Another visual update to a bad looking map but mainly I did this to optimise it. It runs so bad as the original mapper didn't really understand how to use hint brushes and skyboxes to block off areas you cant see. You ended up pretty much always having 64 players being drawn at once and was laggy as hell.
Again let me explain the major layout changes.
The bridge from the bunker to the main building housing bombsite A was really hard to cross as Ts would camp under it and all around it so i've given the bridge a solid base so you can't do that any more. I know people got loads of easy kills that way but i think its a good change that will mean less people get frustrated from cheap kills
I removed a load of barrels and a few other objects that just get in the way too. Its just generally just a smoother and more optimised map now.
Please let me know of any errors/bugs and this is pretty much finished and I will release the final very soon