[PC - SpaceSim] Elite: Dangerous

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Re: [PC - SpaceSim] Elite: Dangerous

Postby Shuriken on Sat Oct 10, 2015 5:54 pm

Aww look at the two of you, reading things that aren't there. Bless your cotton socks.

I've been into PVP in the game for as long as I've had a sidey, I can attest that it's a bitch to find a real fight, CQC doesn't alleviate that in the slightest. If anything it's taking the people who would stay for a fight away from open play. Until it does actually tie into the universe, it doesn't. If, and that's a big if, it ever happens then great, I won't be holding my breath. Justify it all you like though, each to their own. It doesn't change what it is.
This is my sandvich. There are many others like it, but this one is mine. My sandvich is my best friend. It is my life. I must master it as I must master my life. Without me, my sandvich is useless. Without my sandvich, I am useless. I must eat my sandvich true. I must shoot straighter than my enemy, who is trying to kill me. I must shoot him before he shoots me. I will. Before lunch I swear this creed: my sandvich and myself are defenders of my country, we are the masters of our enemy, we are the saviors of my life. So be it, until there is no enemy, but sandvich. Om nom.

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Re: [PC - SpaceSim] Elite: Dangerous

Postby Shuriken on Mon Oct 12, 2015 3:16 am

Was unsure about splashing for the expansion immediately. I think I've changed my mind.

Settlements on certain planets/moons will be fortified. These can be attacked from the air or defended from the ground.


This might be the thing that finally makes it feel like a war.

I know most avoid the forums there like the plague but here's the scoop so far on what's coming: https://forums.frontier.co.uk/showthread.php?t=172362
This is my sandvich. There are many others like it, but this one is mine. My sandvich is my best friend. It is my life. I must master it as I must master my life. Without me, my sandvich is useless. Without my sandvich, I am useless. I must eat my sandvich true. I must shoot straighter than my enemy, who is trying to kill me. I must shoot him before he shoots me. I will. Before lunch I swear this creed: my sandvich and myself are defenders of my country, we are the masters of our enemy, we are the saviors of my life. So be it, until there is no enemy, but sandvich. Om nom.

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Re: [PC - SpaceSim] Elite: Dangerous

Postby hagz on Mon Oct 12, 2015 1:27 pm

I bought the lifetime pass, I just hope it proves to be worth it, still if it improves the game in any way for me it will be money well spent. the planetary landings I hope will be more of an integral part of the game (i.e community goals / bulletin board missions etc) unlike CQC which to me is an interesting interlude when I am bored with trading etc.
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Re: [PC - SpaceSim] Elite: Dangerous

Postby Cap'n Neuro on Mon Oct 12, 2015 2:45 pm

Bugger the Horizons stuff. I want more of the stuff that Braben wants in 'one day'. I just want to be able to gamble all my money away on stations in casinos and rack up hilarious gambling debts to space mobsters.

Starting bar brawls is also acceptable.
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Re: [PC - SpaceSim] Elite: Dangerous

Postby hagz on Mon Oct 12, 2015 8:54 pm

Cap'n Neuro wrote:Bugger the Horizons stuff. I want more of the stuff that Braben wants in 'one day'. I just want to be able to gamble all my money away on stations in casinos and rack up hilarious gambling debts to space mobsters.

Starting bar brawls is also acceptable.



your just a renegade mate lol
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Re: [PC - SpaceSim] Elite: Dangerous

Postby Cap'n Neuro on Tue Oct 13, 2015 2:32 am

Professional undesirable. That's me!
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Re: [PC - SpaceSim] Elite: Dangerous

Postby Shuriken on Tue Oct 13, 2015 4:45 am

Wishful thinking much Neuro?

Maybe I'm overly pessimistic but I can't see it being that fleshed out for half a decade at least. Not that I don't want it to happen but it took them 6 months to get Powerplay released which is tantamount to a few tables and some pretty pictures. From a programming perspective they already had the code required, artists don't wait for them to finish, same for writers. Either they're slow as hell or they're sloppy beyond belief, given the state of the beta I'd lean towards slow as hell. Maybe they're just being too careful though, hopefully once this first season hits we'll see just how regular their feature addition really is. Then I can cry about being right.

