DotA2 Patch Notes+CyborgMatt's Analysis Thread

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DotA2 Patch Notes+CyborgMatt's Analysis Thread

Postby MittinsKittens on Thu May 03, 2012 3:23 am

Thought I make this since patch notes are awesome and it be good to have it around.
Please try to keep the posts solely on patch notes since general talk clutters these
threads up. :)

May 2nd test client patch notes
DotA2 Dev forums wrote: GAMEPLAY
- Added Phantom Lancer!
- Fixed being able to use ping to identify illusions.
- Fixed bug where we wouldn't always upgrade couriers in order of creation.
- Fixed potential dispel threshold being calculated after damage reduction rather than before (fixes stuff like Bloodrage not dispeling potions).
- Fixed being able to blink if you became rooted after you started casting.
- Fixed unit conversion spells (Enchant, Persuasion, etc) not removing existing debuffs properly. - Fixed Searing Arrows not stacking with Eye of Skadi.
- Fixed Satyr firing Shockwave onto smoked/invisible heroes.
- When the courier returns items to the stash, items owned by the other team are now dropped on the ground.
- Fixed Spirit Bear teleporting far away from you with Return (causing it to get stuck in trees sometimes).
- Attacking units now follow their target and then resume attack orders after getting disarmed.
- Updated attack animation for Spectre, with more impact on the hit frame.

UI
- Tranquil Boots regen is now displayed on the HP bar.
- Clicking "No Courier" opens the shop with the courier item selected.
- As spectator, clicking courier button now queries the courier for the current query unit's team.
- Fixed creepstats drawing for all units when spectating.
- Fixed missing shared on the first use of an item.
- Extended the health bar above the stats area.
- Centered respawn label when showing death panel but not the buyback button.
- Fixed a case where the cooldown swipe on buffs was not initialized and rotated backwards continuously.
- Fixed top bar timer not initializing
- Selling back a limited stock item within the sellback time restocks the shop.
- Broadcasters can now draw lines in the world using Ctrl.
- Added two voice emotes.

BOTS
- Bots now use their defense mode desire to determine when to use Glyph, rather than having an independent calculation for it.
- Bots will no longer use items or abilities when they are individually disabled.
- Bots now switch out of "early game" when either team becomes powerful, rather than just when the opposing team does. This prevents situations where one team is roaming and pushing and the other team is still trying to lane.
- Fixed bug that would cause bots to clump at the center of map rather than roaming to gank a target.
- Fixed bug that would cause bots to run out of the fountain prematurely sometimes rather than healing up.
- Fixed bug in lane push desire that would cause bots to underestimate the danger of enemy heroes in the lane.
- Bots will now consider both buying their situational (TPs, dust, wards, etc) and non-situational items.
- Bots should now only buy TP scrolls when at home base or side shops, and will want to buy a TP scroll if they don't have one in their inventory.


Edit:-
2/5 Test Update 2~

- Fixed Doppelwalked illusions accumulating stats.
- Fixed being able to select hidden illusion.
- Fixed auras coming from hidden illusions.
- Fixed towers/sieges/denies triggering Juxtapose.
- Fixed incorrect tooltip for Phantom Edge.
- Fixed bots clumping up on Phantom Lancer.
- Fixed Doppelwalked illusions not properly duplicating health/mana.
- Fixed Phantom Lancer illusions annoucing items.
- Fixed ALL CAPS message in Sound options.
- Fixed missing strings in hero selection dropdown.
- Fixed Phantom Lancer levelup lines not playing.

More fixes on their way. Thanks for all the testing!


2/5 Test Update 3~
- Fixed chat input box losing focus.
- Fixed cases where flying units could cause normal units to get stuck.
- Fixed being able to sometimes go above the Juxtapose illusion limit.
- Fixed Phantom Lancer illusions not playing Spirit Lance animations or generating projectiles.


CyborgMatt's content analysis:- 2/5 Content Analysis
Last edited by MittinsKittens on Thu May 17, 2012 11:03 am, edited 6 times in total.
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Re: DotA2 Patch Notes+CyborgMatt's Analysis Thread

Postby Cirno on Thu May 03, 2012 9:51 am

http://www.cyborgmatt.com/2012/05/dota-2-2nd-may/ There's your content analysis.
The best thing to come out of this patch?

@- Added two voice emotes.@

Shame it wasn't the Missing TOP/BOT/MID files that have been pouring out, but who doesn't want a heart /Laugh in all from Bane?


And strings/icons added for Grand Magus? He's no techies but he is sure my second favourite hero <3
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Re: DotA2 Patch Notes+CyborgMatt's Analysis Thread

Postby Wizav on Thu May 03, 2012 4:20 pm

So is PL being added this week or next week?


