[PC - RTS] Starcraft 2

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Re: [PC - RTS] Starcraft 2

Postby Flawless on Mon Apr 23, 2012 12:40 am

BenJy! wrote:I get ladder nerves so I daren't even play. :/

You may as well, what's the worst that can happen?

You'd be surprised what you'd learn through osmosis if you watch a lot of casts and pro-matches, give yourself a build order and let rip. Can't really go wrong with a 5 rax opening pressure at the lower levels :b
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Re: [PC - RTS] Starcraft 2

Postby Tsenister on Tue Apr 24, 2012 2:26 pm

Deadbolt wrote:
Tsenister wrote:0 3 for new season. Laddering is shit hard now :D


Play late at night(anytime after 11pm). Its easy at those times. Anyway, since you're playing Z your ZvP winrate should be 100% right now :P What level masters are you?


You say that right about ZvP but because of Stephano I've been doing the max roach builds way before it got popular. Now people are literally opening 4 sentry into early robo heavy immortal just to meta game for which they take 3 gas and can look like a stargate opening. I nearly feel that I have to bluff roaches and take a spire into quick 4th. If they do some kind of timing attack with the 4 immortals with 5-6 sentries and a bunch of stalkers. It's extremely hard to hold unless you have gone infestor. The mutas aren't even close to being at a threatening level for base trade scenario.

Playing late a night is what I do. Beh. It's more because I don't play enough/play too many waster multiplayer matches with friends and gone back into the extreme sweaty hands over clicking "find match" for 1v1.
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Re: [PC - RTS] Starcraft 2

Postby Nish on Tue Mar 12, 2013 10:08 pm

Bumping this.

Got this.
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Anyone else getting HotS?
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Re: [PC - RTS] Starcraft 2

Postby Flawless on Tue Mar 12, 2013 11:46 pm

Got it, playing the campaign. Good fun so far.
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Re: [PC - RTS] Starcraft 2

Postby Cap'n Neuro on Wed Mar 13, 2013 12:09 am

Got it. Still crap. Protoss needs Karthus ulti then I can be good. =(
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Re: [PC - RTS] Starcraft 2

Postby jihn on Wed Mar 13, 2013 8:13 pm

Holding off for a little while, see what 'the people' say about the game first.
"The rover batteries have 18kwh of juice. The oxygenator alone uses 44.1kwh per sol. See my problem?
You know what? "Kilowatt-hours per sol" is a pain in the ass to say. I'm gonna invent a new scientific unit name.
One kilowatt-hour per sol is... it can be anything.. um...I suck at this ... oh FK it. I'll call it a "pirate-ninja".
All told, the Big Three need 69.9pn, most of that going to the Oxygenator and Atmospheric regulator."
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Re: [PC - RTS] Starcraft 2

Postby OHMYGODIMONFIRE on Wed Mar 13, 2013 9:58 pm

finished the campaign earlier today, loved it. found it to be so much more engrossing than the wol campaign and was pleased none of the missions felt like "here is a new unit, build only this to win" as it did in wol... loved the evolution stuff for each unit, so many options to to make the zerg even more swarmy. shame they can't be put in the online aspect :(

had a wee blast on multiplayer and enjoyed the new protoss units. definitely adds some much needed variety to protoss play.
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Re: [PC - RTS] Starcraft 2

Postby Nish on Wed Mar 13, 2013 10:33 pm

Just played trough the campaign aswell.

Must admit, I'm glad they have hero units now. I missed it so much in WoL.
And, as OMG said there is so much variety in how you play now aswell when it comes to evolution.
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Re: [PC - RTS] Starcraft 2

Postby 13th Nightmare on Sat Mar 16, 2013 10:54 pm

Halfway through the campaign and I am enjoying it so far. Though it is a little annoying that I have to choose between the two evolutions for each of the units. But I do like the fact I seem to be earning achievements left, right and centre as I go through the campaign
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