CS:GO Updates List

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CS:GO Updates List

Postby S t e f f |DK| |UKCS| on Tue Aug 14, 2012 9:43 pm

Topic for CS:GO updates :D
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Re: CS:GO Updates List

Postby S t e f f |DK| |UKCS| on Tue Aug 14, 2012 9:57 pm

Counter-Strike: Global Offensive Beta Update Released
Product Update - Valve
Release notes for 8/14 Update

Gameplay:
• Addressed recently reported performance issues.
• Living players can now hear the dead spectators in Casual game mode.

Effects:
• Improved muzzle flash dynamic light performace and optimized bullet hit impacts effects

UI:
• Added options to select the position of the steam toast notification.
• Fixed an issue with the Scoreboard where it was not showing a Tie or Loss properly.
• Fixed an issue where players were not getting updated in the Mini-Scoreboard.
• The Money HUD element now flashes more when it increases.
• The Scoreboard now allows you to view a player's profile.
• Updated the Alerts and Win panel spacing to match each other better.
• Updated the Win panel to be overall smaller and streamlined in all the states for modes.

Bug Fixes:
• Fixed an issue in the HUD player count where players who left or changed state quickly were not getting updated in the scoreboard as such.
• Updated the Play With Friends screen to enable the private/public toggle.
• Boot invites should now be accepted after the game loads from an invite click in steam message.
• Fixed description text for the Achievement: “Awardist”.
• Fixed server crash caused by taking environment (falling) damage while defusing.
• Fix for firing delay after weapon switching during a reload.
• Fix for cash awards not be applied properly for grenade kills.

Matchmaking:
• By default the input device is locked to keyboard and mouse.

Community Support:
• Fixed a bug where custom server map lists wouldn't populate if CT models weren’t specified. Server now sends information about slots, models, arms and maplist before serverinfo so that correct models could be loaded.
• When hashing the community server response we take into account game mode/type/numslots so that we rebuild extended kv when mode changes, but the map remains the same.
• Added commandline argument "-maxplayers_override" that, if exists, trumps any “maxplayers” values read from gamemodes files.
• Added -gamemodes_serverfile command line parameter that allows specifying a file other than the default gamemodes_server.txt
• Network stringtables will not be using dictionaries on community servers even if convar is enabled. This allows clients to actually download map since resources are referenced by strings and the client will not have the dictionary until they have the map.
• Client will defer .bsp file preload until after required resources are available. For the case of a missing map, this allows the client to reach signon state "new" and kick off downloader thread while retaining their spot on the server. This allows community servers to essentially run 3rd party maps that clients will download when played.
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Re: CS:GO Updates List

Postby S t e f f |DK| |UKCS| on Thu Aug 16, 2012 6:51 am

Counter-Strike: Global Offensive Beta Update Released
Product Update - Valve
Release notes for 8/15 Update:

UI:
• Added Message of the Day
• Added a message when running without Steam to inform the users that the game requires Steam to be running.
• Added support for radar user message breaking up into several messages to allow for servers with large playercounts to not break user message stream when encountering too many entities.
• Updated the scoreboard so that if a game has a max of ten players you will see a compact scoreboard.
• Update to HUD voice status - darkened chat background from 32% opaque to 45% to increase readability of messages.
• Leaderboards input device filter now defaults to mouse and keyboard.

Bug Fixes:
• Fixed a bug where a dash was displayed when there was no score in the scoreboard.
• Fixed an issue with the HUD scaling not working with some elements.
• Enabled controller sampling regardless of input lock.
• Fixed several vgui fonts being too large at larger resolutions.
• Ignore low violence registry settings for CS:GO since we have no low violence regions.
• Fixed winning text not getting updated for arms race.
• Fixed win panel misalignments.
• Updated the scoreboard to fill from top to bottom for the order of players joining.
• Updated the scoreboard - moved the nav buttons up when you play with 10 players. Added a more opaque background.

Community Support:
• Added convars for better server customization:
o mp_solid_teammates - Determines whether teammates are solid or not.
o mp_free_armor - Determines whether armor and helmet are given automatically.
o mp_weapons_allow_zeus - Determines whether the Zeus is purchasable or not.
o mp_halftime - Determines whether or not the match has a team-swapping halftime event.
• Omitted reference to ranking or matchmaking from button warning.
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Re: CS:GO Updates List

Postby S t e f f |DK| |UKCS| on Mon Aug 20, 2012 9:38 pm

Counter-Strike: Global Offensive Beta Update Released
Product Update - Valve
Release notes for 8/20 Update

Gameplay:
• Added the Weapons Course to the game.