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Re: DotA2 Patch Notes+CyborgMatt's Analysis Thread

Postby Trell on Thu May 03, 2012 4:25 pm

This week, already on test now
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Re: DotA2 Patch Notes+CyborgMatt's Analysis Thread

Postby MittinsKittens on Thu May 03, 2012 4:30 pm

Sorry it took me a while, but I've finally got on to actually update the CyborgMatt link and clean it up :)
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Re: DotA2 Patch Notes+CyborgMatt's Analysis Thread

Postby MittinsKittens on Thu May 03, 2012 10:46 pm

The test client patch has been updated twice. Have posted the note for these in the original post. Expect all these to hit the main client soon :)

Edit:-New bugfix patch has been pushed out on the 4th May!

Steam News wrote:- Fixed bug where Doppelwalk illusions weren’t getting stats from their attribute bonus.
- Fixed bug where a red ring was visible to the opposing team under an invisible PL after his Doppelwalk illusion died.
- Fixed bug when Doppelwalking where there would sometimes be a visible jump in PL’s health bar to the enemy team.
- Fixed some values in damage output/input from Juxtapose illusions.
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Re: DotA2 Patch Notes+CyborgMatt's Analysis Thread

Postby MittinsKittens on Thu May 10, 2012 8:09 am

New Update on the Test Client. No new heroes this week...



May 9th test client patch notes
DotA2 Dev forums wrote:GAMEPLAY
- Enabled Phantom Lancer in Captain's Mode.
- Fixed turn rates for the following heroes: Lifestealer, Alchemist, Clockwerk, Bounty Hunter, Dark Seer, Dazzle, Ancient Apparition, Brewmaster, Chen, Silencer, Lone Druid, Spectre and Spiritbreaker.
- Alchemist: Fixed Unstable Concoction self explosion still stunning you if you are invulnerable.
- Alchemist: Fixed night vision being too small.
- Alchemist: Fixed Unstable Concoction damage being too small.
- Bane: Fixed being unable to nightmare non-hero units.
- Batrider: Fixed Flamebreak to not trigger Sphere.
- Beastmaster: Fixed Aghanim's Primal Roar cast range being 50 too short.
- Beastmaster: Fixed base damage being slightly too low.
- Brewmaster: Fixed attack range being 138 instead of 128.
- Brewmaster: Fixed critical strike working against wards.
- Brewmaster: Fixed base HP regeneration (0.25->0.75).
- Brewmaster: Fixed Primal Split's Wind element being unable to Dispel Sandstorm.
- Clockwerk: Fixed Power Cogs bounty being too small.
- Clockwerk: Fixed Power Cogs knockback speed and distance being too small.
- Clockwerk: Fixed Rocket Flare reveal aoe.
- Clockwerk: Fixed Power Cogs having very small night vision.
- Crystal Maiden: Fixed Crystal Nova vision.
- Dark Seer: Fixed Vacuum tree aoe destruction being too big.
- Dragon Knight: Fixed very minor inaccuracy on Dragon Form attack range.
- Enigma: Fixed Eidolon split attack count incrementing on allied unit attacks.
- Invoker: Fixed Chaos Meteor burn damage being a little too low.
- Juggernaut: Fixed Omnislash selection aoe being slightly too big.
- Lifestealer: Fixed Feast working against wards.
- Lone Druid: Fixed base HP regeneration (0.25->0.5).
- Lone Druid: Fixed Spirit Bear getting trapped in Power Cogs and Sprout.
- Lone Druid: Fixed Entangling Roots working on wards.
- Lycan: Fixed Shapeshift speed boost disappearing from other units upon Lycan.
- Lycan: Fixed other controlled units not getting movement buff if created after Shapeshift was cast.
- Lycan: Fixed Shapeshift not healing for the amount of bonus HP he gains.
- Morphling: Fixed being able to heal under Ice Blast.
- Nevermore: Fixed Requiem of Souls travel distance being too small.
- Outworld Destroyer: Fixed arcane orb doing bonus damage to Warlock illusions.
- Puck: Fixed attack range.
- Puck: Fixed channel time on level 4 Phase Shift.
- Pugna: Fixed Life Drain range not improving with Aghanim's Scepter.
- Riki: Fixed Blink Strike not guaranteeing a backstab proc.
- Shadow Fiend: Fixed base HP regeneration (0.25->0.5).
- Slardar: Fixed Crush duration on creeps.
- Spiritbreaker: Fixed base HP regeneration (0.25->0.75).
- Spiritbreaker: Fixed base Intelligence.
- Warlock: Fixed Golem's Flaming Fists doing half damage in a bigger aoe.
- Fixed Force Staff cast range (600->800).
- Fixed Bloodstone charge loss from 30 to 33%.
- Fixed Shiva's Guard blast radius.
- Fixed Manta invulernability duration (0.23->0.1).
- Fixed Tranquil Boots broken movement speed being too low.
- Fixed Shiva's Guard not granting unobstructed vision during the cast phase.
- Fixed Satyr Hellcaller's Shockwave doing less damage than intended.
- Fixed Neutral Ursa Warrior Thunder Clap doing 20% slow instead of 25%.
- Fixed Ghost's frost attack missing 15 bonus damage.
- Fixed minor inaccuracy on dire range upgraded creeps bounty.
- Fixed Ogre Mauler having 3 extra armor.
- Fixed Spirit Bear bounty being too low.
- Fixed Greater Boar unit level.
- Fixed Healing Ward vision radius.
- Fixed Lycan Wolves giving too much XP.
- Fixed Freezing Field ground slow aoe being slightly off.
- Fixed Heaven's Halberd's disarm not being dispellable.

