de_pasdequartier_x

CSS Map Discussion (Not for map development, see other forum)

de_pasdequartier_x

Postby LurkyUK on Sun Jul 10, 2011 7:02 pm

This is the final version of de_pasdequartier.

http://www.gamebanana.com/maps/157824

Added soundscapes so you no longer play in silence, and added better placed cubemaps for better reflections.

Add more background detail.

Lowered the framerate across the map and fixed bugs such as roof climbing.

Added more defend points to B so its harder to rush.

Moved some spawn points and objects around to balance out the map.

Basically i saw on de_pasdequartier_64 that the Ts could still rush B really well so ive made more changes to address that and give the CTs more chance. The other big change is that i've added soundscapes so theres background sound to the map now. i hope this can do a straight swap with de_pasdequartier_64 on the server. let me know what you lot think


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Re: de_pasdequartier_x

Postby Jems on Sun Jul 10, 2011 7:10 pm

Ts can rush b easily, but a is impossible, is that moved/easier now?


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Re: de_pasdequartier_x

Postby LurkyUK on Sun Jul 10, 2011 7:24 pm

i've moved about 8 CTs spawnpoints closer to B so they can get there in plently of time and set up. ive added another balcony for them to look over B and defend it. B has also been made bigger with more boxes for the CTs to hide behind. this should hopefully encourage more CTs to go there in the first place as there are more hiding spots and more cover. the boxes aren't the best looking option but they fit in with whats already there and it doesnt change the look of the map a great deal


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Re: de_pasdequartier_x

Postby Love Muffin on Mon Jul 11, 2011 6:12 pm

Thanks Lurky we will test all these maps you have updated soon :D
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Re: de_pasdequartier_x

Postby LurkyUK on Mon Jul 11, 2011 8:08 pm

:D thanks a lot. I'm sure they'll be bug free and I guarantee I won't be releasing any more updates to these maps after these lol


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Re: de_pasdequartier_x

Postby LurkyUK on Sun Sep 25, 2011 9:38 pm

I missed the map test due to my landlords internet having high ping and getting me kicked :( (i have my own broadband connection now so im back playing this game)

anyway i wanted to know if there were any problems with this as i see the old version (pasdequartier_64) is still running on the server instead of this one? i know rushing is still a problem with the _64 version so i was hoping moving the CTs closer and adding an extra defense point in the _x version would help


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Re: de_pasdequartier_x

Postby MotsMan on Sun Sep 25, 2011 9:39 pm

There was an issue on our side which we are looking in to :)
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Re: de_pasdequartier_x

Postby LurkyUK on Sun Sep 25, 2011 9:43 pm

cool, thanks a lot. as always if theres anything i can do to help just let me know :D


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