!
STEAM_0:1:4677295
 
Posts: 9673
Joined: Fri Nov 12, 2004 1:15 pm
Location: UK



Image

Re: CSS Updates List

Postby GodSEnd on Thu Aug 05, 2010 11:44 pm

The big question!!!

When do we get female hossies???


User avatar
GodSEnd
Recruit Member
 
Player: GodSEnd
STEAM_0:0:1000097
 
Posts: 32
Joined: Thu Aug 05, 2010 11:04 pm
Location: Denmark

Re: CSS Updates List

Postby Jethro on Fri Aug 06, 2010 2:14 am

Hehe you can probs get female hossies off fps banana
Image
ImageImage
User avatar
Jethro
Recruit Member
 
Player: Jeffe'
STEAM_0:1:11827370
 
Posts: 9
Joined: Mon Aug 02, 2010 11:07 am
Location: Gloucestershire, UK

Re: CSS Updates List

Postby LuckyNV on Fri Aug 06, 2010 7:49 am

Counter-Strike: Source
Fixed a possible memory corruption on player disconnect, likely the cause of windows dedicated server crashes
Adjusted scoreboard layout for 5:4 screen resolutions (1280 x 1024)
Image
User avatar
LuckyNV
UKCS Life Sponsor
 
Player: LNV IS HE MAD?!
STEAM_0:1:4677295
 
Posts: 9673
Joined: Fri Nov 12, 2004 1:15 pm
Location: UK



Image

Re: CSS Updates List

Postby Gorilla*Criminal on Fri Aug 06, 2010 8:57 pm

PLEASE RESERVE THIS TOPIC FOR UPDATES ONLY!!

THANK YOU
It ain't over until i run outa bannanas
User avatar
Gorilla*Criminal
Home Member
 
Player: GainZ!
STEAM_0:1:17321042
 
Posts: 491
Joined: Sun Jun 01, 2008 3:54 pm
Location: Wherever you don't want me to be

Re: CSS Updates List

Postby oodle doodle on Tue Aug 17, 2010 6:57 pm

Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source Updates Released
Product Update - Valve
Updates to Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2)

* The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user’s config file.
* Fixed clients being able to connect to servers with spoofed SteamIDs.
* Fixed a bug where some video configurations could get reset by restarting the engine.
* Fixed materials compiled into a map not being loaded correctly if they're in the root materials folder.
* Fixed a case of uneven performance on multicore machines.
* Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some community maps.
* Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.
* Audio fixes:
o Reduced overlap in the sound timing code.
o Fixed a case where audio could skip.
o Fixed voice communication getting corrupted while playing on a Mac.
* sv_pure 2 now protects the game_sounds files in the scripts directory.


Counter-Strike Source

* Fixed prediction errors that were causing greater weapon inaccuracy (bullet spread) on client than server.
* Made the bomb the primary target of a +USE command. This fixes a problem with objects placed around the bombsite interrupting defuse attempts.
* Fixed the ‘skating’ behavior that could occur when a bomb planting attempt was aborted. Also fixes the resulting out of sync hit boxes.
* Fixed bug in which a player who crouched rapidly and repeatedly was seen as stationery by other players.
* Fixed problem in which the sound of a reload that was occurring when a player was killed persisted into spectator mode, making it sound like a reload was taking place near the spectated player.
* Gave chat interface priority over scoreboard to reduce conflict between the two.
* Increased size of HUD icons.
* Fixed bug with env_hudhint that caused problems when its value was greater than 255 characters.
* Made the message of the day screen dismissible by hitting ENTER.
* Fixed servers not being able to set sv_hudhint_sound.
* Gun sounds now match up with the framerate dependent sound timing, and fixed the framerate dependent jittering bugs.
* Stats:
o Fixed an issue that could cause loss of player stats if network connectivity was lost briefly, just after launching the game.
o Fixed an issue that caused the favorite weapon to display incorrectly on the stats summary page when a player achieves the most kills with a knife or grenade.
o Made newly-earned achievements and stats immediately update in the achievements and stats panels instead of showing stale data.
o Improved the font on the achievement toast.
* Community Requests:
o Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1 autotags the server with "bunnyhop" )
o De_dust and De_dust2 updated.
+ Fixed several exploits.
+ Fixed collisions on crenellation and domes.
+ Fixed minor visual glitches.
+ Adjusted HDR settings.
+ Removed dust clouds.
* Added console variable cl_hudhint_sound.
pewpew
User avatar
oodle doodle
UKCS Life Sponsor
 
Player: oodle doodle
STEAM_0:1:4921455
 
Posts: 1560
Joined: Sat Jan 21, 2006 7:33 am
Location: UK



Image

Re: CSS Updates List

Postby Jb's on Tue Aug 24, 2010 10:50 pm

CSS just just been updated and get the message that I cant play on UKCS servers because they are using an older version. Needs to be updated I guess :D.

