[PC - SpaceSim] Elite: Dangerous

Chat about games you play when you're NOT playing on UKCS

Re: [PC - SpaceSim] Elite: Dangerous

Postby ListerofSMEG-2 on Sun Sep 27, 2015 11:49 am

I'm currently half way to SagA* Hope to find some ELW & neutron fields
i37 i40 i43 i45(Spec) i46 i49 i52(spec) i55
User avatar
ListerofSMEG-2
Home Member
UKCS iSeries Attendee
 
Player: ListerofSMEG
STEAM_0:1:5418592
 
Posts: 546
Joined: Sun Jul 24, 2011 9:25 am
Location: North Devon



Image

Re: [PC - SpaceSim] Elite: Dangerous

Postby hagz on Sun Sep 27, 2015 2:01 pm

the neutron fields are about 1000Ly down lots of nice finds there. if you see black holes go visit them as they can contain neutron stars as well. best one i found was a Black hole with 3 neutron stars in the same system. Also found an Earth Like World in a neutron system.
Image
Image
User avatar
hagz
Senior Admin
 
Player: Hagz
STEAM_0:1:5480023
 
Posts: 1436
Joined: Sat Jan 04, 2014 8:39 pm
Location: Wiltshire, Salisbury



Image

Re: [PC - SpaceSim] Elite: Dangerous

Postby Cap'n Neuro on Mon Sep 28, 2015 3:15 am

CQC beta is sickeningly addictive.

Can't wait to be making money doing this.
"The best laid plans of mice and men often break down to inherent cross-species communication barriers"
Image
User avatar
Cap'n Neuro
UKCS Life Sponsor
UKCS iSeries Attendee
 
Player: Neuro the Legit Samurai
STEAM_0:0:3125332
 
Posts: 657
Joined: Fri Jun 19, 2009 1:49 am
Location: Ipswich, Suffolk.



Image

Re: [PC - SpaceSim] Elite: Dangerous

Postby hagz on Mon Sep 28, 2015 5:50 am

I agree but it only shows how inadequate my PvP skills are lol. my one concern about CQC is that it will be a magnet for hackers in ED.
Image
Image
User avatar
hagz
Senior Admin
 
Player: Hagz
STEAM_0:1:5480023
 
Posts: 1436
Joined: Sat Jan 04, 2014 8:39 pm
Location: Wiltshire, Salisbury



Image

Re: [PC - SpaceSim] Elite: Dangerous

Postby Cap'n Neuro on Mon Sep 28, 2015 1:52 pm

Meh. With a limited range to weapons and hard-limited agility of ships, all scripts, hacks or bots would do would be more predictable and detrimental against any even slightly skilled player.

Or in other words? Free credits when it launches.
"The best laid plans of mice and men often break down to inherent cross-species communication barriers"
Image
User avatar
Cap'n Neuro
UKCS Life Sponsor
UKCS iSeries Attendee
 
Player: Neuro the Legit Samurai
STEAM_0:0:3125332
 
Posts: 657
Joined: Fri Jun 19, 2009 1:49 am
Location: Ipswich, Suffolk.



Image

Re: [PC - SpaceSim] Elite: Dangerous

Postby Binerexis on Mon Sep 28, 2015 11:45 pm

The only thing I can think of which a hacker could do to cheat at CQC is to mess with the packets being sent to the server so that they never run out of shield/hull or appear to spazz around everywhere in everyone else's client.
"Everyone just shut up and enjoy your arena."
"...But we don't enjoy aren-"
"SHUT UP AND ENJOY YOUR ARENA!"
Image
Part three of my quest to lose my sanity

"Bin would get my Unusual hatz since he's the coolest, bravest, smartest and toughest admin." - Bruce Willis
User avatar
Binerexis
Old Timer
UKCS iSeries Attendee
 
Player: Extrodisian
STEAM_0:0:19678834
 
Posts: 5282
Joined: Thu Sep 10, 2009 6:58 pm
Location: The North



Image

Re: [PC - SpaceSim] Elite: Dangerous

Postby Shuriken on Tue Sep 29, 2015 12:40 am

Probably the same thing hackers do in open now, infinishields, teleporting and zero heat gen. I've hardly played but I haven't seen a hacker in open for months and months, hope they're being permied and not just shadowbanned.
This is my sandvich. There are many others like it, but this one is mine. My sandvich is my best friend. It is my life. I must master it as I must master my life. Without me, my sandvich is useless. Without my sandvich, I am useless. I must eat my sandvich true. I must shoot straighter than my enemy, who is trying to kill me. I must shoot him before he shoots me. I will. Before lunch I swear this creed: my sandvich and myself are defenders of my country, we are the masters of our enemy, we are the saviors of my life. So be it, until there is no enemy, but sandvich. Om nom.

