CS:GO Updates List

Forum for discussing Counter Strike: Global Offensive

Re: CS:GO Updates List

Postby Love Muffin on Thu Feb 07, 2013 8:27 pm

Release Notes for 2/7/2013

[NOTABLE]

-Added the CS:GO Maps Workshop.
-Maps Workshop tab now available in client Map Browser
-Maps Workshop FAQ: http://blog.counter-strike.net/workshop/faq.php
-Workshop url: http://steamcommunity.com/workshop/browse/?appid=730
-Server Operators details: https://developer.valvesoftware.com/wik ... _Operators
-Upload tool for Map Makers: https://developer.valvesoftware.com/wik ... blish_Tool
-Information about custom game rules: https://developer.valvesoftware.com/wik ... _Game_Mode

-Added cs_assault to Classic map group.
Image

STEAM_0:0:5223960
Liverpool FC
"It's a love story, baby just say yes"

Feel free to add me on Steam
PSN: HoinkDoink

UKCS Facebook
#Banter

-Daztec
User avatar
Love Muffin
Map Tester
 
Player: Love Muffin ت
STEAM_0:0:5223960
 
Posts: 1770
Joined: Fri Apr 04, 2008 6:26 pm
Location: Essex Wo0t! Wo0t!



Image

Re: CS:GO Updates List

Postby Love Muffin on Thu Feb 14, 2013 2:34 pm

Release Notes for 2/13/2013

* Deagle: increased effective range.
* P250: reduced effective range.
* Glock: increased recoil on burst.
* Added a community dedicated server convar "sv_workshop_allow_other_maps". When this option is enabled and the server is idling empty, it will allow players to reserve it on another workshop map. Server will then download the other workshop map and let players play it, after the map ends the players will mapcycle into workshop collection hosted by the server.
* Added a game setting 'Max Acceptable Matchmaking Ping' to allow users in geographic locations far from official datacenters to find games via matchmaking without using developer's console.
* Servers starting to host a workshop collection will no longer show up as running de_dust.
* Added convar mp_death_drop_c4 that determines whether C4 is droppable.
* Fixed not being able to drop C4 in Demolition mode.
* Added display of public joinable games in maps workshop browser.
* Fixed dead players getting a network update that showed their dead icon position at the position of the player they jumped to spectate right after dying
* Fixed mapcycle problems when the server was playing a map outside of active mapgroup or collection.
* Workshop maps no longer show "workshop" prefix on master server and official maps show "official" instead of map id when played as part of hosted workshop collection.
* Fixed the post processing effects (like blur) persisting through a level change to the new map if the new map does not contain a postprocess_controller entity.
* Fixed some sv convars so they can be executed via map cfg files
* Fixed the regular radar images not showing on the loading screen for workshop/custom maps
* Fixed an interpolation exploit with bogus update rates.
* Fixed a regression where old protobuf demo files failed to play. All protobuf demos should be playable again.
* Maps that are newly subscribed are now highlighted as NEW in the UI.
SHARE:
Image

STEAM_0:0:5223960
Liverpool FC
"It's a love story, baby just say yes"

Feel free to add me on Steam
PSN: HoinkDoink

UKCS Facebook
#Banter

-Daztec
User avatar
Love Muffin
Map Tester
 
Player: Love Muffin ت
STEAM_0:0:5223960
 
Posts: 1770
Joined: Fri Apr 04, 2008 6:26 pm
Location: Essex Wo0t! Wo0t!



Image

Re: CS:GO Updates List

Postby Love Muffin on Thu Feb 21, 2013 3:39 pm

Release Notes for 2/20/2013

[ MISC ]

- Reduced Glock damage.
- Reduced Deagle inaccuracy.
- Reduced Fiveseven and Tec9 prices.

- Added checks to prevent clients from executing workshop concommands.
- GameModes.txt and individual map kv files now get updated and loaded everytime a new map is loaded.
- Newly subscribed maps in workshop map selector are sorted to the start of the list.
- Fixed some cases where workshop maps failed to download.
- Added status indicator to main menu that shows if maps are currently downloading.
- Added convar sv_rcon_whitelist_address, rcon clients failing to auth from the specified IP address will never get banned.
- Fixed Windows GOTV relays crashing when running without Steam client.
- Improved handling of workshop maps on GOTV relays.
- Added support for specifying +tv_enable 1 +tv_relay ip:port on GOTV relay commandline.
Image

STEAM_0:0:5223960
Liverpool FC
"It's a love story, baby just say yes"

Feel free to add me on Steam
PSN: HoinkDoink

UKCS Facebook
#Banter

-Daztec
User avatar
Love Muffin
Map Tester
 
Player: Love Muffin ت
STEAM_0:0:5223960
 
Posts: 1770
Joined: Fri Apr 04, 2008 6:26 pm
Location: Essex Wo0t! Wo0t!



