De_Nuclear_Meltdown

CSS Map Discussion (Not for map development, see other forum)

De_Nuclear_Meltdown

Postby Lionheart on Sun Apr 14, 2013 11:07 pm

The latest version of this underground map (B4) made by Liam Paterman

Screenshots:

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Notes:

1. This map used to be called de_nuclear_fusion - slight name change
2. Bombsite B totally re-done
3. New exit from CT spawn
4. Radar overlays done (Thanks Tato)
5. Pretty huge map although a couple of sections have been closed off to help players navigate. There is also much more signage than before towards the bombsites.
+ Tons of other tweaks, bug fixes & improvements (Thanks Lurky for your input too)

Will be map tested next Friday, the 19th

Map download link: http://files.ukcs.net/21262/de_nuclear_meltdown_b4.zip
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Re: De_Nuclear_Meltdown

Postby Don Pawelo |UKCS| on Thu Apr 18, 2013 3:57 pm

Looks Amazin :D 8)
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Re: De_Nuclear_Meltdown

Postby Synaphix on Thu Apr 18, 2013 4:22 pm

That second one looks way too cluttered, but I guess when you play it feels different - looks good!
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Re: De_Nuclear_Meltdown

Postby Lionheart on Fri Apr 19, 2013 4:26 pm

Synaphix wrote:That second one looks way too cluttered, but I guess when you play it feels different - looks good!


That room is absolutely massive - by far the biggest on the map - so I zoomed out a long way to try & get it all in the screenshot :D
I reckon CTs will need that cover with the amount of carnage that will happen in that area :P

Will be tested on #1 in 1h 30m from this message ! Looking forward to seeing it play on #1 :)
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Re: De_Nuclear_Meltdown

Postby Synaphix on Fri Apr 19, 2013 4:43 pm

Ah that makes sense if its a huge room and especially on #1 as it would be! Looks good otherwise :D
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Re: De_Nuclear_Meltdown

Postby EWJ on Fri Apr 26, 2013 9:23 pm

Only ever seen 1 bombsite.. Not sure of this map tbh.. everyone gravitated to the one site each round.. might get a bit stale after a while.
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