*feedback* de_parthenon UKCS

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Re: *feedback* de_parthenon UKCS

Postby Azzy on Sun Mar 10, 2013 6:20 pm

Looking at the map with less light, makes the textures look no different so I think the problem I had was that the map was too bright. I assumed it was lighter coloured bricks but evidently it was the actual light on the map.
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Re: *feedback* de_parthenon UKCS

Postby LurkyUK on Sun Mar 10, 2013 6:56 pm

cool I'll make sure I don't put any similar lighting into future maps.

http://files.ukcs.net/11739/de_parthenon_ukcs_b4.zip

here is what I think should be the next stage, with the added box that jihn has suggested. I had to extend the balcony a few units otherwise you'd be instant headshot from T spawn


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Re: *feedback* de_parthenon UKCS

Postby jihn on Sun Mar 10, 2013 8:29 pm

I am really interested as to how this will play out now Lurky :D
Azzys suggestion with leaving the window open was great as well, fingers crossed for when it's on live
"The rover batteries have 18kwh of juice. The oxygenator alone uses 44.1kwh per sol. See my problem?
You know what? "Kilowatt-hours per sol" is a pain in the ass to say. I'm gonna invent a new scientific unit name.
One kilowatt-hour per sol is... it can be anything.. um...I suck at this ... oh FK it. I'll call it a "pirate-ninja".
All told, the Big Three need 69.9pn, most of that going to the Oxygenator and Atmospheric regulator."
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If you want something done, select a busy person‚ for the other kind has no time. - based on Elbert Hubbard
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Re: *feedback* de_parthenon UKCS

Postby BLaXRa\/eN[SweCS] on Thu Mar 14, 2013 11:50 pm

I LOVE the latest version! Allmost like the old one but some new grafik and a few tweeks here and there :).
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Re: *feedback* de_parthenon UKCS

Postby jihn on Fri Mar 15, 2013 9:57 am

Good to hear blax :)
"The rover batteries have 18kwh of juice. The oxygenator alone uses 44.1kwh per sol. See my problem?
You know what? "Kilowatt-hours per sol" is a pain in the ass to say. I'm gonna invent a new scientific unit name.
One kilowatt-hour per sol is... it can be anything.. um...I suck at this ... oh FK it. I'll call it a "pirate-ninja".
All told, the Big Three need 69.9pn, most of that going to the Oxygenator and Atmospheric regulator."
-Mark Watney 'The Martian'
If you want something done, select a busy person‚ for the other kind has no time. - based on Elbert Hubbard
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Re: *feedback* de_parthenon UKCS

Postby BLaXRa\/eN[SweCS] on Sun Mar 17, 2013 1:36 pm

Keep up the good work :).
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Re: *feedback* de_parthenon UKCS

Postby lockwyn on Sun Mar 17, 2013 3:16 pm

Think I tried version 4 of this. It's getting better Lurky! Still some essential rush game play that is missed. I'll try to get some pictures up of spots that's gone, so you can see what I mean. Maybe tomorrow ;-)
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Re: *feedback* de_parthenon UKCS

Postby BLaXRa\/eN[SweCS] on Sun Mar 17, 2013 8:29 pm

lockwyn wrote:Think I tried version 4 of this. It's getting better Lurky! Still some essential rush game play that is missed. I'll try to get some pictures up of spots that's gone, so you can see what I mean. Maybe tomorrow ;-)


What you say make me scared! Don't change Parthenon to much! :/
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Re: *feedback* de_parthenon UKCS

Postby Lionheart on Sun Mar 17, 2013 8:30 pm

BLaXRa\/eN[SweCS] wrote:
lockwyn wrote:Think I tried version 4 of this. It's getting better Lurky! Still some essential rush game play that is missed. I'll try to get some pictures up of spots that's gone, so you can see what I mean. Maybe tomorrow ;-)


