I understand that a few people don't like the changes but the map is being worked on. Valve's update has messed up the map editor and slowed things down a bit but there will be an updated version up by next weekend. I do read the feedback, and while it's gotten a little off topic lately, the feedback on how to improve the map is very helpful.
A rough list of changes are as follows:
Reverted most of the spawn points back to the original layout which means more Ts will spawn at the front by the arch in their spawn area
Blocked off the new stairwell by T spawn that helped the CTs get up onto the balcony too easily
Reworked the tunnels so that there is an entry point in the CT spawn pyramid, Bombsite A (where the entrance currently is) and the Ts building next to A behind the double doors.
In the room opposite the T balcony I have removed the 1st gap in the stairs, making it slightly quicker to get up there and helping them get to B quicker. I've also added cover for the Ts as they exit onto the wooden bridge so they have a better chance of getting to that room overlooking B.
I've improved the "graphics" a bit more with more detail, added decals to the map and more overhead cables etc
I've spent a long time on this map and I'm not going to just give up on it, so let's focus on making it better so ukcs has another personalised map in it's rotation