The one plus side to this is that when new content does finally hit we'll all be able to afford anything.
This is my sandvich. There are many others like it, but this one is mine. My sandvich is my best friend. It is my life. I must master it as I must master my life. Without me, my sandvich is useless. Without my sandvich, I am useless. I must eat my sandvich true. I must shoot straighter than my enemy, who is trying to kill me. I must shoot him before he shoots me. I will. Before lunch I swear this creed: my sandvich and myself are defenders of my country, we are the masters of our enemy, we are the saviors of my life. So be it, until there is no enemy, but sandvich. Om nom.

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Re: [PC - SpaceSim] Elite: Dangerous

Postby Cap'n Neuro on Tue Oct 13, 2015 2:45 pm

The beta wasn't slow at all. It released to intended timescales and expectation, and was essentially the original Elite in HD, as was always the intention.
Remember, much of the development time was spent on making the engine and getting the network to play ball

Powerplay was more than likely sat on for a while to get the reputation system clear in the minds of players, as was CQC. Roots of both were showing up in game files a long time before announcement.

If they're going for year-long 'seasons' then there's no reason to think some level of this system will not come sooner rather than later in the game's intended lifespan.

Now they have the infrastructure of the game laid down solid, building on that is more up to their timescale than their capability as a studio.
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Re: [PC - SpaceSim] Elite: Dangerous

Postby Shuriken on Tue Oct 13, 2015 10:41 pm

Look at the start of beta, then look at the end of beta. There might be differences from start to finish but in a very long time span. I know you have trouble with things like effectively perceiving reality though so I'll let you slide on that one.

You can make presumptions all you like, considering the evidence you're leaping to conclusions that aren't there, again. Nobody mentioned their capability, only their pacing. It's still slow and going by the dev blogs and press releases it's looking like the same deal for each year of updates. Something you'd know if you actually read anything about the game.
This is my sandvich. There are many others like it, but this one is mine. My sandvich is my best friend. It is my life. I must master it as I must master my life. Without me, my sandvich is useless. Without my sandvich, I am useless. I must eat my sandvich true. I must shoot straighter than my enemy, who is trying to kill me. I must shoot him before he shoots me. I will. Before lunch I swear this creed: my sandvich and myself are defenders of my country, we are the masters of our enemy, we are the saviors of my life. So be it, until there is no enemy, but sandvich. Om nom.

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Re: [PC - SpaceSim] Elite: Dangerous

Postby Cap'n Neuro on Wed Oct 14, 2015 12:46 am

During a proper development beta phase (as opposed to it being a glorified pre-release demo) where things were actually beta tested, added, and iterated upon on a weekly basis at longest, plenty of things were tried. A great many things changed with alarming frequency all the way through the premium beta (and even more frequently before that, from what I was told). For several months, practically every day when Monk and I wanted to play, we had to wait for updated builds to download and find ourselves navigating new features. When things were found to be ideal, of course, they were left along. Why would there need to be sweeping changes to things that - by and large - didn't require changing by that point? Remember, when you got the game it was (by the standard of the development) on the cusp of launch, and by that point many of the features were already solidified. Much of the standard beta and gamma were intended to be - and in point of fact were - working on scaling and backend aspects of the game that could only be tested for capability in a truly live environment.

The release cadence and state is exactly what was set forth in (and even before) the Kickstarter campaign, where there would be 'several content patches' for the core game and expansions. Look over the last year and it's plain to see that with things they've added both with and in between point releases, they very much have stuck to this, delivering in a reasonable and iterated timescale precisely what they said they would.

Just because there aren't still massive things added every week, it's not 'slow'. It's a deliberate, thought out and methodical release process with a careful consideration to not push things before they're ready with astounding transparency into the development and iteration process when they *are* being developed. Following entirely from what Braben and the Frontier staff have always said, that they'll be taking a 'when it's done' approach, with each year intended to be building upon the last.

Furthermore, many features that are complete and ready to go aren't immediately pushed, instead allowing multiple complementing features to be released simultaneously, in the process avoiding what I have termed the CCP Effect.

Of course, because I have no grip on reality I may have hallucinated the entire premium beta phase and the year and a half or so before that when I was following the development, something which I may still mistakenly believe I do when I'm in point of fact reading a blank page or something. We will never know.
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Re: [PC - SpaceSim] Elite: Dangerous

Postby Shuriken on Wed Oct 14, 2015 12:53 am

I see you're still completely incapable of seeing things objectively, that's a lovely little fantasy world you have there. How's the weather this time of year?

