CS:GO UKCS MEGA Map Test #1

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Re: CS:GO UKCS MEGA Map Test #1

Postby EWJ on Thu Oct 18, 2012 12:36 am

Shuriken wrote:... Plus I shot Marter in the face. In the face Marter. In the face.

FACE!



Fixed that for you.
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Re: CS:GO UKCS MEGA Map Test #1

Postby S t e f f |DK| |UKCS| on Thu Oct 18, 2012 5:50 am

WP Jim :lol:
dcs wrote:Would the agreed maps be on both servers or just #2?

Some of the maps that will be tested are fun maps, and most of them wont go on any of the current server, but more likely going to be used for Fun Events or perhaps for a fun server :P

But the maps we tested last night are suitable for the current servers :cheers:
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Re: CS:GO UKCS MEGA Map Test #1

Postby Seraphina on Thu Oct 18, 2012 5:54 am

First of all, I loved map test night. Was a lot of fun! We need more of these kind of events :D
Now for the maps

de_sultan2 - like this one, should go on rotation
cs_kismayo - definitely not my kinda map. It felt huge and confusing to me for some reason.
de_cambodia_b5 - liked it and it was pretty too ;)
de_mirage_go - got nothing bad to say about the map, wouldn't mind it being on the server
de_piranesi - always disliked this map and always will but knowing most people like it, I guess it'll still end up on the server :P
de_wetwood - unfortunately I had to leave for some beauty sleep, so didn't get to play this one ;)

Can we have scoutzknivez as well please? :mrgreen:
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Re: CS:GO UKCS MEGA Map Test #1

Postby Dauntless on Thu Oct 18, 2012 7:02 am

Did anyone count how many times we heard the words "its not westwood, its wetwood, it's better!" :scratch:
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Re: CS:GO UKCS MEGA Map Test #1

Postby Aerodynamic on Thu Oct 18, 2012 5:11 pm

First i wanne thank steff for running this maptest woop woop for you ;)

I think the quality of the server will go up alot if we get rid of the offical maps they are made for max. 10-15 players imo, not enough chokepoints, people will get annoyed due to passive play, the maps that were tested had more space for alternative routes witch brings more balace to the teams and more fun to play with a bigger bunch.

I rated the maps as requested

de_sultan2 9
cs_kismayo forgot the map :[
de_cambodia_b5 7
de_mirage_go 8
de_piranesi 7
de_wetwood 6
sry 4 the broken english
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Re: CS:GO UKCS MEGA Map Test #1

Postby Seraphina on Thu Oct 18, 2012 5:13 pm

Nooo, don't get rid of the standard maps, playing them all the time may be boring but playing them sometimes is still fun....well except for Aztec :P
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Re: CS:GO UKCS MEGA Map Test #1

Postby dcs on Thu Oct 18, 2012 7:55 pm

Agreed don't get rid of the original maps, add to them, yes but like Steff said even a fun server perhaps, that way you c an take the original maps off at a push if you want :) Depends on how many custom maps are out there :)
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Re: CS:GO UKCS MEGA Map Test #1

Postby Love Muffin on Thu Oct 18, 2012 8:21 pm

We might end up having different maps on different servers.

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Re: CS:GO UKCS MEGA Map Test #1

Postby Tsenister on Tue Oct 23, 2012 1:26 pm

Out of all the maps that really stood out to me as being fun/flavourful was de_cambodia. Standard 3 routes that when I tried all seemed to have rushing possibilities because of the Molotov/smokes but didn't really get to test if defenders had enough spots to counter or if over time it'll lead to a T spawn camping regime.

De_wetwood I also liked very much in terms of how the map had been opened up. I really did not like the fact that you couldn't go through that bar area. It seemed to me that if T smoked the entrance to that bar and climbed through that they'd have another way of getting to bombsite A.

Cheers to the admins for hosting it was great fun!
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