What you say make me scared! Don't change Parthenon to much! :/


He is referring to the version that is currently on the server :) Theoretically, it shouldn't change much more from now ;)
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Re: *feedback* de_parthenon UKCS

Postby lockwyn on Sun Mar 17, 2013 11:27 pm

Lionheart wrote:
BLaXRa\/eN[SweCS] wrote:
lockwyn wrote:Think I tried version 4 of this. It's getting better Lurky! Still some essential rush game play that is missed. I'll try to get some pictures up of spots that's gone, so you can see what I mean. Maybe tomorrow ;-)


What you say make me scared! Don't change Parthenon to much! :/


He is referring to the version that is currently on the server :) Theoretically, it shouldn't change much more from now ;)


practically it should :P
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Re: *feedback* de_parthenon UKCS

Postby Lionheart on Mon Mar 18, 2013 12:29 am

lockwyn wrote:
Lionheart wrote:
lockwyn wrote:Think I tried version 4 of this. It's getting better Lurky! Still some essential rush game play that is missed. I'll try to get some pictures up of spots that's gone, so you can see what I mean. Maybe tomorrow ;-)


He is referring to the version that is currently on the server :) Theoretically, it shouldn't change much more from now ;)


practically it should :P


Realistically it probably won't :D
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Re: *feedback* de_parthenon UKCS

Postby Little_Devil on Mon Mar 18, 2013 5:52 am

I would prefer to see a gradual change in the lightness of the maps from the old grubby ones :P

It is only historically needed for maps to be dark, and is not needed these days. Long gone are the days of doom, where not turning a number of pixels on, represented an increase in gfx speed :D

Gamers always talk about moving on and having better graphics, but are quickly stumped when you realise that they are not using the current graphics cards to there capacity, and are merely cheating there own eyes into thinking things have changed. No wonder they always give crap feedback when they try to rate newer maps, that take advantage of the increase in graphic capability of the latest gen cards. Both the old maps and this generation of gamers are quite honestly stuck in the past. :P :D <3
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Re: *feedback* de_parthenon UKCS

Postby lockwyn on Mon Mar 18, 2013 11:46 pm

Image

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This is a fast and fun map, thats probably why its become so popular
through the years. I like the effort thats being done to improve
the lag issues of this map. Thats good! Doing big changes to
a allready good established map...makes me do this post :)

Not the best quality of the pictures, sorry about that, but they
will have to do :)

I think you will recognize that the picture on top is taken from
the new version of this map. If you compare it to the picture of
the old parthenon map, you will see how much higher the player
is and also that its a possibility to take out camping CT snipers
at the far end. That possibility is not present at the new version.
Being able to do that rush and make those kills is what makes this
map what is is :)

In this new version it feels like the CT's get out of spawn and into this temple
quicker than before. That makes it harder to do a left rush as a T inside the
temple. The original temple is better here. Is it possible to use the old temple
in this new version?

I like what you did here:
Image
By adding crates, the T's left rush on this map is helped a little. Also a little
corner is added to hide away from snipers at the far end. That is good for the
game play for the T's that rush far left on this map :cheers:

Image
By adding the crates here, you help the CT's too much in my opinion.
It makes it too difficult for the T's to do the well known balcony rush
and left push. Remember that CT are allready coming from the left and
up the ledge to the balcony.
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Re: *feedback* de_parthenon UKCS

Postby Azzy on Tue Mar 19, 2013 7:57 am

I just want to add to the final picture Lock has posted, I considered what you mentioned when Jihn first spoke to me however, I think how many times you are at the back of CT spawn and cannot get infront or you get team flashed by those trying to flash middle. T's have taken the balcony too quick for the CT. (Clever) But running up the ramp and up middle, it's a shooting gallery for the T's and CT will struggle.

Adding the boxes gives CT that little bit extra.

T's always camp that tiny window watching balcony so they would see any CT (unless there is smoke) clambering through that new opening up from the boxes.