Counter-Strike: Source
Added a new server ConVar "sv_competitive_minspec" that enforces the following restrictions on clients when set to 1:
r_drawdetailprops 1
r_staticprop_lod (-1 to 3)
fps_max minimum 60 (or 0)
cl_detailfade minimum 400
cl_detaildist minimum 1200
cl_interp (0 to 0.031)
cl_interp_ratio (1 to 2)
Fixed ragdolls popping when using mp_fadetoblack 1
Fixed a buffer overrun exploit that could be used to attack/crash servers.
Fixed a crash at startup when no sound emitter scripts were loaded.
Fixed a crash that could happen if a custom model was loaded with missing materials.
Fixed a crashed related to alt-tab.
Fixed a potential crash in the shaders.
Fixed a crash when running custom maps with missing model files
Removed the client console commands "mat_supress" and "mat_debug"


Jb's
Home Member
 
Player: jb1
STEAM_0:0:5433520
 
Posts: 284
Joined: Mon Feb 26, 2007 3:26 pm
Location: London - UK

Re: CSS Updates List

Postby ShoTz on Wed Aug 25, 2010 1:42 am

Jb's wrote:Removed the client console commands "mat_supress" and "mat_debug"


hopefully that will stop all the people using the anti flash bug!


ShoTz
UKCS Sponsor
 
Player: are sober kebabs wrong?
STEAM_0:1:14417667
 
Posts: 3199
Joined: Sun Apr 09, 2006 1:25 pm

Re: CSS Updates List

Postby Dym on Wed Aug 25, 2010 10:04 am

ShoTz wrote:
Jb's wrote:Removed the client console commands "mat_supress" and "mat_debug"


hopefully that will stop all the people using the anti flash bug!


TC's Enhancements already checking things like that (?)

viewtopic.php?f=13&t=47987


User avatar
Dym
UKCS Sponsor
 
Player: Dym
STEAM_0:0:3468041
 
Posts: 207
Joined: Wed Mar 29, 2006 2:46 am



Image

Re: CSS Updates List

Postby S t e f f |DK| |UKCS| on Wed Aug 25, 2010 10:34 am

This topic is for Updates only.
Locked so that only admins can post in it :)
UKCS Executive Admin and Forum Moderator
Click Here to send me a PM.

UKCS is an independent gaming community made possible by donations from its members
Sponsors receive VIP reserved slots immediately on all UKCS servers and game types for a period of a month or longer depending on the amount donated. If your total donations over time ever reaches then you receive life time VIP on all servers current and future. All donations of any size are welcome.
Click me to donate --->Image
User avatar
S t e f f |DK| |UKCS|
Executive Admin
Moderator
 
Player: S t e f f |DK|
STEAM_0:1:12364203
 
Posts: 1910
Joined: Tue Jan 08, 2008 12:01 pm
Location: Vejle, Denmark



Image

Re: CSS Updates List

Postby LuckyNV on Wed Aug 25, 2010 11:21 am

KAC was supposed to prevent the supress vmt bs, just fyi, whether or not it was working I've no idea but the point is rather moot now.
Image
User avatar
LuckyNV
UKCS Life Sponsor
 
Player: LNV IS HE MAD?!
STEAM_0:1:4677295
 
Posts: 9673
Joined: Fri Nov 12, 2004 1:15 pm
Location: UK



Image

Re: CSS Updates List

Postby LuckyNV on Thu Aug 26, 2010 10:36 pm

Source Engine Changes (CS:S, DoD:S, TF2)
Fixed a crash on startup with some video drivers
Fixed a bug where the speaker config would be lost on Windows Vista / 7
Fixed a case where alt-tab would stop rendering models
Made the ‘X’ that closes the achievements screen visible by default in 1280x720 resolution
Made disconnect messages wrap so they don’t get truncated
Made kick / disconnect messages more legible

