CSS Updates List

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Re: CSS Updates List

Postby LuckyNV on Thu Oct 07, 2010 2:58 am

Shared Changes (CS:S, DoD:S, TF2, HL2:DM)
ServerBrowser now sorts by ping by default once again.
Fixed Mac crash on launch when running Mac OSX 10.5.8.
Fixed spectator bug where spectating a Sniper looking through scope didn't zoom fov
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Re: CSS Updates List

Postby LuckyNV on Thu Oct 07, 2010 2:58 am

Counter-Strike: Source
Fixed incorrect distance on flashbang effect
Reverted changes to de_inferno and de_nuke
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Re: CSS Updates List

Postby RAMBO[EUR-ESP] on Thu Oct 07, 2010 4:54 am

Counter-Strike: Source

* Fixed a bug where the player crouching/standing animations were delayed until after (from the player's local viewpoint).
* Changed the way that scope zooming works so that it is no longer affected by client-server latency, and zooming begins immediately for the local player. This fixes an issue that would give an advantage to lower ping players and penalize higher ping players.
* Fixed animation problem caused by aborting bomb plant by switching weapons (“crab walk”).
* Crosshairs now have customizable size, thickness, and color:
o cl_crosshairsize specifies the size of the crosshair in pixels at 640x480 resolution
o cl_crosshairthickness specifies the thickness of the crosshair in pixels at 640x480 resolution
o The crosshair now scales proportionately for all screen resolutions. This replaces the old scaling behavior, and the cvar cl_crosshairscale is no longer used. Players can revert to old crosshair behavior by setting cl_legacy_crosshair_scale to 1.
o Setting cl_crosshaircolor to 5 enables the use of custom crosshair colors, specified by cvars cl_crosshaircolor_r, cl_crosshaircolor_g, and cl_crosshaircolor_b.
o The default of cl_crosshairuseapha has been changed to 1. Alpha blending makes the crosshair much more visible on new HDR maps, and it is recommended that existing players enable this setting manually or through the options interface (Multiplayer->Crosshair appearance->Translucent).
o Cvar cl_legacy_crosshair has been renamed to cl_legacy_crosshair_recoil for consistency.
* Fixed inverted translucency preview on crosshair configuration panel.
* Removed the ability for players to temporarily stand on and jump from thrown grenades and jumping players. Legacy behavior can be enabled by setting sv_enableboost to 1.
* Fixed issue with players “stacking” on ladders. Players are no longer prevented from moving off a ladder when they are in contact with a player beneath them.
* Fixed UI issue causing Steam dialog boxes to be unreadable over certain backgrounds.
* Fixed a bug which allowed players to move the bomb with +use when sv_turbophysics was enabled.
* Fixed a bug that caused crosshair to expand when attempting to fire an empty gun or when holding trigger on pistols.
* Players are no longer kicked for team killing during mp_spawnprotectiontime if mp_autokick is not enabled.
* Fixed a bug which caused incorrect FoV on zoomed sniper rifles after reload.
* Fixed FoV on wide-screen display modes.
* Fixed a bug which caused incorrect zoom for a spectator watching a player with a sniper rifle.
* Fixed a crash that could occur if a player disconnected shortly after attacking a bot.
* Bomb icon now has priority over dominated/dominating icon on scoreboard.
* Deathcam now allows a short period of camera movement (matching pre-OB behavior) when a player dies.
* Bots now use distinct Terrorist and Counter-Terrorist icons on the scoreboard, voice indicators, end of match, and freeze panel.
* The round clock on the spectator UI is now replaced with a bomb icon after the C4 has been planted.
* Fixed a bug which caused models to occasionally appear non-animating when cl_minmodels and low violence mode were both enabled.
* Fixed the Buy Menu not taking into account the discounted price for Kevlar + Helmet if you already have Kevlar (not damaged) or a Helmet.
* Fixed cases where flashbang was not visible but still blinded the player.
* Reduced blindness amount when looking away from a flashbang.
* Added a checkbox to the Options->Audio dialog to control muting the audio when the game window is in the background.
* Fixed crash in custom maps using the trigger_camera entity.
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Re: CSS Updates List