UI:
• Voice notification can now show more players talking.
• Updated the freeze panel to no longer show the heath for your killer in competitive mode.
• Added an option in the menu to disable the game instructor messages.
• Update to the player info panel to no longer show achievement alerts.
• Update to the leaderboard screen to default to “Friends” filter.
• Added the “Total Games Played” leaderboard category.
• Updated the Play With Friends screen:
-- Made the chat window bigger so text is no longer cut off.
-- Adjusted the size of dimming when the focus changes between friends list and lobby list. It used to obscure the friends list and a little of the chat. Now it only obscures the friends list.

Bug Fixes:
• Updated the radio command panel so that the radio panel doesn't end up at the top of the screen during a mode that doesn't have a money panel.
• Set Classic Casual deadtalk to 0 to encourage fair play.
• Fixed the freeze panel dynamic positioning that would allow it to go too high.
• Fixed a missing text string displayed when player is not connected to Steam in leaderboards.
• Fixed a bug where the Mag7 could be bought by Ts via console commands.
• Fixed a bug where adding favorite server was not functional in the Community Server UI.
• Fixed a bug in the Play With Friends lobby where using left and right on keyboard or gamepad made the screen unresponsive.
• Fixed a bug in the Play With Friends lobby where typing in the Chat window would cause player names to flicker in the friends list.
• Fix for voice/chat/radio messages. Better unified the handling of voice and chat messages.
-- Chat messages now correctly use sv_allchat (instead of sv_alltalk), which should be more consistent with other source games.
-- Team-only communications now are not affected by sv_allchat/sv_alltalk, which means that private communications to one's team stay private, regardless of game mode.
-- Team-only communication is also not overridden by sv_full_alltalk, which allows teams to privately communicate strategy during warmup time and intermission.
-- Radio commands are considered team-only, so these should still be usable for tactics during games with sv_alltalk enabled (e.g. casual).
-- Spectators no longer hear team-only communications, except when sv_spec_hear is mode 2 (hear/see comms of the spectated teams).

Audio:
• Increased the audible range of the c4 plant and disarm sounds.
• Fixed audio randomly chirping/screeching on certain levels.

Matchmaking:
• Tuned lobby distance computations when performing matchmaking.
• Exposed a convar ("mm_csgo_community_search_players_min") for community quick match to look for community servers having at least specified number of human players already playing.

Community:
• Shipped zombie model to support the Zombie Mod
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Re: CS:GO Updates List

Postby Ger-h on Mon Aug 20, 2012 9:45 pm

• Shipped zombie model to support the Zombie Mod



:cheers:
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Re: CS:GO Updates List

Postby S t e f f |DK| |UKCS| on Wed Aug 22, 2012 7:21 pm

Counter-Strike: Global Offensive Beta Update Released
Product Update - Valve
Release notes for 8/22 Update

- Addressed some stability issues.
- Fixed perf issues when logging is enabled.

- Added a convar (cl_crosshairgap) to control the gap of the classic crosshair.
- The smoke grenade smoke is now taller so it's now more useful to use it to block places like double-doors in dust2.
- Players can no longer interrupt another player defusing the bomb by standing in between them and the bomb.
- Disabled sv_pure on listen servers.
- Fixed an sv_pure bug that resulted in false inconsistent MD5s
- Increased search iterations and time delay for keeping sessions in the ignored pool. mm_ignored_sessions_reset can now reset the ignored pool.
- Fixed a case where MOTD prevents input to the team select screen.
- Fixed occasional "server is full" error when matchmaking into classic casual games.
- Fixed an exploit where a vote could be called for an invalid map.

- added some sound mix settings suggested by pros
- increased the volume of bullet impacts and ricochets
- increased the volume of 3rd person footsteps
- increased the volume of weapon foley sounds (reloads, etc.)
-decreased the volume of ambient sounds


linux
- Added steamcmd support to srcds_run. In order to have srcds_run auto-update when the CS:GO dedicated servers get patched, the srcds_run script must be run with the following options: -autoupdate -steam_dir STEAMDIR -steamcmd_script STEAMSCRIPT
where STEAMDIR is the directory to the steamcmd dir ( example: ~/Steam/ )
where STEAMSCRIPT is the name of the script that steamcmd should execute ( example: ~/Steam/csgo.txt )

For information on how to create a script for steamcmd, see https://developer.valvesoftware.com/wiki/Counter- Strike:_Global_Offensive_Dedicated_Servers#Automating_SteamCmd
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Re: CS:GO Updates List

Postby S t e f f |DK| |UKCS| on Fri Aug 31, 2012 10:59 pm

Counter-Strike: Global Offensive Update Released
Product Update - Valve
Release Notes for CS:GO update 2012-08-30

[ Gameplay ]
- Adjusted footstep volume fade out and maximum audible distance to match source/1.6.
- Increased default Casual match length to 15 rounds.
- Fixed an issue that caused the AWP to zoom to the wrong level after reloading.
- Tuned flinch aimpunch values.
- Fixed a bug in the penetration code that incorrectly determined the exit spot as being not solid when it was which allowed penetrating much further than it should have.