UI
- If no stats will be recorded for a match due to someone leaving too early the abandonment message will now reflects this.
- Added an option for simplified controls, where right clicking always moves, and left clicking performs all actions.
- Fixed hero-type units (like Brewmaster's splits) being able to purchase items directly into the Stash from the Secret Shop.
- Added free camera control for Spectators and Replays (dota_free_camera in the console).
- All events involving player-controlled units now show up in the combat log.
- Added new Director event for when Roshan spawns.

VISUALS
- Fixed smoke of deceit not making some heroes invisible (it was visual only).
- Added healing overhead messages to Dazzle and Omni

BOTS
- Fixed bug that would cause bots to clump at the center of map rather than roaming to gank a target.
- Fixed bug that would cause bots to run out of the fountain prematurely sometimes rather than healing up.
- Bots should now only buy TP scrolls when at the home base or side shops, and will want to buy a TP scroll if they don't have one in their inventory.
- Bots will now only buyback after the laning phase is done.
- Vengeful Spirit bot will now use Nether Swap to interrupt channels.
- Bots will now forget whether a hero is an illusions or not when they lose sight of it.
- Bots will now properly disable themselves for team-balance even if the opposing player disconnects before hero selection.
- Made bots doing something else more responsive to Push ping requests.
- Made bots more wary about trying to farm lanes with enemies potentially nearby.
- Made Razor a carry for now to help him get selected more.
- On Easy, bots will no longer use Force Staff, Orchid, or Phase Boots.
- On Easy, bots will no longer preferentially attack real heroes rather than illusions
- Reworked how Roshan desire is computed, it's now done on a per-team basis rather than per-hero.
- Fixed bug where bots wouldn't buy back once they'd run out of items to buy.
- Fixed bug where Earthshaker bot's desire to Enchant Totem would somtimes override his desire to Echo Slam.
- Fixed bug that would cause Tidehunter bot to occassionally use Ravage on just creeps.
- Bots that are healing in the fountain will no longer run out to meet their courier.


9/4 Test Client Update 2~

DotA2 Dev forums wrote:- Fixed Crystal Nova AoE radius.
- Fixed bug where randoming in SD or RD could result in getting a hero not available to you.
- Fixed crash when loading the map again.
- Fixed bug in replays not playing back correctly.


CyborgMatt's content analysis:- 9/5 Content Analysis
Last edited by MittinsKittens on Thu May 17, 2012 11:02 am, edited 1 time in total.
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Re: DotA2 Patch Notes+CyborgMatt's Analysis Thread

Postby MittinsKittens on Thu May 17, 2012 11:02 am

HOLY CURVE BALL BATMAN! New hero this week, but not who most people thought it was going to be...



May 16th test client patch notes
DotA2 Dev forums wrote:GAMEPLAY
- Added Treant Protector!
- Ancient Apparition: Fixed Ethereal and Guardian Angel blocking Ice Blast's shatter.
- Batrider: Fixed bug with refreshing old stacks of Napalm after upgrading the ability.
- Beastmaster: Fixed Inner Beast not affecting siege units.
- Chen: Fixed Holy Persuasion working on Spirit Bear.
- Dazzle: Fixed Shadow Wave not doing its damage around the aoe of the last target.
- Doom: Fixed Sphere working under Doom (Sphere will still block Doom).
- Drow: Fixed Trueshot Aura not affecting siege units.
- Lich: Fixed timing on Chain Frost ministun.
- Lone Druid: Fixed Entangle affecting wards.
- Lone Druid: Fixed Battle Cry not affecting other units he owns.
- Outworld Destroyer: Fixed Arcane Orb against wards.
- Puck: Fixed being able to cast Phase Shift while rooted.
- Pudge: Fixed Meat Hook interrupting channeling spells if the target is magic immune.
- Riki: Fixed being unable to cast for a brief moment after using Blink Strike.
- Spirit Breaker: Fixed Charge of Darkness not getting interrupted by ensnares.
- Fixed all heroes having 1 armor more than inteded.
- Fixed Medallion of Courage interaction with Magic Immune units.
- Fixed denying an allied Necronomicon unit causing Last Will to hurt you.
- Fixed dying to Neutrals ending your kill streak counter.