I've played a few times on the map and it's not caused an issue yet, I've yet to see a T rush on the new version (again have only played a handful of times). I haven't seen many complaints in game about the map yet, hopefully this continues.
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Re: *feedback* de_parthenon UKCS

Postby Lionheart on Tue Mar 19, 2013 6:00 pm

I want to add to the 1st picture lock pointed out.

That is a great change. The terrorists now cannot massacre the CT snipers.
Why is it a great change?

Those CT snipers are usually defending bombsite B.
Bombsite B is notoriously difficult for CTs to defend.
Therefore this change makes it ever so slightly easier for the CT snipers to hold it from that position - making gameplay a little bit more balanced than it was before

I certainly would prefer to keep it that way :)
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Re: *feedback* de_parthenon UKCS

Postby Azzy on Tue Mar 19, 2013 6:39 pm

Since Parthy arrived I have seen people complain about: Defusing from under the bomb site, Getting stuck at spawn, some were getting lag and the scouters/campers around temple.
Apart from that, it's popular for a reason.

Less people complaining about the so called lag.
Less people getting stuck at spawn.
No one defusing from under the bomb site.
This is brilliant as it hasn't completely changed the game play

Unfortunately we still have people complaining about the scouters/campers at temple. This would happen either way. So we nearly have a perfect map. Parthy is missing something on the left side of CT spawn, it's like the map was not made big enough to help defend the bomb site on that side. But made massive on the other side of the map which people don't use often, because it's massive. How you rectify this without destroying the map and the game play, I don't know.

When BK rallies the team and gets enough people to go left from CT spawn, a defuse or preventing the plant more often than not happens. Just unfortunately people often avoid this.
The same goes for Desert atrocity, it works but people complain about it being T bias whereas if CT actually push left to the near bomb site it's not so bias.
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Re: *feedback* de_parthenon UKCS

Postby lockwyn on Wed Mar 20, 2013 9:07 pm

Lionheart wrote:I want to add to the 1st picture lock pointed out.

That is a great change. The terrorists now cannot massacre the CT snipers.
Why is it a great change?

Those CT snipers are usually defending bombsite B.
Bombsite B is notoriously difficult for CTs to defend.
Therefore this change makes it ever so slightly easier for the CT snipers to hold it from that position - making gameplay a little bit more balanced than it was before
I certainly would prefer to keep it that way :)


I can understand your point here Lion, but i dont agree with you. Its a really bad change. Really. The players that choose to camp there are often choosing to play that way because of the rank. Camping is a part of the game and so is rushing. This change makes the map more CT friendly, and thats not what this map needs. As I am pointing out, its allready hard as a T to rush left on this map. If you have tried to do a left rush on this map with full server (as T) you surely will understand what i mean here. I know a few regulars that are able to pull a good left rush off, if they get a good spawn. The bomb allways goes to the left of CT spawn, thats where the CT support should be! I like the idea of a tunnel to the left. But again, repeating myself, this allready popular map should stay untouched except of fixing the lag issues, if possible. Why reinvent the wheel :D
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Re: *feedback* de_parthenon UKCS

Postby BLaXRa\/eN[SweCS] on Thu Mar 21, 2013 8:40 pm

I don't have the time to real all ur walls of text! ^_^

But I <3 the new Parthenon! And it still has the "Blax plays like a pro on it" stamp ;).
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Re: *feedback* de_parthenon UKCS

Postby meele on Thu Mar 21, 2013 9:58 pm

I prefered the old CT alt way into balcony, where the box was up to the little cubby that leads directly into the room. Would be a little more CT balanced in my opinion then.
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Re: *feedback* de_parthenon UKCS

Postby LurkyUK on Mon Mar 25, 2013 5:31 am

I've still yet to play this version on the sever so I don't know how it plays but I think we're getting there with this map :)

Just in case anyone was interested in how things could of gone, here is a version I was messing around with years ago that is kind of my re-imagining of parthenon
http://files.ukcs.net/11739/de_parthenon_ukcs_a1.zip


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