Hey, just had a quick run around and I have a few comments.
There's a lesser known route on the current 3rd street that can be really useful to catch T campers off guard. On the _ukcs verion the balconies are too high to jump to (without a boost) and prevents this. With the new layout its not going to be as useful but it would still be fairly effective. It also provides another route off the connecting roof instead of having to jump down.
You can boost out of the map here (balconies between the buildings T side). By jumping on someones head you can jump on the roof. You can then jump over to another roof and then run around the roofs around the top of the map.
This is a bug on the current version too, I only found out about it after releasing _fix
. You can drop guns/the bomb down over the railing and into the inaccessible area below. It's on the T roof next to spawn (up the ladder in the graveyard).
A minor issue, there aren't any clip brushes over the doorways in the room below CT spawn. All the other doors are clipped except these, allowing people to get stuck in them.
The last one is more of a personal thing than a bug, but in the current version you can (with a well timed jump and air-strafing) jump from platform to platform without dropping down on to the rails. If you could lower the platform/raise the roof by like 12 units or so, it'd make me very happy.
Overall, the lighting feels a bit off to me. There isn't much difference in brightness between interiors and the natural light outside, and lights don't seem to emit light as shown.
I'd personally only like to see this map added to UKCS#1. The map caters to slower game play, more campers etc. On UKCS#2, with a lower player count and generally a different atmosphere I think the current 3rdstreet plays fine, and is one of my favourite maps on the rotation.
That being said, like your other maps, this one looks pretty good.