UI
- You can now ping runes to let your teammates know which type it is.
- Tranquil boots now update movement speed and armor on the HUD when broken.
- You can now click on player names in the waiting for players dialog to go to their Steam or Dota 2 profiles.
- For units with lifetime (wards, illusions), the XP bar is now used to show lifetime remaining.

VISUALS
- Added a new player-only aegis post-death effect.
- Fixed some spells not obeying the "no screen shake" setting.
- Added healing overhead messages for Mekansm, Chen, Lifestealer, Necrolyte, and Witch Doctor.
- Added bonus damage overhead message for Lifestealer's Feast.
- Gave Death Prophet's spirits a unique attack effect when hitting buildings.

SOUND
- Added additional dialog for Earthshaker, Pudge, Storm Spirit, Shadow Fiend, and Doombringer.

BOTS
- Bots on medium difficulty or below will no longer try to interrupt channels.
- When doing Rosh, bots will no longer wait for their optimal tank. Now they'll start attacking when more than one hero has arrived, and will use the best tank of the heroes present.
- Bots will no longer consider damage from passives as an indication that a human is intending to attack-to-kill.
- Fixed bug where bots wouldn't use the courier if all their stash was empty (even if they had items on the courier).
- Bots will be slightly more aggressive about using couriers that are carrying their items.


CyborgMatt's content analysis:- 16/5 Content Analysis
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Re: DotA2 Patch Notes+CyborgMatt's Analysis Thread

Postby Cirno on Wed May 23, 2012 11:12 pm

Dota 2 Test Build Update - May 23, 2012
Product Update - Valve 23:42

- Added Ogre Magi!

- New Dashboard! (feedback here)
- New Hero Picker! (feedback here)

GAMEPLAY

- Enabled Treant Protector in Captain's Mode.
- Spectre: Fixed Haunt Illusions having collision.
- Lifestealer: Fixed Rage being dispellable.
- Spirit Breaker: Fixed Charge of Darkness immediately failing when cast on Razor's Unstable Current.
- Bounty Hunter: Fixed a bug that could sometimes allow Jinada to work on buildings.
- Fixed Black King Bar not dispelling Haste and Double Damage.

UI

- Revised performance bar calculation and display.
- Added support for putting bots into individual slots in a private lobby.
- Fixed issue where the camera would recenter when quickly switching between different control groups.
- Fixed incorrect player id when pinging runes.
- Added a short cooldown to the chat message when pinging a rune.
- Added disconnected player icon in scoreboard and top bar.

AUDIO

- The game start horns now play different cues from each team location and are now spatial.
- Added sound when the courier delivers items to you.

VISUALS

- First pass at spectator-only Roshan timer.
- Added overhead healing messages for Warlock and Bloodseeker.
- Fixed a visual hitch sometimes experienced while spectating using Directed view.

BOTS

- Increased bot cautiousness when going to the side shop.
- When invisible, bots will now only use abilities or items that they really want to use.
- Bots are now more likely to roam and gank when invisible.
- Juggernaut bot will no longer offensively use Blade Fury when he's sufficiently powerful (better to just attack).
- Zeus will now use Wrath in teamfights.
- Fixed bug where Vengeful bot could try to swap out-of-range allies.


Ogre Magi? Hoorai
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Re: DotA2 Patch Notes+CyborgMatt's Analysis Thread

Postby MittinsKittens on Wed May 30, 2012 5:47 am

Sorry for not being on top of this. Been slipping my mind to do this :<

CyborgMatt's content analysis:- 23/5 Content Analysis


CyborgMatt's content analysis:- 27/5 Cosmetic Item Preview Analysis


28/5 Mini-Update
- Improved dashboard positioning/sizing for 16x9 resolutions.
- For live games, fixed the WATCH button coming up too early and an error where you could be connected to a game that has already completed.
- Made changes to hero picker based on community feedback.



CyborgMatt's content analysis:- 28/5 Mini Update-Content Analysis
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