Image

Re: CS:GO Updates List

Postby Love Muffin on Thu Mar 07, 2013 7:46 pm

Release Notes for 2/20/2013

[ MISC ]

- Reduced Glock damage.
- Reduced Deagle inaccuracy.
- Reduced Fiveseven and Tec9 prices.

- Added checks to prevent clients from executing workshop concommands.
- GameModes.txt and individual map kv files now get updated and loaded everytime a new map is loaded.
- Newly subscribed maps in workshop map selector are sorted to the start of the list.
- Fixed some cases where workshop maps failed to download.
- Added status indicator to main menu that shows if maps are currently downloading.
- Added convar sv_rcon_whitelist_address, rcon clients failing to auth from the specified IP address will never get banned.
- Fixed Windows GOTV relays crashing when running without Steam client.
- Improved handling of workshop maps on GOTV relays.
- Added support for specifying +tv_enable 1 +tv_relay ip:port on GOTV relay commandline.
Image

STEAM_0:0:5223960
Liverpool FC
"It's a love story, baby just say yes"

Feel free to add me on Steam
PSN: HoinkDoink

UKCS Facebook
#Banter

-Daztec
User avatar
Love Muffin
Map Tester
 
Player: Love Muffin ت
STEAM_0:0:5223960
 
Posts: 1770
Joined: Fri Apr 04, 2008 6:26 pm
Location: Essex Wo0t! Wo0t!



Image

Re: CS:GO Updates List

Postby Love Muffin on Sat Mar 09, 2013 3:27 pm

Release Notes for 3/8/2013

[ MISC ]

- The convar mp_endmatch_votenextmap (defaults to 1) is now accessible to everyone.
- If a server is running a map group with more than 10 maps in it, a random set of 10 maps will be selected from the group and will be shown to clients at the end of the match in the map vote list.
- Added mp_endmatch_votenextmap_keepcurrent (defaults to 1) that forces the current map to stay in the list of end match voting options. If not set, the current map is not guaranteed to be in the list and will randomly enter the list like any other map.
- Resolved a few bugs with the new random map selection.
Image

STEAM_0:0:5223960
Liverpool FC
"It's a love story, baby just say yes"

Feel free to add me on Steam
PSN: HoinkDoink

UKCS Facebook
#Banter

-Daztec
User avatar
Love Muffin
Map Tester
 
Player: Love Muffin ت
STEAM_0:0:5223960
 
Posts: 1770
Joined: Fri Apr 04, 2008 6:26 pm
Location: Essex Wo0t! Wo0t!



Image

Re: CS:GO Updates List

Postby Love Muffin on Tue Mar 12, 2013 3:33 pm

Release Notes for 3/11/2013

[ MISC ]

- Fixed the end match map vote sometimes selecting the wrong map as winner
- Fixed a crash in dedicated servers related to the end match map vote
- Players can no longer cast a vote outside the range of maps in the end match map vote list
Image

STEAM_0:0:5223960
Liverpool FC
"It's a love story, baby just say yes"

Feel free to add me on Steam
PSN: HoinkDoink

UKCS Facebook
#Banter

-Daztec
User avatar
Love Muffin
Map Tester
 
Player: Love Muffin ت
STEAM_0:0:5223960
 
Posts: 1770
Joined: Fri Apr 04, 2008 6:26 pm
Location: Essex Wo0t! Wo0t!