Image
Image
User avatar
Shuriken
Old Timer
 
Player: `_´ HaemoGobliN `_´
STEAM_0:1:5456922
 
Posts: 3693
Joined: Wed Jul 15, 2009 2:43 am
Location: I'm on a boat



Image

Re: [PC - SpaceSim] Elite: Dangerous

Postby hagz on Tue Sep 29, 2015 5:52 am

personally I think hacks will be a little more sophisticated for CQC they are bound to evolve to reflect the CQC game type
Image
Image
User avatar
hagz
Senior Admin
 
Player: Hagz
STEAM_0:1:5480023
 
Posts: 1436
Joined: Sat Jan 04, 2014 8:39 pm
Location: Wiltshire, Salisbury



Image

Re: [PC - SpaceSim] Elite: Dangerous

Postby Binerexis on Thu Oct 01, 2015 2:34 pm

Depends how the client talks to the server. Considering the game has been playable for a good while now, I don't think we're going to see any immense improvements in the hacks.
"Everyone just shut up and enjoy your arena."
"...But we don't enjoy aren-"
"SHUT UP AND ENJOY YOUR ARENA!"
Image
Part three of my quest to lose my sanity

"Bin would get my Unusual hatz since he's the coolest, bravest, smartest and toughest admin." - Bruce Willis
User avatar
Binerexis
Old Timer
UKCS iSeries Attendee
 
Player: Extrodisian
STEAM_0:0:19678834
 
Posts: 5282
Joined: Thu Sep 10, 2009 6:58 pm
Location: The North



Image

Re: [PC - SpaceSim] Elite: Dangerous

Postby Cap'n Neuro on Mon Oct 05, 2015 1:49 pm

Itching for CQC to go live.

I want money.
"The best laid plans of mice and men often break down to inherent cross-species communication barriers"
Image
User avatar
Cap'n Neuro
UKCS Life Sponsor
UKCS iSeries Attendee
 
Player: Neuro the Legit Samurai
STEAM_0:0:3125332
 
Posts: 657
Joined: Fri Jun 19, 2009 1:49 am
Location: Ipswich, Suffolk.



Image

Re: [PC - SpaceSim] Elite: Dangerous

Postby EvolvedMonkey on Mon Oct 05, 2015 4:27 pm

Its released tomorrow I think.
But I'm feeling good, And if you don't exist, you're still one illusion that I can't resist
User avatar
EvolvedMonkey
UKCS Life Sponsor
 
Player: EvolvedMonkey
STEAM_0:0:183417
 
Posts: 4991
Joined: Sun Mar 27, 2005 3:31 pm
Location: Kepler 22b. Loving the atmosphere.



Image

Re: [PC - SpaceSim] Elite: Dangerous

Postby hagz on Mon Oct 05, 2015 5:18 pm

Binerexis wrote:Depends how the client talks to the server. Considering the game has been playable for a good while now, I don't think we're going to see any immense improvements in the hacks.



thats not what i was really implying, i was tryng to say that the competitive nature of CQC will probably fuel the hack companies more
Image
Image
User avatar
hagz
Senior Admin
 
Player: Hagz
STEAM_0:1:5480023
 
Posts: 1436
Joined: Sat Jan 04, 2014 8:39 pm
Location: Wiltshire, Salisbury



Image

Re: [PC - SpaceSim] Elite: Dangerous

Postby Shuriken on Fri Oct 09, 2015 9:06 pm

Changed how powerplant damage is handled - small chance of instant destruction, otherwise malfunctions and halved power output


If you're wondering why people instantly blow up in CQC. Bad design choice IMO, the skill gap between people who can fly and people who can't was big enough as it is. I do suppose this lets the people who can't turn for shit still have a lucky chance to kill you, assuming they don't die to your first or second sweep, which is completely possible now.

Just realised this is going to make tanking in the anaconda a little harder, assuming stuff doesn't die as it approaches you, which again is entirely possible now.
This is my sandvich. There are many others like it, but this one is mine. My sandvich is my best friend. It is my life. I must master it as I must master my life. Without me, my sandvich is useless. Without my sandvich, I am useless. I must eat my sandvich true. I must shoot straighter than my enemy, who is trying to kill me. I must shoot him before he shoots me. I will. Before lunch I swear this creed: my sandvich and myself are defenders of my country, we are the masters of our enemy, we are the saviors of my life. So be it, until there is no enemy, but sandvich. Om nom.

Image
Image
User avatar
Shuriken
Old Timer
 
Player: `_´ HaemoGobliN `_´
STEAM_0:1:5456922
 
Posts: 3693
Joined: Wed Jul 15, 2009 2:43 am
Location: I'm on a boat



Image

Re: [PC - SpaceSim] Elite: Dangerous

Postby Cap'n Neuro on Sat Oct 10, 2015 3:28 am

Not at all. Before the change, dropping a plant to 0% was guaranteed instant destruction. The new system is a massive buff to survivability that HELPS people survive as even at 0%, that will not always happen and can be undone to an extent using the reboot/repair mechanic. The flying coffin that is the Anaconda will be harder to take out now.
...Well, except not really as they're just as easy to take out by mauling the FSD before the power plant, then just plinking away as this will obliterate weapons capability. A single modestly equipped Sidey can easily take out a player coffin with some good piloting skill and good decisions, as always.

