Still a source game, still has blank bullet mags.

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Still a source game, still has blank bullet mags.

Postby Flare on Sun Dec 30, 2012 2:16 am

I just dont get it...

BF 3 , fire a burst at a enemy at his chest or head.... hit markers , damage done and kills taken.
CoD BO II : Fire a burst at the enemy head / chest , hit markers , damage done ...kills taken.

Source games, including this CS:GO , 3 - 4 bursts with a Famas on burst mode at targets chest = 1 hit 6 damage ?!? Where the hell is the rest of the bullets going...worse, where can you hit aiming at the chest and do 6 damage ?
Enemy sprays with AK and does 136 damage with 1 hit ?
I feel more likely to hit with a pistol closing my eyes and mashing the bloody fire button.

Look I know I aint a CS pro or a FPS pro, or a gaming pro...but for crying out loud I can aim at a still standing target and put 3 bursts in that targets chest so why does the game only claim 1 hit and 6 damage...where the fuck do you have to hit to get that amount ?
Only source games (good FPS, good ping)
Sometimes keeping an eye on your stats is not a good thing :P

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Re: Still a source game, still has blank bullet mags.

Postby Security on Sun Dec 30, 2012 5:17 pm

Well since damage scales down with range and kevlar but in this case you should have been pretty far away from the guy.
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Re: Still a source game, still has blank bullet mags.

Postby Flare on Mon Dec 31, 2012 10:34 am

Was playing the Dust maps, random server (UKCS ones were empty) at 45 ms ping, I got to about 5 - 8 m of a target with the Famas set to burst mode and the target was looking down an corridor when I opened fire.
I rapidly fired 3 - 4 bursts at the target who responded by spraying his AK in my direction, I died he lived and the game claimed I hit the target 1 hit for 6 dmg, he hit me 1 hit for 136 dmg (could be off with the 136, bad memory).

Now if I was trying to pick him off at long range, no problem thats my fault for taking pot shots outside my personal optimal range instead of getting in to a better position before firing.
If we had both bumped into each other and surprised each other, no problem I aint the fastest reaction gamer by a long shot.
If I had lost the exchange but did say 80 or something dmg in 4 - 5 shots , no problem least I dished out some pain...

... but to get told I fired something like 12 bullets at a still standing target at 5 - 8 m , and hit once for scratch damage... thats where I got a problem.
It only happens with source games, any hitscan weapon seems to just not register hits... CS:S , DoD:S and even TF 2 with the none projectile weapons, even the Heavy a lot of the bullets simply didnt register.
I havent had the same problem with any other engine... BF 3 I was able to drop targets with a accurate burst or two getting headshots quiet often, in Blops II PC I have no issue with hitting a target with an AR (ADS and a quick controlled burst to the head and you can even beat the laser sight SMG most of the time).
Sometimes keeping an eye on your stats is not a good thing :P

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Re: Still a source game, still has blank bullet mags.

Postby Security on Mon Dec 31, 2012 1:23 pm

The Famas on GO has a massive spread problem (yes even on burst) as well as being a low damage weapon making it pretty much worthless or so I have been reading. :P
It is no surprise that you only hit the man once when you know that but as how you did 6 HP damage I do not know.

If you have this problem with all Source based games you might want to check out your lerp settings etc. as they effect hitboxes in a big way.
This post is about L4D but as it goes through the basics etc. it is a good place to start reading. :)

Edit: Found a video where they also show the hitboxes which shows the delay they can move with:


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