[ UI ]
- Added x-ray vision of own teammates for dead players.
- Added new spectator UI that shows both team’s active weapon, player name, health, armor, etc, when spectating a 10 player match.
- Added a new convar "sv_competitive_official_5v5" that:
o Forces a match to display 5v5 scoreboards regardless of maxplayers setting ( Allows setting maxplayers to 12 to allow spectators into a 5v5 match ).
o Allows connected spectators to see both teams in x-ray.
- Added support for international characters in play with friends lobby chat.
- Fixed an issue that caused the mouse cursor to reset its mouse position when clicking on the UI when the window didn't have focus.
- Fixed being able to open the radio menu when you were an observer.
- You can't toggle the scoreboard in half-time now
- Fixed the scoreboard win animation firing before the scoreboard was told to come up in the end match state and was usually missed
- The countdown timer now flashes prior to the start of a match.

[ General ]
- Reduced frequency of polling server console to save CPU.
- Fixed a rare crash when applying decals.
- Significantly improved precision of dedicated server frames to match tickrate.
- Clamped dedicated server fps to match quantized tickrate.
- Fixed two exploits. One that would allow players to see out of smoke with much more clarity than players could see them if they were boosted up while inside the smoke volume. Also made the smoke a tad shorter/smaller. Two, fixed players being able to see through a few trains out of the corner of their screens on de_train and de_train_se. Thanks Volcano.
- Fixed messages in scoreboard overlapping at end match.
- To pass a vote in competitive mode, all eligible voters minus one must now vote yes

[ Community Servers ]
- Fixed cases when values of some convars set on community servers would not correctly replicate to clients.
- Game modes configuration file now specifies cfg files to exec instead of keyvalue pairs of convars to make it easier for server operators to configure their game modes. To tweak game modes it would be sufficient to provide gamemode_competitive_server.cfg and _server.cfg files for other game modes which will exec after stock cfg files.
- Linux: running srcds_run with -autoupdate will now update the server during hibernation, in addition to changelevel.
- Fixed an issue that was limiting connectivity to community servers to only 25 players.
- Deprecated mp_ggtr_rounds_per_half. Use mp_maxrounds instead.
- Changed timelimit matches to stop at round end instead of exactly when the limit expires.
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Re: CS:GO Updates List

Postby S t e f f |DK| |UKCS| on Sun Sep 16, 2012 7:20 pm

Counter-Strike: Global Offensive Update Released
Product Update - Valve
Release Notes for 9/14/2012

[ GAME ]
- Added third-person gunshot flinch reaction animations for all players
- Molotovs and incendiary grenades now explode in mid air if they haven't touched the ground after a small amount of time has passed
- Molotovs and incendiary grenades now no longer throw shorter than the other grenade types
- Fixed grenades bouncing really high if you threw them straight at the ground
- Fixed grenades that don't have a timer (like the smoke) not detonating if they found a spot to continually bounce and not touch what was considered "the ground"
- Fixed a bug in bullet penetration where a bullet would penetrate walls much thicker than intended when the first brush the bullet hit was a detail brush.
- Fixed a rare case when server reservation would not load correct map on official servers
- Flipped MP7 viewmodel fire selector from safety to full-auto

[ UI ]
- Fixed spectator glows not updating state often enough which could allow glows to show at the wrong time
- Fixed player target ID names not showing properly in some cases when observing/spectating
- Fixed the spectator UI showing in Arms Race
- Fixed player not auto observing their killer after the death camera if no bot was available to take over
- Fixed round in spectator screen not updating if you connected mid round
- If all players on a team share the same team tag, the scoreboard and spectator team names will display the players' team name (steam group name)
- Improved rendering performance of text UI elements

[ COMMUNITY ]
- Added default loading screen for direct connects and custom maps that shows loading progress
- Fixed server console say command to deliver text to all connected clients
- sv_password can now be set on community dedicated servers when they have no players connected and will be enforced.
- Matchmaking: blocking relationships do not prevent direct server joins, they only filter during matchmaking
- sv_pure: VPK files contain the necessary hashes so the dedicated servers do not need to compute them at startup but can be checked with the command “sv_pure_checkvpk”
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Re: CS:GO Updates List

Postby S t e f f |DK| |UKCS| on Mon Oct 01, 2012 11:23 pm

Counter-Strike: Global Offensive Update Released
Product Update - Valve
[ NEW FEATURES AND CONTENT ]
-Replaced Competitive mode "Join in Progress" matchmaking system with "Queued" matchmaking.
-Searching for a Competitive game, either from "Find a Game" or "Play with Friends," will enter the player/s ( between 1 and 5 ) into a waiting queue. Once 10 compatible players are found then the game will begin.
-Players that disconnect from a match can reconnect to it from the main menu or abandon it. Abandoning a game will result in a cooldown period during which no new competitive match can be joined.
-Note: Elo will be recalibrated for the new matchmaking system over the coming weeks.
-New maps:
-de_vertigo is now available for Classic Casual and Classic Competitive.
-ar_monastery is now available for Arms Race.

