de_pyramid_ukcs

CSS Map Discussion (Not for map development, see other forum)

de_pyramid_ukcs

Postby LurkyUK on Fri Jul 01, 2011 9:42 am

http://files.ukcs.net/11739/de_pyramid_ukcs_b6.zip

This is a complete rebuild of de_pyramid_css. everything was built from the ground up, but over the original map file, to be optimised to work on the large ukcs server. updates to the map are:

displacements - no longer is the sand flat and boring. the whole map has been given bumpy ground to look more realistic and add depth.

more detail - the tall boring walls that block off the outside world are gone and replaced with detailed buildings to add more variety to the map.

optimised - the original map had no optimisation whatsoever. i rebuilt every building to take advantage of all the techniques the source sdk has to lower the framerate.

gone is the boring underground tunnel - the dark long tunnel underground has been replaced with a flooded underground cave, and an entrance point has been added to it on the Terrorist side of the map, giving both teams an equal chance of taking control of the caves.

Last edited by LurkyUK on Sun Sep 01, 2013 12:11 pm, edited 3 times in total.

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Re: de_pyramid_b1

Postby cowboyfromhell on Fri Jul 01, 2011 9:53 am

Busy!

And all sounding like great stuff! :D
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Re: de_pyramid_b1

Postby lockwyn on Fri Jul 01, 2011 10:36 am

Cool! Looking forward to this :)
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Re: de_pyramid_b1

Postby ShAmm on Fri Jul 01, 2011 12:06 pm

Nice job.... looking forward to these new designs as well :D


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Re: de_pyramid_b1

Postby LurkyUK on Sun Jul 10, 2011 6:50 pm

anyone had a chance to check this out yet?

any word on whether this can replace the old version of pyramid on the server?


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Re: de_pyramid_b1

Postby LuckyNV on Sun Jul 10, 2011 7:03 pm

Normally the Map Admin will collate a few candidate maps to test and then run a test event. I think oodle is the one to get in contact with.
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Re: de_pyramid_b1

Postby Jems on Sun Jul 10, 2011 7:08 pm

Gonna remove all the different old versions?


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Re: de_pyramid_b1

Postby LurkyUK on Sun Sep 25, 2011 9:41 pm

i missed the map test for this so i was wandering what the problems for this where? someone mentioned that at the CT spawn you can see through a wall or something so if someone could give me a location for that i'd be grateful because i can't see it.

any other feedback for it? i want to get my remaining two maps finished before cs:go comes out so i can do something for that.


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Re: de_pyramid_b1

Postby MotsMan on Mon Sep 26, 2011 1:41 pm

The site to the right of CT's is it B ? can't remember but I believe elmo said as you jump up to the little room / bridge sitting on the ledges you could see through the wall.
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Re: de_pyramid_b1

Postby LurkyUK on Mon Jan 30, 2012 11:21 pm

As I said to elmo I couldn't see the error that he saw so I hope iv'e managed to fix that even though I'm working blindly. The underground section has been improved too but are there any other suggestions for the rest of the above ground bit? If not i'll release one more beta that can hopefully replace the pyramid_css version for a few weeks but i still want as much feedback as possible as im fed up of people moaning once the final version is out lol


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Re: de_pyramid_b1

Postby Jb's on Mon Jan 30, 2012 11:36 pm

the current de_pyramid_css on rotation is perfect and to my knowledge there are no bugs/glitches that need fixing? It is one of the better maps on the server always bringing in more players when it is on.


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Re: de_pyramid_b1

Postby LazyGun on Thu Feb 02, 2012 11:04 am

I'm with Jb, pariah and pyramid are perfect, ok a bit of frame rate optimisation, but apart from that don't change anything.
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Re: de_pyramid_b1

Postby LurkyUK on Thu Feb 09, 2012 2:49 am

Have you two played my version? its mainly just a visual upgrade. almost everything is in the same position. the only major difference is the underground tunnels have been redone because they are boring and dark as hell in pyramid_css. I rebuilt all the buildings too because for example I replicated one of the original mappers buildings that he used like 100 blocks for using only like 30. No offense to the guy that made the original but he wasnt good technically so its not built very well.


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Re: de_pyramid_b1

Postby Jb's on Thu Feb 09, 2012 11:03 pm

nah i haven't played it but i have played the original hundreds of times and it is one of my fav on ukcs.
i think maps that play well are best left alone. some of the maps that have been fixed have significantly less fps or there are certain areas that have huge FPS spikes that are not in the original.


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Re: de_pyramid_b1

Postby Blaze on Fri Feb 10, 2012 12:46 am

Pyramid is also one of my faves as well, but if it's only a visual update and also an update to tunnels (which suck atm), then I think it's worth a test?
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Re: de_pyramid_b1

Postby LurkyUK on Fri Feb 10, 2012 9:56 am

well Jb, de_pariah is also a remake of cs_twilight so if I took your advice of leaving things alone that wouldn't of got made either :p

even though my pyramid looks better it also runs better. i can't stress how badly made the original de_pyramid_css is. at most points in the map the other players are being rendered, even when they are behind walls and well out of sight. just fixing that lowers the frame rate a load in a full server.

i would appreciate your feed back after you've given it a go. the link is at the top of the page


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Re: de_pyramid_b1

Postby LurkyUK on Fri Feb 10, 2012 9:58 am

ps. pyramid is also one of my favorites, which is why I had the motivation to rebuild the whole thing to make it play as smooth as possible


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Re: de_pyramid_b1

Postby MotsMan on Sat Feb 11, 2012 3:04 pm

I'll aim to get it tested next test lurky, i'll see if that bug elmo found is still there or was just some weird glitch one day :D
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Re: de_pyramid_b1

Postby LurkyUK on Mon Feb 13, 2012 8:25 pm

thanks a lot MotsMan, and fingers crossed no one else has that bug. another thing that i did that i think is important is to spread the spawn points around so all 32 of you aren't all right in each others faces at the start. most mappers seem to put the spawn points in a square grid but if some people are still buying things into the round you can get lodged in and it can take forever to to get through all the afk's and people still buying and it ruins many rushes.


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Re: de_pyramid_b1

Postby LazyGun on Tue Feb 14, 2012 11:13 am

LurkyUK wrote:well Jb, de_pariah is also a remake of cs_twilight so if I took your advice of leaving things alone that wouldn't of got made either :p

even though my pyramid looks better it also runs better. i can't stress how badly made the original de_pyramid_css is. at most points in the map the other players are being rendered, even when they are behind walls and well out of sight. just fixing that lowers the frame rate a load in a full server.

i would appreciate your feed back after you've given it a go. the link is at the top of the page


Fair enough I'm just a bit nervous after what has happened to Pariah which now does not play nearly as well as the original. Twilight clearly needed fixing, Pariah did not.

Fine if your just optimising the frame rate, but it would be a first.

Look forward to trying the new on, haven't seen it up yet. Appreciate all your efforts, you make some great maps.
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