Little_Devil wrote:de_pariah_x is on the overnight period on #1, at other times it is the old pariah. It is however on all the time on #2
Rails are invisible and it's laggy. The old one was less broken.
MotsMan wrote:I enjoy pariah_x I feel it offers a changed gameplay - what with CT's being able to rush the bridge, yet I feel it stronger for T's to take the middle / go containers.
In addition just asking to remove it without providing any real reason why other than saying normal pariah is better is useless. Why is normal pariah better? How could pariah_x be improved?
Constructive criticism / feedback is much more likely to bring about map changes.
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