[ MINOR FIXES ]

-Weapon changes:
-Reduced p90 kill award from 300% of default to 200%.
-Reduced other SMG kill awards from 300% of default to 200%.
-Increased Bizon kill award from default to 200%.
-Reduced all shotguns' price by 300.
-Guns are now considered "reloaded" at the point during the reload animation in which they visually appear to be reloaded - this allows you to switch away from a gun after the new magazine has been entered without having to wait until the whole reload animation has finished * the weapon refire delay after starting a reload is not affected.
-Fixed HUD not showing during demo playback.
-Changes to Matchmaking Lobby
-Removed global Join Button and added Join Buttons for individual friends in the Invite Friends section.
-Join state is now visible when you browse the friends list.
-Removed global Steam Profile button and added ability to click on any avatar image to see Steam Profile.
-Removed global Invite Button and added Invite Buttons for individual friends in the Invite Friends section.
-Added new feature section to the main menu
-Fixed issue that caused doors and other "pusher" entities to move at the wrong speed when the tick rate was > 64 Hz.
-Fixed post-process blur effect getting enabled (and left on) during demo playback if the player invoked the buy menu.
-Fixed MOTD on OSX.
-Fixed scoreboard getting stuck in toggle mode after halftime sometimes.
-Fixed ability to connect to community servers using server browser from in*game pause menu.
-Fixed exploit where models could be subsituted via a hardware performance setting.
-Fixed memory corruption related to bots cleaning up their occupied nav areas.
-Fixed spectator glow materials not being precached.
-Resolved several minor bugs to clean up console spew on launch and map load.
-Fixed a crash associated with targetIDs and the sv_competitive_official_5v5 convar.
-Votes that match or exceed the number needed to succeed now end the vote early instead of waiting for the timer to expire.
-The radar now displays when a player or bomb is above and below you.
-Reduced the aim punch that happens when shot in arms and legs as well as in the chest/stomach when wearing chest armor.
-Slightly increased the velocity boost grenades get when thrown by moving players.
-Fixed in-game voice chat not working with some microphones on OSX.
-Added convars mp_teamname_t and mp_teamname_ct that allow overriding team names on the scoreboard.
-Fixed grenade bounce being significantly reduced when tossed at the ground at most angles.
-Fixed not being able to vote when spectating/observing or when the scoreboard was up.
-Changes to warmup period:
-Players now respawn in the warmup period.
-Warmup periods now only end when the warmup time expires.
-Warmup period no longer allows friendly fire.
-The community server browser warning pop*up can now be dismissed and told to never show again.
-There is now a visual and audible change in place of the silence on planted c4 when its about to explode.
-Fixed the medals on the main menu showing the wrong categories.
-The Buy Previous hotkey in the buy menu now only buys things that you purchased in the previous round.
-Fixed an exploit that let players infinitely spawn golden knives.
-Fixed a case where if all players on both teams had the same clan team name the were considered on the same team.
-Fixed a crash on startup when launching a game by joining a game server from Steam.
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Re: CS:GO Updates List

Postby S t e f f |DK| |UKCS| on Sat Oct 06, 2012 2:45 pm

Counter-Strike: Global Offensive Update Released
Product Update - Valve
[ Minor Fixes ]

* All information required to reconnect to a competitive match is now also saved to a file on disk so that disconnected players could reconnect sooner to their ongoing game on the official dedicated game server even before connectivity with matchmaking servers is established.
* Increased grace period for disconnected players to 3 minutes.
* Message that refers to disconnected player now uses player's name rather than the generic term 'player.'
* Fixed the alerts panel not showing alerts consistently
* Made vote panel display whether you voted yes or no as well as flash each choice as people vote
* If a vote is team only (like a 'kick') then the other team will now see that a vote is in progress.
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Re: CS:GO Updates List

Postby Love Muffin on Fri Oct 26, 2012 11:34 pm

Release Notes for 10/25/2012

[ SPECTATING ]
- Resurrected SourceTV as 'GOTV.'
- Added a map overview that displays players, events, grenade detonations, etc. Can be drawn on in a select-able colored pen when spectating or if the "sv_competitive_official_5v5" convar is set to 1 on the server or if the client convar "mapoverview_allow_client_draw" is set on the client (drawings are not currently networked to other players).
- Added free camera to spectator modes cycle.
clamped hud_scaling to 0.95.
- Added convar 'cl_spec_show_bindings' that toggles the visibility of the spectator key bindings.
- Added spectator ability to toggle competitive scoreboard player data using the 'drop' command.
- Extended team clan name support to the Team Select Screen. To use team clan name, all humans should match their Team name in Games->Settings, or the server admin can use the 'mp_teamname_1' and 'mp_teamname_2 convars.'
- After halftime, teams no longer switch sides visually on the spectator screen, they now stay where they are and the team colors switch instead.
- Created a server convar that lets you swap the default player side position manually (CTs on right and T's on left) called mp_spec_swapplayersides.
- Made the hotkey that's assigned to jump to a player not change after half-time.
- You can now display a country flag next to your custom team name on the spectator scoreboard by setting "mp_teamflag_1/2" to ISO Alpha-2 country code of the country you want to display.

