In 2010, researchers at Leiden University showed that playing first-person shooter video games is associated with superior mental flexibility. Compared to non-players, players of such games were found to require a significantly shorter reaction time while switching between complex tasks, possibly because they are required to develop a more responsive mindset to rapidly react to fast-moving visual and auditory stimuli, and to shift back and forth between different sub-duties. The use of motion detecting game controllers – particularly the Wii's – "promised to make FPS controls more approachable and precise with an interface as simple as literally pointing to aim" and thus "dramatically reshape the first-person shooter." However, technical difficulties pertinent to functions other than aiming – such as maneuvering or reloading – prevented their widespread use among first-person shooters. The Pointman user interface combines a motion-sensitive gamepad, head tracker and sliding foot pedals to increase the precision and level of control over one's avatar in military first-person shooter games.
Seeing the Pointman mentioned I decided to follow through on this, given that the software would need to be something special that could recognise the various inputs and react to them.
http://en.wikipedia.org/wiki/Pointman_% ... terface%29
This then leads on to this https://bisimulations.com/
https://bisimulations.com/showcase/urba ... periment-0
Many good simulations on there, but given how the games industry has progressed, not that surprising. How long before we get this kind of thing in games (if ever), and would you buy a special controller if it gave a better user experience ?