Counter-Strike: Source
Fixed a memory leak in the dedicated server
Fixed a problem that could cause the crosshair to expand briefly after the trigger is released
Made crosshair scale independently of framerate, matching the old behavior at 100 fps. This does not affect actual recoil, fire rate, or spread – only the expansion of the crosshair. Added cl_legacy_crosshair, which defaults to the new behavior
Made the crosshair for the Glock and Famas scale correctly upon firing in burst mode
Removed ability to jump to inaccessible locations using grenades (flashboosting). Added sv_enableboost (defaulted to 0) for those who prefer to allow this behavior
Fixed an issue with involving incorrect armor protection vs. grenade damage. Added sv_legacy_grenade_damage (defaulted to 0) to allow servers to revert to the original behavior
Fixed an issue that sometimes caused the freezecam sound to be heard when spectating a player who dies
Fixed an issue that could cause KeyHintText to generate junk characters
Prevented ragdoll spasm that could occur when using the jointeam command
Addressed a problem with the sniper rifles that prevented unzooming during auto-reload after shooting all the bullets in a clip
Fixed an issue with the AWP and Scout that could cause their zooms to vibrate briefly after a reload
Fixed map cycling so that the cycle now starts from the map selected by the user instead of going back to the first map
Fixed mp_restartgame so that it resets MVPs as well as score and deaths
Removed fun fact from achievements summary screen and associated playerblotter functionality
Throttled warning messages for disabled achievements to no more than once every 60 seconds
Made the silhouette that appears when you hit AUTO-SELECT on the Terrorist choose a class screen fit within its borders
Fixed lock radar rotation option in the GUI. Setting this option now works
Fixed a potential crash with custom huds
Fixed a bug in walk prediction
Image
User avatar
LuckyNV
UKCS Life Sponsor
 
Player: LNV IS HE MAD?!
STEAM_0:1:4677295
 
Posts: 9673
Joined: Fri Nov 12, 2004 1:15 pm
Location: UK



Image

Re: CSS Updates List

Postby LuckyNV on Mon Aug 30, 2010 9:41 pm

Source Engine ( TF2, DoD:S, CS:S )
Fixed hang when typing "map" twice in the console

Counter-Strike: Source
Smoke Grenades
Made them bloom faster
Made them more opaque
Fixed "one way" smoke
Changed walk speed to be 0.52x of run speed ( Counter-Strike 1.6 )
Image
User avatar
LuckyNV
UKCS Life Sponsor
 
Player: LNV IS HE MAD?!
STEAM_0:1:4677295
 
Posts: 9673
Joined: Fri Nov 12, 2004 1:15 pm
Location: UK



Image

Re: CSS Updates List

Postby LuckyNV on Tue Aug 31, 2010 11:34 pm

Source Engine Changes (CS:S, DoD:S, TF2)
Fixed a case where servers would lock-up while writing .dmp files

Counter-Strike: Source
Fixed some minor smoke grenade bugs
Image
User avatar
LuckyNV
UKCS Life Sponsor
 
Player: LNV IS HE MAD?!
STEAM_0:1:4677295
 
Posts: 9673
Joined: Fri Nov 12, 2004 1:15 pm
Location: UK



Image

Re: CSS Updates List

Postby LuckyNV on Wed Sep 08, 2010 9:41 pm

Source Engine Changes (CS:S, DoD:S, TF2)
Disabled clients loading server plug-ins unless the plug-ins are signed by Steam or the client is running in insecure mode.
Added a checkbox to the Options->Audio dialog to control muting the audio when the game window is in the background.

Counter-Strike: Source
Fixed crash in custom maps using the trigger_camera entity.
Image
User avatar
LuckyNV
UKCS Life Sponsor
 
Player: LNV IS HE MAD?!
STEAM_0:1:4677295
 
Posts: 9673
Joined: Fri Nov 12, 2004 1:15 pm
Location: UK



Image

Re: CSS Updates List

Postby LuckyNV on Thu Sep 09, 2010 5:50 am

Source Engine Changes (CS:S, DoD:S, TF2)
Disabled signature checking to determine if it's the source of some reported launch issues


Counter-Strike: Source
Fixed a crash that could occur if a player disconnected shortly after attacking a bot
Image
User avatar
LuckyNV
UKCS Life Sponsor
 
Player: LNV IS HE MAD?!
STEAM_0:1:4677295
 
Posts: 9673
Joined: Fri Nov 12, 2004 1:15 pm
Location: UK



Image

Re: CSS Updates List

Postby LuckyNV on Mon Sep 20, 2010 11:24 pm

Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2)
Optimizations to multi-core rendering
Removed -heapsize command line argument. Some detail: This command made sense in Half-Life 1’s memory manager. The current engine manages memory in a way that doesn’t need it specified. Under some circumstances, specifying a non-optimal heapsize causes crashes and/or reduced performance
Fixed an exploit that allowed people to send fake VAC messages to clients

Maybe it'll stop some people crashing if you used that -heapsize command
Image
User avatar
LuckyNV
UKCS Life Sponsor
 