Image

Re: CS:GO Updates List

Postby S t e f f |DK| |UKCS| on Thu Mar 21, 2013 11:58 pm

Counter-Strike: Global Offensive Update Released
Product Update - Valve
Release Notes for 3/21/2013

- Added new Hostage Rescue map cs_militia
- Update Hostage Rescue Mode rules
- Hostage positions are randomly assigned at the beginning of the match. The hostages will start at these positions for the entire match.
- Hostages are now carried by CTs instead of following behind.
- Hold +use for 4 seconds to pick up a hostage. (Equipping a rescue kit will decrease the time required to 1 second.)
- CTs win a round when the first hostage is rescued.
- Reduced round timer. Round time is extended when the first hostage has been picked up.
- Rebalanced money rewards to accommodate new rules.
- Hostages now indicate whether they are above or below you on the radar.
- cs_office, cs_assault, and cs_italy have updated to use random hostage spawn points.
- Added convars to modify new hostage rules
-- mp_hostages_max - Sets the maximum number of hostages to spawn.
-- mp_hostages_rescuetime - Setting 0 removes the time extension when CTs pick up the first hostage.
-- mp_hostages_spawn_farthest - Setting 1 forces hostage spawn points to choose be the farthest possible combinations.
-- mp_hostages_spawn_force_positions - Setting a comma separate list (ex: 0,2 ) forces specific hostage spawn point combinations.
-- mp_hostages_spawn_same_every_round - Setting 0 randomizes the hostage spawn points every round.
-- mp_hostages_takedamage - Setting 0 allows hostages to be hurt.
- Added hostage entity properties for new hostage rules
-- HostageSpawnRandomFactor - Allows to increase probability of hostage random spawning rules to use that spawn point.
-- HostageSpawnExclusionGroupN - Hostages sharing same spawn exclusion group will never spawn together.
- The action of defusing a bomb will now terminate when you turn your view too far from facing the bomb.
- Players always play a quiet client-side jump sound that can only be heard by the jumper.
- Players play the regular jump (step) sound when moving greater than walk speed that can be heard by both the jumper and all clients in earshot.
- The timer that performs the random map selection visuals now properly gets killed when the scoreboard hides.
- Fixed convar mp_weapons_allow_map_place not properly eliminating map-placed weapons. NOTE: FY servers will need to set this convar to 1.
- Added an option to func_dustmotes entity volumes that lets them choose to not be affected by wind.
- Fixed in-game clipping for triple-monitor rendering configurations.
- Added overtime indicator to GOTV spectators miniscoreboard.
- Radar should now correctly follow spectated player when spectating via GOTV.
- Adjusted score and MVP rewards for gameplay events related to planting, defending and defusing the bomb, and for reaching, protecting and extracting hostages.
- Steam overlay game details will now correctly show players score.
- Fixed special characters of player name not correctly displaying in some UI elements.
- Fixed a bug where friends were banned from joining parties where one of the members failed to recently accept a competitive match.
UKCS Executive Admin and Forum Moderator
Click Here to send me a PM.

UKCS is an independent gaming community made possible by donations from its members
Sponsors receive VIP reserved slots immediately on all UKCS servers and game types for a period of a month or longer depending on the amount donated. If your total donations over time ever reaches then you receive life time VIP on all servers current and future. All donations of any size are welcome.
Click me to donate --->Image
User avatar
S t e f f |DK| |UKCS|
Executive Admin
Moderator
 
Player: S t e f f |DK|
STEAM_0:1:12364203
 
Posts: 1910
Joined: Tue Jan 08, 2008 12:01 pm
Location: Vejle, Denmark



Image

Re: CS:GO Updates List

Postby Dauntless on Fri Mar 22, 2013 7:52 am

Wow that is one hell of an overhaul.

- Update Hostage Rescue Mode rules
- Hostage positions are randomly assigned at the beginning of the match. The hostages will start at these positions for the entire match.
- Hostages are now carried by CTs instead of following behind.
- Hold +use for 4 seconds to pick up a hostage. (Equipping a rescue kit will decrease the time required to 1 second.)
- CTs win a round when the first hostage is rescued.
- Reduced round timer. Round time is extended when the first hostage has been picked up.


This is going to make or break some of these rescue maps, we need to keep an eye out on the reaction to these changes. If the people love it we may have to think about the rotaion on Server 1.