[ CLASSIC COMPETITIVE ]
- Introduced "Skill Groups", the new Skill Group emblems are now visible in the main menu and at the end of a competitive match. A players' Skill Group will be displayed after they achieve at least 10 competitive match wins.
- Reworked conditions of valid match leaving: A vote to concede becomes available to the team that lost a player. Otherwise the match continues.
- Number of players searching for a competitive match will display number of players compatible with the game type selected by player, for example players searching for "Dust II" will see a number of players searching for "Dust II" + "Defuse Mission", players searching for "Defuse Mission" will see sum of all players searching for "Defuse Mission" or any specific defuse map, and so on.
- Estimated wait time for a competitive match now more accurately displays wait time based on the game type selected by player.

[ SERVER ADMINISTRATION ]
- Added Save/Restore of match state.
- Added convar 'mp_backup_round_file [fileprefix]' -- If set then server will save all played rounds information to files with this prefix. Backup file contains players information like KDA, MVPs, cash, kevlar, helmet, defuse kit, weapons and grenades and match score for first and second halves. In a case of a tournament server crash backup file can be loaded using ' mp_backup_restore_load_file'. The default is 'backup'
- Added convar 'mp_backup_round_file_last' -- Every time a backup file is written the value of this convar gets updated to hold the name of the backup file.
-Added concommand 'mp_backup_restore_list_files [number]' -- Lists recent backup round files matching the prefix, most recent files first, accepts a numeric parameter to limit the number of files displayed (default 5).
- Added concommand 'mp_backup_restore_load_file [filename]' -- Loads the specified backup file and applies players information like KDA, MVPs, cash, kevlar, helmet, defuse kit, weapons and grenades; sets the match score for first and second half and starts next round.
- Added convar 'mp_backup_round_file_pattern,' that defines the pattern for naming backup files using tokens. Example: %prefix%_%date%_%time%_%team1%_%team2%_%map%_round%round%_score_%score1%_%score2%.txt. The default pattern results in 'backup_roundNN.txt'
- Whitelisted 'mp_logdetail' convar.
- Added convar 'sv_damage_print_enable', that determines whether damage given and received is visible in the console after a player is killed.
- Added 'cl_bobcycle' to 'sv_competitive_minspec'. It's now restricted to the defauklt 0.98 on servers that have 'sv_competitive_minspec' enabled.
- Made all server cash_ convars notify players when they are changed.
- Servers running with sv_pausable 1 will now correctly display 'server paused' UI element on clients when server is paused using 'pause' command.
- Added mp_spectators_max convar to control how many spectators are allowed in a match.
- Added convar mp_halftime_pausetimer that will indefinitely pause the halftime timer.
- Added convar mp_warmup_pausetimer that will pause the warmup period indefinitely. *Warmup periods shorter than 6 seconds cannot be paused.

[ PERFORMANCE ]
- Performance improvements for users running on AMD systems.
- Fixed a major performance problem for users running Bitdefender antivirus software.

[ BUG FIXES ]
- Fixed two crashes that could happen if you were on a team and went to spectator team.
- Fixed the timer display on the hud still showing even when the bomb was planted.
- Fixed avatar scaling issues on the spectator hud as well as the issues that would place the player slot avatars offset some distance from where they should be.
- Made some adjustments to the specttor UI and regular hud to account for hud_scaling set really high.
Fixed a really bad bug where going from the lobby to a game could prevent players from having input. This would result in not being able to select a team or move around.
- Changed flashbang visual effect in Spectator mode so that it is updated when the target changes.
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Re: CS:GO Updates List

Postby Love Muffin on Fri Nov 16, 2012 3:02 pm

Release Notes for 11/15/2012

[ GOTV ]
- As a GOTV client spectator, the flangbang effect from first person is now reduced a bit and there is now text that says "(BLINDED)"
- Fixed overhead targetIDs not showing sometimes when spectating with XRay mode on.
- Added a convar "cl_teamid_overhead_maxdist_spec" that can set the max distance overhead TargetIDs will show up when spectating
- Changed player target selection input from hardcoded number keys to keys bound to "slotN" commands.
- Changed X-Ray toggle key from hardcoded 'X' to whatever is bound for "radio2", which defaults to 'X'.
- Fixed health/armor/ammo of the spectated target not being displayed as a GOTV client.
- Made bomb visible in GOTV clients' map overview at all times.
- Fixed money not showing up in GOTV scoreboard for either teams.
- Fixed flashbang effect flash retriggering when changing spectator target.
- Fixed missing winpanel when GOTV spectating.
- Revised GOTV autodirector behavior.

