CSS Map Discussion (Not for map development, see other forum)


Postby LurkyUK on Tue Aug 20, 2013 8:35 am ...

You may have noticed a modified version of this on the server recently (de_pasdequartier1_ukcs_b1 crazy long map name). This is in response to the map becoming a bit of a stale mate and a run down the clock type of map. What I've done is remove the extension that was added to B so that the CTs have less hiding places. There was also a little cover exploit at A behind one of the boxes so I've fixed that and added a bit more cover for Ts coming out of the middle double doors. From what I've seen the map is back to being fun and I've seen the Ts plant loads of times :) Would you guys agree that this has done the trick or is there something I've missed?

Last edited by LurkyUK on Sun Sep 01, 2013 12:04 pm, edited 2 times in total.

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Re: de_pasdequartier_ukcs

Postby Little_Devil on Wed Aug 21, 2013 10:37 am

Not heard anything with regards to this map, and when in game I have not noticed any poor remarks.
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