de_pasdequartier_64

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de_pasdequartier_64

Postby LurkyUK on Wed Feb 09, 2011 3:27 pm

http://www.gamebanana.com/maps/153962

This is basically an update of de_pasdequartier. The layout is almost the same i've just optimised it to run with 64 players. i also got rid of a few bugs like being able to walk on the roof by the CT spawn. I've updated the graphics too to add more background detail and make it look better. The biggest gameplay difference that you'll probably notice is that the double doors are no longer fully open. its a nightmare for the frame rate to have that wen you have 64 people running around. having one of the doors shut on either side eliminates being able to see from one side of the map to the other. let me know what you guys think and hopefully this can replace the original version as i feel people will enjoy this more


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Re: de_pasdequartier_64

Postby cowboyfromhell on Wed Feb 09, 2011 4:28 pm

Sounds like it should stop some of the scout campers too! :)
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Re: de_pasdequartier_64

Postby G3!ST on Wed Feb 09, 2011 5:54 pm

noooooooooooooooooooooooooooooooooooooooooooooooooooooo
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Re: de_pasdequartier_64

Postby UK_sniper on Wed Feb 09, 2011 10:45 pm

Lurky - if i could make one suggestion, try splitting the ct spawn between where it is currently and in the bombsite. almost every round all the ct's bar 2/3 will run away from the near bombsite, all the t's bar 2/3 rush that site, causing every round to end pretty much the same, t's rush, then camp that spot. ct's lose.

a split spawn for ct and maybe shifting the t's slightly further away would be a good idea :)
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