Player: LNV IS HE MAD?!
STEAM_0:1:4677295
 
Posts: 9673
Joined: Fri Nov 12, 2004 1:15 pm
Location: UK



Image

Re: CSS Updates List

Postby LuckyNV on Thu Oct 07, 2010 2:57 am

Engine (CS:S, DoD:S, TF2, HL2:DM)
Added sv_alltalk to the list of convars that are checked for the sv_tags list.
Fixed a model instance crash.
Removed engine ConVar "r_ForceRestore"
Image
User avatar
LuckyNV
UKCS Life Sponsor
 
Player: LNV IS HE MAD?!
STEAM_0:1:4677295
 
Posts: 9673
Joined: Fri Nov 12, 2004 1:15 pm
Location: UK



Image

Re: CSS Updates List

Postby LuckyNV on Thu Oct 07, 2010 2:58 am

Counter-Strike: Source
Fixed a bug where the player crouching/standing animations were delayed until after (from the player's local viewpoint).
Changed the way that scope zooming works so that it is no longer affected by client-server latency, and zooming begins immediately for the local player. This fixes an issue that would give an advantage to lower ping players and penalize higher ping players.
Fixed animation problem caused by aborting bomb plant by switching weapons (“crab walk”).
Crosshairs now have customizable size, thickness, and color:
cl_crosshairsize specifies the size of the crosshair in pixels at 640x480 resolution
cl_crosshairthickness specifies the thickness of the crosshair in pixels at 640x480 resolution
The crosshair now scales proportionately for all screen resolutions. This replaces the old scaling behavior, and the cvar cl_crosshairscale is no longer used. Players can revert to old crosshair behavior by setting cl_legacy_crosshair_scale to 1.
Setting cl_crosshaircolor to 5 enables the use of custom crosshair colors, specified by cvars cl_crosshaircolor_r, cl_crosshaircolor_g, and cl_crosshaircolor_b.
The default of cl_crosshairuseapha has been changed to 1. Alpha blending makes the crosshair much more visible on new HDR maps, and it is recommended that existing players enable this setting manually or through the options interface (Multiplayer->Crosshair appearance->Translucent).
Cvar cl_legacy_crosshair has been renamed to cl_legacy_crosshair_recoil for consistency.
Fixed inverted translucency preview on crosshair configuration panel.
Removed the ability for players to temporarily stand on and jump from thrown grenades and jumping players. Legacy behavior can be enabled by setting sv_enableboost to 1.
Fixed issue with players “stacking” on ladders. Players are no longer prevented from moving off a ladder when they are in contact with a player beneath them.
Fixed UI issue causing Steam dialog boxes to be unreadable over certain backgrounds.
Fixed a bug which allowed players to move the bomb with +use when sv_turbophysics was enabled.
Fixed a bug that caused crosshair to expand when attempting to fire an empty gun or when holding trigger on pistols.
Players are no longer kicked for team killing during mp_spawnprotectiontime if mp_autokick is not enabled.
Fixed a bug which caused incorrect FoV on zoomed sniper rifles after reload.
Fixed FoV on wide-screen display modes.
Fixed a bug which caused incorrect zoom for a spectator watching a player with a sniper rifle.
Fixed a crash that could occur if a player disconnected shortly after attacking a bot.
Bomb icon now has priority over dominated/dominating icon on scoreboard.
Deathcam now allows a short period of camera movement (matching pre-OB behavior) when a player dies.
Bots now use distinct Terrorist and Counter-Terrorist icons on the scoreboard, voice indicators, end of match, and freeze panel.
The round clock on the spectator UI is now replaced with a bomb icon after the C4 has been planted.
Fixed a bug which caused models to occasionally appear non-animating when cl_minmodels and low violence mode were both enabled.
Fixed the Buy Menu not taking into account the discounted price for Kevlar + Helmet if you already have Kevlar (not damaged) or a Helmet.
Fixed cases where flashbang was not visible but still blinded the player.
Reduced blindness amount when looking away from a flashbang.
Added a checkbox to the Options->Audio dialog to control muting the audio when the game window is in the background.
Fixed crash in custom maps using the trigger_camera entity.
Image
User avatar
LuckyNV
UKCS Life Sponsor
 
Player: LNV IS HE MAD?!
STEAM_0:1:4677295
 
Posts: 9673
Joined: Fri Nov 12, 2004 1:15 pm
Location: UK



Image

Next

Return to UKCS : CSS Server Chat

Who is online

Users browsing this forum: CommonCrawl [Bot] and 0 guests