[ MISC ]
- Repacked content to reduce CS:GO disk usage from 6GB to 4.8GB.
- Implemented separate sound for distant grenade explosions to make the distance easier to gauge. Sound crossfades near and distance sound between 800 and 2800 units.
- Reduced audible distance of scope zoom.
- Fire devices have been modified ( Molotovs and incendiary grenades ):
- Fire can now be extinguished by smoke grenades and deployed smokes now deny fire device detonation and spreading.
- Fire now spreads a bit faster and not quite as far.
- Fire "tagging" slowdown has been removed.
- Adjusted fire armor penetration value.
- Fixed Terrorists getting loser bonus payout for running down the clock. Now Terrorists get no income if the round timer runs out.
- Armor Penetration is now shown for weapons in the buy menu.
- 3rd person and first person default duck speed has been slightly increased.
- Tapping the duck key frequently in short intervals will cause your duck to slow, but cools down very fast.
- Smoke grenade visibility inside a smoke has been reduced to give less advantage to players inside and more to players outside.
- Design changes for Scoreboard
- Added team names to scoreboard.
- Made score more prominent.
- Win banner states are now team specific.
- Design change for win panel and alert messages.
- Server log changes:
- Added xyz coordinates to messages.
- Added nade messages.
- Added team change messages.
- Added 'assist' messages.
- Fixed a case of loss of mouse and keyboard input.
- Server browser filter settings are now saved.
- Big Picture Support
- Fixed not being able to dismiss server browser dialog with controller.
- Added ability to disable all controllers.

Thanks to the following for input on the balance changes:
NiP, Ubinited, Team ALTERNATE, Area51, Mousesports, Anexis, FM.TOXiC, VeryGames, RegnaM.
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Re: CS:GO Updates List

Postby Love Muffin on Fri Dec 07, 2012 4:25 pm

Release Notes for 12/3/2012

[ MISC ]

- In addition to TKing, you can now be kicked/banned in two different ways for team hurting:
- For doing an unusual amount of damage in a short amount of time.
- For doing an excessive amount of team damage over the course of the match.
- Partial inferno extinguishing now properly puts out flamelets.
- Molly/Inc Grenade fire now goes out slightly faster when extinguished and updated the overall effects a bit.
- Fixed an edge case where the alerts panel would show on round start for a frame.
- Changed default tv_delay to 10s.
- Changed default tv_delaymapchange to 1. This postpones the post-match level change by the tv_delay amount to ensure that the broadcast to GOTV clients is complete. NOTE: Manually quitting the server or changing the level while the broadcast is still ongoing will kill the feed to all GOTV relays and GOTV clients and your spectators will miss the end of the match. It's best to let the system's timer run out on its own or wait for as many seconds as you have tv_delay set for.
- Replaced hard-coded 'E' observer use command with '+use'
- Tweaked autodirector based on feedback.
- Added item purchases to server log.
- Decoy grenade changes
- Reduced price to $50.
- Reduced fire rate and extended life span to make it less identifiable as a decoy.
- Physically looks more like a flashbang to allow fakes.
- Fixed assists displaying the assister's name twice in the server log.
- Reduced default value of sv_clockcorrection_msecs to 30 and whitelisted the convar (thanks J3di)
- Reorganized net_graph options:
- 0: off
- 1: Competitively allowable data.
- 2: Additional In/Out data.
- 3: Additional real-time graphing.
- Added net_graph to convars restricted by sv_competitive_minspec ( allowable values are 0 and 1 )
- Valve can now assign official violations cooldown to accounts
- Added a game server convar sv_kick_players_with_cooldown (default=1)
- 0: allow all players to play on game server
- 1: kick players with official assigned violation
- 2: kick players with any competitive cooldown
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Re: CS:GO Updates List

Postby Love Muffin on Fri Dec 07, 2012 4:25 pm

Release Notes for 12/6/2012

[ MISC ]

