update 4 dod:s

Forum discussion on Day of Defeat game

update 4 dod:s

Postby jp on Fri Dec 23, 2005 4:31 am

December 22, 2005, 6:59 pm ยท Chris Bokitch

Updates to Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Allied Garand is now more accurate

Allied 30cal machine gun is now more accurate

Made the garand sight ring larger when in iron sights.

Moved Axis k98 rifle iron sight model away from the player slightly.

View model no longer sways in iron sight mode

Decreased the recoil on the Allied Garand when in iron sights.

Fixed bug where Allied 30cal machine gun would remove stamina when firing an empty gun

Improved weapon pickup to search in radius around crosshair

Fixed prediction bug where players would get stuck together

Added an end of round statistics panel to highlight the most valuable contributors to the winning team.

Increased footstep volume

Updated firing sounds for both Allied and Axis machine guns.

Game now uploads a stats blob to steam on level change or shutdown. Contains info about scoring, weapon and class performance and server settings. We'll be creating a web page for the community to view these stats soon. (These are not statistics about individual players, just aggregate across the entire Day of Defeat Source community.)

Added life id to damage record in console

Fixed bug that would produce '0 damage in x hits' in damage record

Added cvar "hud_takesshots" - Setting this to 1 will take a screen shot at the end of the game with the scoreboard included.

Updated the death notice hud element

Fixed logging error where player index was used instead of userid for cap and block messages

Winning and losing teams can now chat during the bonus round * no longer show (dead) prefix during this period.

Fixed bug where last character of a players name would be cut off.

Added defense icon to death notice defense event instead of "Defended" text

Fixed bug where you could jump while in the process of going prone

Fixed animation bug when an assault player dropped his primary weapon and didn't have a pistol or grenades.

Force exact file consistency on smoke grenade materials and weapon scripts

Optimizations to lag compensation

Added voice command variations

Optimizations to debris physboxes

so restart steam lads and hopefuly the accuracy of guns will b a bit better and not so much pray and spray

edit just 2 let u guys know the server is outta date

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Postby Little_Devil on Fri Dec 23, 2005 7:04 am

edit just 2 let u guys know the server is outta date


Lets hope the amount of recoil has baan reduced, and the accuracy is more reallistic.

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Postby TC on Fri Dec 23, 2005 9:12 am

Server updated :D

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Postby Firebreath on Sat Dec 24, 2005 11:54 am

Thank you deary :D

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Postby Yik on Sat Dec 31, 2005 8:37 pm

Glad the recoil on Garand was reduced, was hard for me to first more than one shot because I have a rollerball

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