Of course if any of what you say is based on reality you could show us where this is stated, right?

You seem to want to dismiss criticism of the game at the expense of any actual rational thought. You're free to do that, of course, but passing it off as gospel makes you sound even more like an idiot.
This is my sandvich. There are many others like it, but this one is mine. My sandvich is my best friend. It is my life. I must master it as I must master my life. Without me, my sandvich is useless. Without my sandvich, I am useless. I must eat my sandvich true. I must shoot straighter than my enemy, who is trying to kill me. I must shoot him before he shoots me. I will. Before lunch I swear this creed: my sandvich and myself are defenders of my country, we are the masters of our enemy, we are the saviors of my life. So be it, until there is no enemy, but sandvich. Om nom.

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Re: [PC - SpaceSim] Elite: Dangerous

Postby Cap'n Neuro on Wed Oct 14, 2015 6:26 am

I'm probably the most critical person you'll ever find of the game itself.

However, what I absolutely can't fault are Frontier's willingness to release what they will at a pace that they feel is best for the game, their transparency as far as development is concerned, their ability to meet those goals simply because they are realistic and the remarkable logic behind their development process.

As for the information itself? You may find some use in Google, but checking the development forums on the Frontier boards and the initial Kickstarter page may assist you in this journey of discovery. Or at least, that's what I'm told. I wouldn't know because I've never read anything about the game.
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Re: [PC - SpaceSim] Elite: Dangerous

Postby EvolvedMonkey on Wed Oct 14, 2015 5:45 pm

Youtube live stream on the creation of worlds in Horizons coming up at 7PM BST. https://gaming.youtube.com/user/Frontie ... ents#tab=1
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Re: [PC - SpaceSim] Elite: Dangerous

Postby Unspecified on Wed Oct 14, 2015 7:36 pm

I'm sure I don't need to remind two long time & upstanding gents such as yourselves to keep the discussion/disagreement about the game itself and not get tooo personal towards each other in the process. I would hate to have to have to get the game just to learn it and work out which of you I agree with ;)
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Re: [PC - SpaceSim] Elite: Dangerous

Postby ListerofSMEG-2 on Sat Oct 24, 2015 1:48 pm

http://steamcommunity.com/sharedfiles/filedetails/?id=540861146

Made it to the Centre of the (ED) Universe.

Now commencing the trudge back to civilisation at 26Ly a jump :D
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Re: [PC - SpaceSim] Elite: Dangerous

Postby hagz on Mon Oct 26, 2015 7:07 am

well done lister, it is an achievement in anyones books. I had my DBX doing 33Ly jumps and I got back in several days.


this was my configuration

http://coriolis.io/outfit/diamondback_e ... =.Aw1-kA==
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Re: [PC - SpaceSim] Elite: Dangerous

Postby hagz on Sun Nov 01, 2015 9:39 pm

do any of you take part int he CG's in the game?

i ahve made quite a hit of money so far tbh

51 million in the last exploration
35 million in the first Kaushpoos Amongst the stars CG
and at the moment i am looking at about 25-30 million on the protect the miners CG.


i hope to be in a python by the end of this current CG without selling my A spec vulture and Ninja Space cow T9.

and after xmas i want to kit out a decent Asp and head out into the big black in the opposite direction to Sag for a while.

hopefully these cg's will help me fund that too
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Re: [PC - SpaceSim] Elite: Dangerous

Postby EvolvedMonkey on Sun Nov 01, 2015 10:29 pm

Yeah, I do regular. Ive not taken part in the Kaushpoo ones or any recent ones as not been on the PC to play for a bit. They are very good payouts.
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Re: [PC - SpaceSim] Elite: Dangerous

Postby hagz on Mon Nov 02, 2015 7:06 am

the best bit is the community spirit, I play in the Mobius PG and it is great to play with decent and well mannered people. Sort of restored my faith in playing the game out of Solo.
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Re: [PC - SpaceSim] Elite: Dangerous

Postby ListerofSMEG-2 on Mon Nov 02, 2015 12:54 pm

I'm too far away to take part in cg goals. I'm having fun 18000Ly from civilisation
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