* Added support for using '?' instead of ':' in the 'connect' concommand so we can create URL links that connect to GOTV.
* Fixed case where walking on stairs generated footsteps on the client but not on the server.
* Fixed damage taken console report not reporting damage taken.
* The spectator UI player bars and the ammo panel will now show individual player kills for the round.
* In the buy menu, FIREPOWER now reflects raw weapon DAMAGE.
* The value for the 'rate' convar is no longer read from Steam registry settings.
* Fixed buy menu showing the wrong values for weapon armor penetration.
* Kick/bans for tk'ing and team damaging are now controlled by mp_autokick.
* Fixed part of the headshot particle effect drawing through walls.
* Fixed radar and overview showing enemy icons for decoys indefinitely.
* Number of GOTV viewers is now correctly calculated and networked through the chain of GOTV relays.
* Fixed hearing a headshot sound when an enemy is burning from your molly/incgren fire.
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Re: CS:GO Updates List

Postby Love Muffin on Thu Dec 13, 2012 2:32 pm

Release Notes for 12/12/2012

[ GAMEPLAY ]
-Merged elements of Volcano's DE_NUKE_VE map into standard DE_NUKE.
-In the main menus, replaced mapgroup carousel with a map picker. Players can now select which maps they want to match-make into.
-Maps in map picker show expected wait time.

[ MISC ]
-Improved performance in CPU-bound cases.
-Fixed missing ladder sound when moving at full speed on ladders.
-Added support for muting microphone in play with friends lobby.
-Fixed cases where spectator UI wouldn't appear during GOTV demo playback.
-Fix for crash caused by extinguished fire.
-ESC key now closes Server Browser dialog.
-Made CHudMenu have input priority over Scaleform.
-Reduced default vgui font size for resolutions >1600.
-Whitelisted mp_match_restart_delay.
-Limiting physics timestep to 64 to eliminate high tickrate physics bugs, such as bouncing guns.
-Server no longer creates physics objects for players to reduce server cpu load. To re-enable, set cs_enable_player_physics_box to '1'.
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Re: CS:GO Updates List

Postby S t e f f |DK| |UKCS| on Tue Dec 25, 2012 4:05 pm

Counter-Strike: Global Offensive Update Released
Product Update - Valve 00:28
Release Notes for 12/24/2012

[ MISC ]
* Added the ability to commend and report players from the player details view that can be accessed in the scoreboard.
* Number of competitive wins, and unique commendations are now shown in the main menu along with skill group.
* Competitive scoreboard will show number of competitive wins needed to display your skill group if you have not displayed it yet.
* Fixed movement on ladders ignoring the walk button. Now climbing ladders while holding walk is slow and silent, which fixes previous exploit of being able to climb ladders at fullspeed without making sound.
* Fixed failure to fire after weapon switching away from a reload and back (fake-reloading).
* Whitelisted tv_password convar to set GOTV password.
* Reduced fps in main menu when not connected to a server from 300 fps to 120 fps to help with laptops and desktop video cards doing excessive work. Exposed fps_max_menu convar to control fps in main menu.
* Added one more minute of grace period for players to reconnect to their competitive match before a cooldown for failing to reconnect is assigned. Cooldown for failing to reconnect is now assigned after player has remained disconnected for at least 4 minutes, not counting the round of disconnection and not counting the round in which 4 minutes grace period elapses.
* Fixed Hammer crash on exit.
* Added some holiday cheer.
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Re: CS:GO Updates List

Postby S t e f f |DK| |UKCS| on Fri Jan 11, 2013 2:01 pm

Counter-Strike: Global Offensive Update Released
Product Update - Valve
Release Notes for 1/9/2013

[MISC]

- Added Server Report panel. Player can use this panel to report server for things such as inappropriate content and bad performance etc.. This menu is accessible from the Pause Menu.
- Improved competitive matchmaking algorithm to further reduce wait times.
- Fixed 'rebuy previous' not working after the first round of rebuying.
- Spawn points are now randomized every round.
- Whitelisted con_filter convars for debugging.
- Fixed damage taken and given not being fully reset in modes that aren't round-based.
- Changing mp_warmuptime takes effect immediately.
- Added concommands mp_warmup_start and mp_warmup_end, which restart and early terminate warmup, respectively.
- Fixed exploit where cl_interp restrictions could be bypassed.
- Alias command no longer allows aliasing over existing convars and concommands.
- Fixed rare case of maps not matching requested game mode on dedicated servers
- The client-side headshot feedback sound no longer plays for the local client when damaging another player in the head with a grenade explosion or when shooting them in the head through another surface (penetration)
- Slightly reduced the client-side headshot feedback sound volume (spatialized sound is unaffected)
- Fixed nameplate flicker in free cam mode during demo playback.
- Fixed wall penetration on Linux dedicated servers
- Fixed exploit where grenade projectiles were used to boost teammates.
- Fixed a very rare server crash when firing a weapon.
- Improved the error message shown when finding a game fails to locate an acceptable dedicated game server formerly reported as DS.
- Improved memory management on servers with GOTV enabled.
- Changed holiday cheer level to match CS1.6.
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Re: CS:GO Updates List