Postby LuckyNV on Sat Oct 09, 2010 12:32 am

Counter-Strike: Source
Fixed incorrect distance on flashbang effect
Reverted changes to de_inferno and de_nuke
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Re: CSS Updates List

Postby LuckyNV on Fri Oct 29, 2010 10:29 pm

Counter-Strike: Source
Fixed performance issues and memory leaks related to scoreboard display.
Fixed long-standing bug in which a player would see another player in a grenade-throwing animation when they no longer had a grenade as their active weapon.
Fixed animation problem (“crab walk”) caused by aborting bomb plant by using the drop command.
Fixed several ragdoll animation problems related to cl_minmodels.
Fixed several crashes that could be caused by user modified .res files.
Run sounds are no longer heard from players walking with the Scout equipped.
Player’s last match stats will no longer be updated if the player did not actually participate in the match (e.g. only spectated).
Flagged bot_mimic and bot_flipout as CHEAT vars.
Fixed “Cold War” achievement so that it now requires the correct number of opposing players.
Fixed hud_showtargetid; added hud_showtargetpos for setting the on-screen location of the targeted.
Fixed bug in which the client camera would jump to another player if the player died when mp_fadetoblack is enabled.
Removed extraneous/incorrect help text for nightvision goggles.
Fixed bug in which the spectator UI would disappear after a mode switch or similar renderer change.
Changed the size of the bomb icon on the spectator UI
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Re: CSS Updates List

Postby S t e f f |DK| |UKCS| on Wed Nov 10, 2010 11:47 pm

Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Product Update - Valve
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
Fixed a bug with voice recording intermittently not recording after playing in a level for a while (Mac)
Fixed a rare client crash caused by text rendering (Mac)
Updated the server browser localization files
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Re: CSS Updates List

Postby EWJ on Tue Feb 22, 2011 9:44 pm

Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
Fixed a server crash exploit caused by malformed network packets

Counter-Strike: Source
Updated De_Inferno
Community fixes
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Re: CSS Updates List

Postby S t e f f |DK| |UKCS| on Sat Sep 17, 2011 2:01 am

Counter-Strike: Source Update Released
Product Update - Valve
Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Counter-Strike: Source
Made stats reporting less verbose in an effort to reduce server hitches at round end
Added a server convar "sv_noroundstats" for server admin to turn off stats reporting if the server is hitching at round end. This shouldn't be necessary since the stats have been made less verbose
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Re: CSS Updates List

Postby S t e f f |DK| |UKCS| on Thu Oct 13, 2011 10:12 pm

Counter-Strike: Source
Prevent AWP cycle time exploit using quick switch
Fixed bug causing HUD History to display item pickups from nearby players
Increased sized of HUD History resource to prevent clipping
Changed grenade damage so that it always hits HITGROUP_GENERIC and takes into account armor for damage calculations
Reduced standing and moving accuracy for pistols
Decreased accuracy while moving with sniper rifles
Added additional legacy mode (3) to cl_dynamiccrosshair
Updated the localization files
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Re: CSS Updates List

Postby S t e f f |DK| |UKCS| on Thu Feb 09, 2012 11:18 pm

Counter-Strike: Source Update Released
Product Update - Valve
An update to Counter-Strike: Source has been released. The update will be applied automatically when your Steam client is restarted. The major changes include:
Limit the effective FOV of players using wide-screen resolutions with aspect ratios wider than 1.85:1. The sv_restrict_aspect_ratio_fov ConVar can be changed to remove the restriction or make the restriction also apply to full-screen players.
Fixed a demo playback crash
Changed the way bot counts are displayed in the server browser: the bot column is now next to the player column and always visible. Bot count is no longer subtracted from maxplayers.
Adjusted error messages on servers when players drop due to Steam authentication failure to be more clear
Additional important server messages now go to the server log instead of just the console
Fixed the HUD radar not using the correct colors for players
Fixed the HUD radar background disappearing after level change
Fixed the class menu models not animating correctly

Looks like they fixed the radar :D
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