[PC - MOD]ARMA 2 - DayZ

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Re: [PC - MOD]ARMA 2 - DayZ

Postby Slavechild on Mon Jan 06, 2014 3:06 pm

New:

Design: Balancing of player spawns (ongoing)
Server: Dead player cleanup (time based)
Design: M9130 Bayonet can now open cans
Server: BattlEye Anti-Cheat (Client as well)
Server: Initial implementation for Sub-Private Hives (ongoing)
Server: Initial implementation for regular & hardcore Public Hive

Fixed:

Server: Dedicated Server crash related to player skeleton
Server: Player location rubberbanding (ongoing)
Server: Large delay in item manipulation and "inventory tetris"
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Re: [PC - MOD]ARMA 2 - DayZ

Postby Synaphix on Mon Jan 06, 2014 5:21 pm

BattleEye Anti-Cheat, all I have to say is *...cricket sounds stir*
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Re: [PC - MOD]ARMA 2 - DayZ

Postby Wizav on Thu Jan 09, 2014 7:17 pm

Have you guys seen the dupe going around? You can connect to server and cancel at last minute but still spawn a copy of your character into the game which can be killed and looted.


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Re: [PC - MOD]ARMA 2 - DayZ

Postby Synaphix on Thu Jan 09, 2014 7:22 pm

lol, one way to acquire gear I guess - seems less fun as I prefer spawning, running to a main city and attacking with a hatchet like many do but I can see its purpose to abuse whilst it works....though being DayZ it will probably break more stuff trying to fix it :P
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Re: [PC - MOD]ARMA 2 - DayZ

Postby Salva on Fri Jan 10, 2014 3:10 pm

i almost dont want to log in anymore incase i die

i have enough supplies to last a life time, guns, ammo, 4 water bottles, knifes, med kits, defrib and about 10 cans of food :o
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Re: [PC - MOD]ARMA 2 - DayZ

Postby Synaphix on Fri Jan 10, 2014 4:11 pm

Its fun to die, respawn and find a weapon and chase geared people :P
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Re: [PC - MOD]ARMA 2 - DayZ

Postby hagz on Fri Jan 10, 2014 5:54 pm

you make me want to reinstall this
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Re: [PC - MOD]ARMA 2 - DayZ

Postby Slavechild on Fri Jan 10, 2014 6:40 pm

Synaphix I live for this :p I need my first PC mic but don't know what to get :/ thinking surround sound headset but there are sooo many!!!
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Re: [PC - MOD]ARMA 2 - DayZ

Postby Tar'el on Fri Jan 10, 2014 8:25 pm

get a pair of these :
http://www.amazon.co.uk/Corsair-CA-9011 ... B005QUQP7G

i was playing DayZ today and i was sitting in one of the rooms in the NW airfield listening to a guy eating and drinking and reloading his gun in the forest quiet a bit away from me funny as hell as i was making zombie noises on direct mic chat and watching him panic lol.

if anyone fancys hooking up in game normally in the payday channel with 2 other friends.. our setup is 2m4's 1mosin rifle got full gear loads of food and water and loads of ammo we chill mostly up in the NW airfield and venture down into cherno/electro for shits n giggles mostly shooting at people and making them dance :P


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Re: [PC - MOD]ARMA 2 - DayZ

Postby Salva on Fri Jan 10, 2014 9:35 pm

might have to nip in some time for some fun :D
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Re: [PC - MOD]ARMA 2 - DayZ

Postby Slavechild on Sat Jan 18, 2014 9:04 pm

Pending Changelog: Experimental Branch: 0.31.114343
Branch:
Experimental
ETA:
Monday 20 January 2014, AM
Description:

This build is being tested on experimental branch, and contains a number of fixes and changes that have been in preparation for the last two weeks. Please note that we do not expect that this build will be quickly posted to stable branch as we anticipate at least one more update will occur to Experimental prior to being pushed to stable. Only a limited number of servers will be running this version, so be aware slots may be limited. Once we have confirmed this build is functioning correctly we will announce more information about the release to stable branch.
What are experimental/stable branches?
In your steam application settings, you can choose a "beta branch". This allows you to opt in to our experimental branch to try it out.
Does my saved character get affected in experimental branch?
No. It runs on a different database, so any changes will not affect your character on stable branch.
I can't find a slot while on experimental branch!
Only a small number of servers run this branch. You will need to change your game back to the stable branch and play on a normal server
Can I join a stable branch server wil experimental branch client?
No, you would need to change your client back to stable.
When will this be in stable?
We expect stable to be updated before the end of that week (by Friday 24 January 2014).

