
I have been a player on this source game for about a year and its absolutley fantastic, being a DoD player i fitted right in with the setting and atmosphere of the game, and I post to you in here today to ask players to reply so we can possibly do a weekly unofficial event gather for it, to have a laugh and keep it going along

It has 3 classes with different dynamics allowing tactics to be used to great effectiveness, these will be explained Below

Light Infantry - Armed with a Bolt action Rifle and Two frag grenades, used for all frontline pushes ordered by the powers above to take positions across the battlefield in a CP Style Day of defeat game mode, the Bolt action also has a Bayonet for close quater issues that may arise, grenades can be used to clear positions, this is the most played class and if used effectivly in numbers can be the turning point of each map.
Machine Gunner - Heavy class and can only be used when prone, the MG units are responsible for long range supression across the field of battle, containing lots of Ammo the MG is a massive threat on the fields of war in ww1, however their heavy gear makes them poor at moving around therefore light infantry can easily flank MG's if they work together, at least having one Light infantry as the MG's guard is neccessary to keep the position fortified.
Officer - Only armed with a Pistol and his Binoculars the officer is responsible for calling in Gas Attacks and Artillery strikes from the 18 Pounder howitzers on the battlefield, only one officer is allowed per team therefore only experienced players should try taking on the role, protecting the officer is key as he is your main support line for heavy attacks from cannons, he is very fast but lacks strength in gun fights due to only having a handgun for his protection.
If this interests you add me on steam : PREDATORPANTS and reply to this post for interest and lets get this cooking

Thanks all
Predz.