People instantly blow up in CQC because their hull is low, but they had time to let their shields recharge, also impacted by their choice of shield and plating modules. As most people use lasers, you'll notice a significant increase in survivability using anti-energy plating and shields.

As it stands, though, I fail to see how a pronounced difference in skill and time spent with the game to gain familiarity is a bad thing. This is how it should be. A good player who's put the time in should always win over a bad or inexperienced player.
CQC also doesn't use the identical mechanics to the core game (Being a simulator mode), and this is very much by design. It's made to be fast, frantic and have a relatively short time to kill, and power distribution has somewhat different effects. It's a solid game mode. Especially if you play CTF.
"The best laid plans of mice and men often break down to inherent cross-species communication barriers"
Image
User avatar
Cap'n Neuro
UKCS Life Sponsor
UKCS iSeries Attendee
 
Player: Neuro the Legit Samurai
STEAM_0:0:3125332
 
Posts: 657
Joined: Fri Jun 19, 2009 1:49 am
Location: Ipswich, Suffolk.



Image

Re: [PC - SpaceSim] Elite: Dangerous

Postby Shuriken on Sat Oct 10, 2015 3:39 am

Maybe I misinterpreted the patch notes but shit has been blowing up way before 0%. Is that not the small chance of instant destruction? Some other weirdness?

As for CQC, it's a casual drop-in game mode and that does have its merits if you have no time to actually play the game. More casual stuff is not what the game needed though. Hoping the expansion reinvigorates combat because this hasn't done it for me at all.
This is my sandvich. There are many others like it, but this one is mine. My sandvich is my best friend. It is my life. I must master it as I must master my life. Without me, my sandvich is useless. Without my sandvich, I am useless. I must eat my sandvich true. I must shoot straighter than my enemy, who is trying to kill me. I must shoot him before he shoots me. I will. Before lunch I swear this creed: my sandvich and myself are defenders of my country, we are the masters of our enemy, we are the saviors of my life. So be it, until there is no enemy, but sandvich. Om nom.

Image
Image
User avatar
Shuriken
Old Timer
 
Player: `_´ HaemoGobliN `_´
STEAM_0:1:5456922
 
Posts: 3693
Joined: Wed Jul 15, 2009 2:43 am
Location: I'm on a boat



Image

Re: [PC - SpaceSim] Elite: Dangerous

Postby Cap'n Neuro on Sat Oct 10, 2015 4:22 am

I wouldn't call it 'casual' at all. In fact, it's anything but. It's pretty fiercely competitive, utterly ruthless, and ties in very well to the universe at large. I've also noticed a significant uptake of PvP in open since the CQC beta launched, which means it's only doing good for the game.

Not everything about Elite is intended to be No Fun Allowed Space Truck Simulator,or endless scanning of black holes far away from anybody and everybody. Hell, the series itself is all about conflict. Doing non-combat activities in the Elite series has always been nothing but a means to an end to get the money to go kill things.
"The best laid plans of mice and men often break down to inherent cross-species communication barriers"
Image
User avatar
Cap'n Neuro
UKCS Life Sponsor
UKCS iSeries Attendee
 
Player: Neuro the Legit Samurai
STEAM_0:0:3125332
 
Posts: 657
Joined: Fri Jun 19, 2009 1:49 am
Location: Ipswich, Suffolk.



Image

Re: [PC - SpaceSim] Elite: Dangerous

Postby Shuriken on Sat Oct 10, 2015 5:29 am

You can not call it casual all you want, it's still completely casual. It's a newbie friendly drop-in system design to enthral console kiddies and people with the attention span of a house brick. Where's the war? The conflict? Powerplay hasn't done anything to help the state of the game in open, it's a deadzone unless you're hanging around the same tired old rare routes people have been grinding for months. It's about as deep as a puddle of piss.

I don't know why you seem to think anyone wants more dull shit when everyone was hoping the CQC update would add more visceral and rewarding combat features. As I said it's great if you have no time to actually play the game but for the rest of us who have been wanting more content this hasn't done anything good. It's even got the prestige wank from call of duty games, which is fine if you like meaningless grinding with no impact on the game at all. Nobody has been asking for that though. It's a completely separate game mode that literally doesn't tie in with the universe at large at all.

