Some screenshots for those who don't want to play the map by themselves
LurkyUK wrote:Bigger courtroom. I think it looks so much better this size and It'll mean more space for the CTs at the start.
I couldn't plant the bomb at the courtroom, which should be possible right? I didn't get the feeling it was much roomier that usual, but I don't remember how it was before. It is roomy enough though, that's for sure.
LurkyUK wrote:Lighter sewers.
It looks good to me, perhaps a bit on the too bright side if you ask me, but that's because I'm so used to the darkness of the map.
LurkyUK wrote:More detailed alleyway buildings.
Seems unnecessary to me, was it just to spice it up a bit? I mean this won't affect the gaming experience that much, even though it may look nice. I mostly mean the rooms that you can see into. The actual alley seems to be better lit.
LurkyUK wrote:New entrance into prison (the prison looks very rough with nodraw on a few bits so just ignore that)
This is something I really like, more vents that is. The vent splits into two parts at the jail, so there is an exit and an entrance sort of. Love it, Lurky.
LurkyUK wrote:New shortcut for Ts from alley sniper window back to spawn, and hole in the wall to make it slightly faster too.
The rain doesn't matter, but I really like what you've done with the extra route, it will help the terrorists rotate back if needed. I tried everything I could to make my way up there from T spawn, but it seems you've prevented that
LurkyUK wrote:Lit up vents.
This goes for all the vents, it really helps, if you can't see in them now you are blind. Eat more carrots (hehe).
Additional notes: the vent glitch seems to be fixed. The ladder is still there though, that path should maybe be removed. An idea would be to make another route to the courtroom, when turning right after going into the courthouse from T spawn. The barrels and objects that you could block the sewer openings with are good (probably good).
All in all, it is a definite improvement I'd say. Good work Lurky.