UK_sniper wrote:but the requirements to run a game are so massive now that its almost impossible to create games like that.
Its not impossible. But labyrinths in games are quite boring. Old games didnt realy have a choise as a cutscene wasnt an option for them at that time. So to increase the interest they just add more routes so you can choose which way to go and to allow you to replay the same where you suddenly find other stuff.
Games get released soo fast that often replaying isnt an option so games arent designed for that, they just focus on playing it once and a multiplayer mode that is enough to add fun for some more months. This is also why there is a new CoD each year. In the end its however bad game design and the easy way to get money.
Its bad buy lazyness does get rewarded as marketing is the only thing that counts.