Glad to see Militia on GO, I do like that map!
Image
User avatar
Dauntless
Senior Admin
 
Player: Dauntless
STEAM_0:1:19137211
 
Posts: 1000
Joined: Fri Sep 10, 2010 3:12 pm
Location: Leicestershire UK



Image

Re: CS:GO Updates List

Postby dcs on Fri Mar 22, 2013 10:42 am

Yeah Server #1 is always empty really the Dust2 server seems to pick up more, but not all are English!
Image
Image
User avatar
dcs
Regular Member
 
Player: dcs
STEAM_0:1:58424
 
Posts: 65
Joined: Wed Oct 03, 2012 9:06 pm
Location: Truro, Cornwall, UK

Re: CS:GO Updates List

Postby EWJ on Fri Mar 22, 2013 11:44 am

I'm not English. have a look here to see where are community come from.
God is a defect of the human genome.
Image
Earthwormjim hes such a groovy guy,
Earthwormjim he rockets thru the sky,
User avatar
EWJ
Old Timer
Moderator
UKCS iSeries Attendee
 
Player: Mr EWJ ®
STEAM_0:1:3498984
 
Posts: 8020
Joined: Sat Mar 18, 2006 3:10 pm
Location: Ireland, The People's Republic of.



Image

Re: CS:GO Updates List

Postby Dauntless on Wed May 15, 2013 9:13 pm

Release Notes for 5/10/2013

[ MISC ]

- Fixed an exploit of CTs boosting and picking up hostages through thin floors.
- Restored proper grenade interaction with breakable surfaces.
Image
User avatar
Dauntless
Senior Admin
 
Player: Dauntless
STEAM_0:1:19137211
 
Posts: 1000
Joined: Fri Sep 10, 2010 3:12 pm
Location: Leicestershire UK



Image

Re: CS:GO Updates List

Postby S t e f f |DK| |UKCS| on Thu Jun 13, 2013 5:49 am

Counter-Strike: Global Offensive Update Released
Product Update - Valve
Release Notes for 6/12/2013

[ MAPS ]
- Added de_mirage.
- Added console command to help players plan strategic grenades. Set sv_grenade_trajectory 1 (cheat convar) to see a visual arc in-game.

[ OVERWATCH ]
- Overwatch Investigators are now required to submit more detailed verdict reports after reviewing evidence.
- Fixed interpolation issues during GOTV and Overwatch demo playback which caused the weapon of a shooting player to visually appear several ticks behind the moment a victim was hit.
- Overwatch FAQ updated. http://blog.counter-strike.net/index.php/overwatch/

[ OPERATION PAYBACK ]
- Operation Payback Pass on sale for kr5.56 until Monday 6/17.

[ UI ]
- Added links to top streams on the main menu.
- Added an audio option to reduce game music volume when Steam Overlay is activated.

[ MISC ]
- Restored the "retry" console command.
- Players can only submit griefing reports for teammates.
UKCS Executive Admin and Forum Moderator
Click Here to send me a PM.

UKCS is an independent gaming community made possible by donations from its members
Sponsors receive VIP reserved slots immediately on all UKCS servers and game types for a period of a month or longer depending on the amount donated. If your total donations over time ever reaches then you receive life time VIP on all servers current and future. All donations of any size are welcome.
Click me to donate --->Image
User avatar
S t e f f |DK| |UKCS|
Executive Admin
Moderator
 
Player: S t e f f |DK|
STEAM_0:1:12364203
 
Posts: 1910
Joined: Tue Jan 08, 2008 12:01 pm
Location: Vejle, Denmark



Image

Re: CS:GO Updates List

Postby Dauntless on Wed Aug 14, 2013 6:52 pm

[ARMS DEAL UPDATE]
-Visit http://blog.counter-strike.net/armsdeal/ for complete details.
--Ten Weapon Collections have been released.
--Standard and eSports Weapon Cases now available - a portion of the proceeds from eSports Weapon Case Key sales will help support prize pools for upcoming community competitive CS:GO tournaments.
--Weapon Cases have a chance to contain new knives and StatTrak weapons, which track all player kills with that weapon.
--Players can receive decorated weapons through timed item drops, available on any VAC-secure server.
-All Arms Deal Update items can be traded.
-All Arms Deal Update items can be sold and purchased through the Steam Marketplace (visit the FAQ for details).
-Every decorated weapon has a unique finish and exterior condition and can be thoroughly inspected in game. The ability to launch the in-game inspection view for an item is available in the Steam Inventory, Community Market, and Steam Trading.