At this point I'm just assuming you're trolling for the sake of it, or you really are a house brick.
This is my sandvich. There are many others like it, but this one is mine. My sandvich is my best friend. It is my life. I must master it as I must master my life. Without me, my sandvich is useless. Without my sandvich, I am useless. I must eat my sandvich true. I must shoot straighter than my enemy, who is trying to kill me. I must shoot him before he shoots me. I will. Before lunch I swear this creed: my sandvich and myself are defenders of my country, we are the masters of our enemy, we are the saviors of my life. So be it, until there is no enemy, but sandvich. Om nom.

Image
Image
User avatar
Shuriken
Old Timer
 
Player: `_´ HaemoGobliN `_´
STEAM_0:1:5456922
 
Posts: 3693
Joined: Wed Jul 15, 2009 2:43 am
Location: I'm on a boat



Image

Re: [PC - SpaceSim] Elite: Dangerous

Postby Shuriken on Sat Oct 10, 2015 5:29 am

Yay, double post
This is my sandvich. There are many others like it, but this one is mine. My sandvich is my best friend. It is my life. I must master it as I must master my life. Without me, my sandvich is useless. Without my sandvich, I am useless. I must eat my sandvich true. I must shoot straighter than my enemy, who is trying to kill me. I must shoot him before he shoots me. I will. Before lunch I swear this creed: my sandvich and myself are defenders of my country, we are the masters of our enemy, we are the saviors of my life. So be it, until there is no enemy, but sandvich. Om nom.

Image
Image
User avatar
Shuriken
Old Timer
 
Player: `_´ HaemoGobliN `_´
STEAM_0:1:5456922
 
Posts: 3693
Joined: Wed Jul 15, 2009 2:43 am
Location: I'm on a boat



Image

Re: [PC - SpaceSim] Elite: Dangerous

Postby Binerexis on Sat Oct 10, 2015 12:52 pm

Shuriken wrote:It's a completely separate game mode that literally doesn't tie in with the universe at large at all.


Yeah, if you ignore the various dev info where they say they want it to tie into the game at large with exclusive rewards for those who rank up in CQC.

You're not going to get satisfying content into the game until FD make it so solo/private players can't affect anything in Open. The only thing which has come close to improving that is the XboxOne servers being merged with the PC servers to improve the population in Open. Also, PowerPlay is the most casual, newbie friendly and grindy thing in the entire game so far, I really don't know how anyone can say otherwise with a straight face.


Besides, if you're not having fun in the game any more, you can always stop playing.
"Everyone just shut up and enjoy your arena."
"...But we don't enjoy aren-"
"SHUT UP AND ENJOY YOUR ARENA!"
Image
Part three of my quest to lose my sanity

"Bin would get my Unusual hatz since he's the coolest, bravest, smartest and toughest admin." - Bruce Willis
User avatar
Binerexis
Old Timer
UKCS iSeries Attendee
 
Player: Extrodisian
STEAM_0:0:19678834
 
Posts: 5282
Joined: Thu Sep 10, 2009 6:58 pm
Location: The North



Image

Re: [PC - SpaceSim] Elite: Dangerous

Postby Cap'n Neuro on Sat Oct 10, 2015 12:53 pm

Clearly you've never really been into the PvP in this game, because if you were you'd know just how tedious the search for a fight often actually is in the open game. Between connection issues with the open world servers, combat loggers, cowards and the startling ineptitude of many players in a fight, there's frankly no challenge whatsoever 9 times of 10. I mean, you MIGHT get lucky in a conflict zone maybe if the stars align, but other than that there's nothing that really scratches the itch of what was sold right back on the Kickstarter, that being "A new Elite game? With PvP?! Count me in!"

The system itself is just fine. It works and rewards those who play it as the reset payouts are anything but shabby. Resetting doesn't feel like a grind at any point because it's always fun and it's a quick path. It adds far more than you'd think to the game if you look at it at all, too.
It's partially a testbed on a live server environment for new weapon and module types. Unless, of course, adding new weapons to the game adds nothing to combat. It's also a flight test for the Condor, which the fighter for the carebear ships are going to be carrying around something at the very least based on one.

It's a simulated league in a simulated space world that hurts nobody for its addition, though many of the things added in this update are absolutely necessary for the upgrading and improvement of future iterations and expansions. Why not have fun with it? After all, it's given many of us something we wanted for a long time.

Unless, of course, adding features to a game generally chided for being slow to add new features is somehow a bad thing by some twisted logic.
"The best laid plans of mice and men often break down to inherent cross-species communication barriers"
Image
User avatar
Cap'n Neuro
UKCS Life Sponsor
UKCS iSeries Attendee
 
Player: Neuro the Legit Samurai
STEAM_0:0:3125332
 
Posts: 657
Joined: Fri Jun 19, 2009 1:49 am
Location: Ipswich, Suffolk.



Image

PreviousNext

Return to Gamer's Retreat

Who is online

Users browsing this forum: CommonCrawl [Bot] and 0 guests