Postby S t e f f |DK| |UKCS| on Wed Jan 23, 2013 9:23 pm

Counter-Strike: Global Offensive Update Released
Product Update - Valve 20:49
Release notes for 1/23/12

[ MAJOR CHANGES ]
- A new game mode has been added to matchmaking and offline play: Deathmatch.
- Weapon balance and recoil were adjusted with pro community input ( Thanks to J3Di, NiP, VeryGames, ESC, 4NOT, mTw, and FM TOXiC )
- In addition to global changes that affect all weapons, specific adjustments have been made to: rifles, pistols, and the P90.
- Weapon purchasing changes:
- The AWP's kill reward was increased from $50 to $100.
- The Glock is now a Terrorist only weapon.
- The FiveseveN is now a CT only weapon.
- The Terrorists' molotov price has been reduced to $500. The CT's incendiary grenade remains $850.
- Note that the pistol arrangement has changed in the buymenu.

- The messaging system has been converted to protobuf.
- Demos recorded with previous versions of CS:GO will not be compatible as of this update. In order to view old demos, set your 'beta' to 'demo_viewer' in the CS:GO betas property panel, in Steam. Don't forget to set it back to 'NONE' when you want to play online again.
- If you are running SourceMod on your server, you will need to update to the latest version. For details, see: http://www.sourcemod.net/index.php


[ MINOR CHANGES ]
- Added some performance improvements for low-end clients.
- Fixed some fence materials that were allowing players to see through smoke grenades.
- GOTV spectator UI will now correctly show kevlar and helmet information for players.
- Avatars will now correctly load for all players when connected to a GOTV server or when watching a demo.
- Added support to notify players during servers maintenance downtime.
- Fixed a dedicated server exploit where community dedicated servers could masquerade as official and get players searching for official game modes connected to them (saigns.de)
- Fixed a rare problem when clients matchmaking for Classic Competitive game could be stuck on green Accept screen
- Fixed a rare problem when clients could connect to a Classic Competitive game and then later be disconnected for failing to accept the match.
- Improved algorithm pinging whitelisted dedicated servers when searching for Classic Competitive games, pinging less addresses fixes occasional problems for some customers where address translation tables on their routers would fill up and their routers would fail to route required packets to display the green Accept screen.
- Added support for mm_dedicated_search_maxping to restrict client's ping when matchmaking for Classic Competitive games. ( Matchmaking algorithm will still be prioritizing best servers to minimize ping of all party members. )
- Fixed a rare server crash when bots attempted to shoot the bomb defuser.
- Fixed a client crash when downloading a lot of custom assets from community servers.




[ NOTES TO MAPMAKERS ]
- DEATHMATCH:
- Deathmatch uses the nav mesh to create spawn points. Make sure that your nav is contained within the bounds of your map to ensure that players aren't spawned outside of it. Use map_showspawnpoints to see where spawn points were generated.
- If you want to use mapper-placed spawnpoints instead of the randomly generated ones, place an info_map_parameters in your map and set usenormalspawnsfordm ("Use Normal Spawns in Deathmatch?) to true.
- WORKSHOP:
- We're launching the private beta for workshop maps. If you're a map maker, mail csgo_sdk@list.valvesoftware.com with the subject "Map Workshop Beta" and your steam id in the content, with a link to maps shipped ( or maps in progress ) suitable for the Workshop.

- Please use the CSGO SDK list for discussions about Deathmatch and Workshop.

Thanks.
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Re: CS:GO Updates List

Postby Acehole on Thu Jan 24, 2013 8:43 pm

All we need now is players on there server so we can try all these updates out, but everyone has gone awol
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Re: CS:GO Updates List

Postby Love Muffin on Thu Jan 31, 2013 4:30 pm

Release Notes for 1/30/2013

[ NOTABLE ]
- Nerfed the Deagle.
- Added a feature to spectate friends games via GOTV.
-In 'Play With Friends,' if a friend is on an official matchmaking server the WATCH option will appear next to their name.
- DM immunity changes:
-Default immunity was raised to 10s.
-Moving cancels immunity.

[ MISC ]
- Fixed dedicated server memory leak.
- Reserved server with connected GOTV spectators will hold reservation after all players disconnected for at least TV delay time to allow spectators to watch the match to the end.
- Added convar sv_hibernate_punt_tv_clients to also punt lingering TV spectators after all players disconnected and at least TV delay time elapsed.
tv_snapshotrate will now correctly adjust client-side rates automatically for smooth spectating experience.
- Added convar tv_relayradio, 0 = off, 1 = relay team radio commands to GOTV (default value = 0).
- Added convar tv_relaytextchat, 0 = off, 1 = relay "say" chat only, 2 = relay "say" and "say_team" chat to GOTV (default value = 1).
- Team kills and team damage is now preserved for players in competitive games across disconnects and reconnects.
- Fixed a regression in naming of tv_autorecord demo files.
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