[UI]
-Upgraded Scaleform version to 4.2.
-Improved memory management of Scaleform UI elements.
-Added Inventory to Main Menu and the In-Game Pause Menu.
-Added Loadout to Main Menu and the In-Game Pause Menu.
-Added blog.counter-strike.net blog to the main menu
-Added drop shadows to some UI element text for improved readability.
-Improved some HUD layouts to avoid overlap.
-Game no longer truncates player names in most HUD UI elements. Fonts will now scale down to fit the full string.
-When a player picks up a weapon, the original owner of that weapon will now be indicated.
-Fixed certain buttons missing clicks

[GAMEPLAY]
-Added Silenced M4A1.
-Added Silenced USP.
-New weapons can be equipped through the Inventory UI.
-When a player reloads their weapon, they now drop a magazine that persists in the world.
-Machine gun belts now visually match the ammo count in the viewmodel when firing and reloading.
-Added holdable action key +lookatweapon that allows players to visually inspect their first person weapon while in-game. This has been bound to the F key by default (if that key was previously unbound).
-Players now automatically crouch while planting bombs.

[MATCHMAKING]
-Adding matchmaking servers in Brazil.
Image
User avatar
Dauntless
Senior Admin
 
Player: Dauntless
STEAM_0:1:19137211
 
Posts: 1000
Joined: Fri Sep 10, 2010 3:12 pm
Location: Leicestershire UK



Image

Re: CS:GO Updates List

Postby Dauntless on Sat Aug 24, 2013 1:39 pm

Release Notes for 8/21/2013

[GAMEPLAY]
- SSG08:
-- Reduced price from 2500 to 2000.
-- Reduced standing and crouching accuracy recovery times.
- Reduced Molotov price from 500 to 400.
- Reduced Incendiary Grenade price from 850 to 600.
- Reduced Glock damage from 33 to 28.
- Fixed bug that NiP discovered where the aimpunch experienced when compensating for recoil was incorrect.
- Third person silenced muzzleflash light brightness is no longer a portion of unsilenced brightness, instead it is now completely removed.
- Chickens are no longer scared when moving silently near them or shooting near them with silenced weapons.
- Fixed a bug where removing/adding a silencer would also drop a magazine on the ground.


[MAPS]
- Fixed map placed weapons not working properly.

Aztec:
--New connector between A and B bombsites.
--More cover in underpass.
--More cover in overpass.
--More cover at bombsite A.
--Changed cover at CT side of bridge.
--Removed railings on bridge.
--Added player collision inside large vegetation models.
--Removed collision on some props.
--Clipped stairs.
--Reduced fog.
--Reduced noise in textures.

Train:
--Tweaked shower room.
--Moved ladders to ends of traincars.
--Made T entrance into bombsite A wider.
--Reduced size of CT sniper position.
--Removed some cover from CT sniper position.
--Blocked visibility under electrical box at bombsite A.
--Blocked visibility through yellow barrels at bombsite A.
--Brightened textures near bombsite A.
--Removed some wires at bombsite A.
--Blocked visibility under traincars.
--Rearranged trains at bombsite B.
--Widened back of bombsite B, T side.
--Replaced cover at back of bombsite B, T side.
--Clipped stairs.
--Optimizations.
--Fixed radar naming.
--Blocked visibility through concrete bags near Ivy.
--Brightened door near Ivy.
--Removed railing at top of ladder.
--Brightened environment light.
--Reduced fog.

Inferno:
--Fixed missing collision in an area in mid.
--Made railing at back of bombsite A easier to see through.
--Widened doors in construction.
--Reduced wall penetration in construction.
--Removed wall supports in apartments hallway.
--Increased C4 explosion radius to make it consistent with other maps.

Nuke:
--Fixed a bug in ramp room.
--Widened door in rafters.
--Fixed some radar naming bugs.
--Increased C4 explosion radius to make it consistent with other maps.

Mirage:
--Added more light to CT window into bombsite B.
--Fixed some graphical bugs.
--Removed small trashbags that could be mistaken for players.

Dust2:
--Made it easier to spot enemies at back of long A, CT side.
--Removed center scaffolding in tunnels.