Fixed:
Niosh mask (respirator) inventory size fixed to 1/1 slot.
Missing strings for BE popup for alternate languages, set to English while translations are being done.
Reduced dispersion of FNX45 (from 0.05 to 0.03)
Balanced stomach capacity,
Added stuffed notifier (instead of sickness when full up)
Eating and drinking animations properly set for tablets/disinfectants
Version number in server browser and details
Saline transfusion doesn't refill full blood
Charcoal and Tetracycline tablets won't give sick badge if you aren't actually sick
Player aim run speed updated, weapon position changed and improved for first person view
Glitches on right hand while moving and while giving taunt fixed
Players can't pile backpacks inside of another backpacks, backpack-inception style. You can only put one backpack inside of another backpack if the backpack that is being put inside is empty.
Magnum speedloader should be spawning now
Number of backpacks spawning lowered
Number of .357 Pythons spawning lowered.
Number of M4A1s spawning lowered
Dead character cleanup performed at 10 minutes past death
Removed scripted server teleporting check as now managed by engine

New:
Editable character name in main menu
Hive, mode and time columns in server browser
Database support for sub hives. (Sub-private, Hardcore/Regular public)
DayZServer.exe support for sub hives.
Signature verification against PBOs
Added shotgun speedloader into loot spawns
Added box of 20 pieces .357 rounds into loot spawns
Added color variants of all shoes into loot spawns
Added Hiking pants (both long and short ones) and Canvas pants including their color variants into loot spawns
Added hacksaw into the loot spawns
Added shotgun into loot spawns
Berry picking
Added Hacksaw into loot spawns
Saw-off shotgun recipe
Opening cans with saw
Painting Mosin now supported w/ spraypaint
Added spraypaint can into loot spawns
Coastal harbor town of Svetloyarsk (and surrounding areas)


EEEEEEEEEPPPP :D
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Re: [PC - MOD]ARMA 2 - DayZ

Postby Shuriken on Sat Jan 18, 2014 9:11 pm

Finally a patch to log on for :D
This is my sandvich. There are many others like it, but this one is mine. My sandvich is my best friend. It is my life. I must master it as I must master my life. Without me, my sandvich is useless. Without my sandvich, I am useless. I must eat my sandvich true. I must shoot straighter than my enemy, who is trying to kill me. I must shoot him before he shoots me. I will. Before lunch I swear this creed: my sandvich and myself are defenders of my country, we are the masters of our enemy, we are the saviors of my life. So be it, until there is no enemy, but sandvich. Om nom.

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Re: [PC - MOD]ARMA 2 - DayZ

Postby Slavechild on Sat Jan 18, 2014 11:31 pm

Painting Mosin now supported w/ spraypaint
Added spraypaint can into loot spawns


There better be pink :evil:
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Re: [PC - MOD]ARMA 2 - DayZ

Postby Wizav on Sun Jan 19, 2014 11:41 am

Added shotgun into loot spawns
Added Hacksaw into loot spawns
Saw-off shotgun recipe

:cheers:


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Re: [PC - MOD]ARMA 2 - DayZ

Postby Love Muffin on Sun Jan 19, 2014 3:04 pm

Ooo New Town :D
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Re: [PC - MOD]ARMA 2 - DayZ

Postby Wizav on Sun Jan 19, 2014 4:13 pm

Does anyone have screenshots or video of the new town, I've tried google but can't find anything. Hoping it is on the East coast so the new spawn locations aren't stuck in the middle of nowhere


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Re: [PC - MOD]ARMA 2 - DayZ

Postby Slavechild on Sun Jan 19, 2014 4:54 pm

Monday will have more information on the new town :) also I had SSSOOO much fun today. NO ONE told me Elektra was such a snipers hive :p took a few strolls along sniper ridge and took out 6 snipers (died after 3 and thought I might as well walk to Elektra and wrench some snipers to death). aahhhh I love this game :3
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Re: [PC - MOD]ARMA 2 - DayZ

Postby Slavechild on Sun Jan 19, 2014 4:57 pm

O to finish the story off this is the 3rd sniper, the one that got me, apparently I shot him at the same time :D
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That wrench beat to death two new spawns on the way there :( RIP
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Re: [PC - MOD]ARMA 2 - DayZ

Postby Wizav on Sun Jan 19, 2014 8:07 pm

I just heard new town is going here
http://dayzdb.com/map/chernarusplus#6.141.020

and apparently they are adding a new city at some point which will be here
http://dayzdb.com/map/chernarusplus#6.079.026


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Re: [PC - MOD]ARMA 2 - DayZ

Postby Slavechild on Sun Jan 19, 2014 8:30 pm

Makes sense I suppose, I was slightly hoping for a Thunderdome but I suppose a town and city will do :roll:
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