[UI]
- Added warning message for when there is a new update available.
- Fixed Main Menu for 21x9 monitors.
- Weapon Case Unlock Animation:
-- Fixed animation stopping on an item when the connection to the item server is actually unresponsive.
-- Fixed animation not closing if error dialog occurs.
-- Fixed animation restarting if space bar was pressed.
- In-game previews of StatTrak™ weapons and unusual knives now correctly display those attributes in the name.
- Weapon target ID text now colors the weapon the color of its rarity.
- Fixed StatTrak HUD element for knives hiding.
- Fixed Tooltip backgrounds disappearing when browsing Workshop maps.
- Fixed Matchmaking 'ACCEPT' button not reappearing after you accept a match and not everyone accepts.
- Fixed spectator player panels were showing up when they shouldn't be (wrong team, wrong mode, etc).
- Fixed the spectator panel not using the new knife icons properly.
- Moved the “flashed” icon from the center of the screen, made it more subtle and added fringe fades for when your target is flashed when connected via GOTV.
- Fixed Rescue Kit displaying as Defuse Kit in hostage maps.
- Fixed pause menu missing entries.
- Fixed item drops displaying for 'Unknown' players.
- Fixed formatting of AWP kill award text in Classic Competitive.
- Teammate’s names now always show overhead during freeze time.
- Additional work on inventory, addressing edge cases where HUD positions would not update properly after a weapon had been added or removed.

[MISC]
- Added "Five Year Veteran Coin" awarded to players who were a member of the Counter-Strike community for over 5 years.
- Fixed Overwatch not displaying new cases after viewing one case.
- Fixed extended delay in the end of Classic Competitive games that had GOTV spectators.
- While watching matches in GOTV, the Autodirector is paused, not deactivated, if the spectator follows a specific player.
- Added weapon_m4a1_silencer and weapon_usp_silencer FGD entries for map makers.
- Fixed several exploits affecting dedicated servers.
- Added a server convar sv_quota_stringcmdspersecond to allow rate-limiting client string commands.
- Reduced memory usage on dedicated server.
- Fixed weapon switch and knife swing animations being choppy at low ping.
- Stability fixes in shaders
- Identified a memory allocation bug involving nVidia Geforce Drivers version 320.49 or earlier. We suggest that you update to the latest beta driver version 326.80.
Image
User avatar
Dauntless
Senior Admin
 
Player: Dauntless
STEAM_0:1:19137211
 
Posts: 1000
Joined: Fri Sep 10, 2010 3:12 pm
Location: Leicestershire UK



Image

Re: CS:GO Updates List

Postby Dauntless on Fri Sep 13, 2013 6:19 pm

[CONTRACTS]
- Added the Arms Deal Contract, allowing players to exchange items from the Arms Deal case.
-- Use the Arms Deal Contract to exchange 10 of your Arms Deal Collection items of identical quality for a single Arms Deal Collection item of a quality one tier higher. Note: Knives are not part of collections.

[ARMS DEAL]
- It is now possible to use Name Tags on stock/default items.

[UI]
- Clan tags are now displayed in the lobby.

[GAMEPLAY]
- Players can now only purchase 1 smoke grenade per round.
- Synchronized M4A1 and M4A4 reload completion event with visual magazine insertion and sound effect.
- Improved some bad cases of player radar visibility through smoke volumes.
- Enemy target IDs now only appear when the crosshair is over a target player's hitboxes instead of their overall bounding box.
- Looking at a weapon in-game (default F) no longer interrupts attaching or detaching silencers.

[MISC]
- The kill panel now correctly displays item rarity and owner.
- Kill panel damage given and received stats no longer add damage from before a player took over a bot.
- Fixed weapon inventory hud flashing when it didn't find the selected weapon in edge cases where you just threw a grenade.
- Fixed hud inventory not refreshing properly in some cases when picking up a flashbang.
- Fixed a bug that reported "hltv_changed_target" as an unused event in the console.
- Fixed weapon icons appearing dark for some Mac versions.
- When watching friends games on official servers, GOTV information is now requested asynchronously from matchmaking servers.
- CS:GO inventory items in Steam Community profiles now list most recently acquired items first.
- Improved CS:GO matchmaking servers stability.
- Fixed context menu popping up over the client info panel in the lobby.
- Added a cheat protected convar named "cl_draw_only_deathnotices" that turns off most hud except for death notices (for movie makers).
Image
User avatar
Dauntless
Senior Admin
 
Player: Dauntless
STEAM_0:1:19137211
 
Posts: 1000
Joined: Fri Sep 10, 2010 3:12 pm
Location: Leicestershire UK



Image

Previous

Return to UKCS : CS:GO Server Chat

Who is online

Users browsing this forum: CommonCrawl [Bot] and 0 guests