References for making maps (links and tips!)

Please use this area if you are creating or discussing the development of your own maps. Please keep one thread per map under development and put [WIP] at the beginning. [RELEASE] If you are posting about a map you have released.

References for making maps (links and tips!)

Postby The_Pope on Tue May 24, 2005 8:38 pm

This is now a list of Tutorial sites, handy tips and a quick FAQ.

Tutorial Sites

http://www.interlopers.net Based around mapping for source & the original SDK, the people on the forums are brilliant too :D
http://www.iwannamap.com General Vivi's site, got some great tuts on there, especially for going through, not the best for quick referencing though.

Handy Tips

Don't carve where clipping can be used.

Take your time! Rushing can make a great idea a terrible map, making sure you get every detail right is what makes a good map! - Thank you gandy

Dont make brushes over lap, doing this can cause problems with leaks later on! - Thank you gandy

Never make concave brushes, or the brush will dissappear!

Building the basic map first then adding details can make sure you get the basic dimensions right and save a lot of trouble! - Thank you gandy

FAQ's

What is a leak?

A leak is a 'hole' in your map where objects inside the actual map can see the black 'void' that is on the outside of your map. Leaks are generally caused by entities being put outside of the map or inside blocks where one or more faces are touching the outside. Leaks are also caused by having holes between faces (no matter how small!) where the void cna be seen through.

How do I know if I have a leak?

If you have very strange lighting (with building cubemaps), missing props, very bad FPS in a simple level or being stuck in place on odd areas (i.e. in the middle of a flat floor) you probably have a leak or two. Also looking in your compile log if there isa big LEAKED sign then you have a leak.

How do I fix a leak?

After you've run your map, in hammer go to - Map - Load pointfile, if it cant find one (your_map_name.lin) then you don't have a leak, if it does a red line will appear on your map, following the line it should intersect the symptom (missing prop, or bad lighting etc) and also intersect a block or two, the block it intersects will be the problem block. You can also look in your console and where it says LEAKED ther ewill be some co-ordinates, following those will tell you where the problem is.

- Pope
Last edited by The_Pope on Thu Apr 13, 2006 12:41 pm, edited 13 times in total.
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Postby McDeath on Tue May 24, 2005 8:41 pm

Nice guide Pope, I dont know a shit about mapping myselft :shock:

Anywayz hope we get lots of new ppl starting mapping!


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Postby gandy on Thu Dec 08, 2005 9:56 pm

ok big bump of an old thread but stickied and pope update the links in there please :)
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Postby KillswitcH on Thu Dec 08, 2005 10:07 pm

oo gand bumping :shock: :o

on the other hand i wanna learn to map so this will help
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Postby The_Pope on Thu Dec 08, 2005 10:24 pm

thanks for the bump and sticky gand :wink:
as I previously said, if you need ANY help wiht hammer dont be afraind to ask, im always happy to help :D

but if you post here, can you please take screenies of your problems? ta lovelys
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Postby The_Pope on Thu Dec 08, 2005 10:31 pm

Oh another thing (sorry for double posting) here is the format you should use when posting your maps (finished or not)

Title

If its unfinished put [WiP] in front of it, then the name of the map.
If its finished, then just hte name of the map

Content Of Post

This is the format I would use when posting maps:

Title : name of map
Creator(s) : Name of creator(s)
Extra Credits : any other credits
Screenshots (URL's or IMG's):

Screenie 1
Screenie 2
Screenie 3

Download Link

Extra info : anything else special or different about the map goes here
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Postby EvolvedMonkey on Fri Dec 09, 2005 9:18 am

A site with some masterclass website tutorials is:

http://www.akilling.org/

This guy has some good stuff on his website. Stuff that dont normally get mentioned in tutorials.

And some more tutorial webbys are:

http://gamewag.com/hl2.html

http://www.hl2world.com/wiki/index.php/ ... gTutorials

http://www.halflife2.net/forums/archive ... 1-p-1.html

http://www.halfwit-2.com/

Enjoy. :D
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Postby The_Pope on Fri Dec 09, 2005 2:26 pm

nice links tahnks monkey :D

If anyone wants me to explain a tutorial in more detail btw, post here and ill reword it for yas :D
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Postby Albert Wesker on Fri Dec 09, 2005 3:03 pm

Is SDK free, and how much space does it take up
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Postby EvolvedMonkey on Fri Dec 09, 2005 3:09 pm

Its free if you have steam and HL2. It doesnt take up much room but its Memory heavy specially when ur doing something complex.
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Postby kuma on Fri Dec 09, 2005 3:09 pm

Yes its free.
Go to games on your steam select tools and it should be ready for download.

I think its around 400mb not to sure on that though
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Postby The_Pope on Fri Dec 09, 2005 4:45 pm

na kums, its more like 150mb

btw, edited top as part of i was wrong
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Postby The_Pope on Fri Dec 09, 2005 5:26 pm

added tuts for bombsites and hossies
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right

Postby hilly22 on Sat Dec 10, 2005 12:07 am

Cheers pope this has helped a treat i am actually enjoying attempting to make my first map.

I have run into 1 problem. In one tutorial it says press f9 so run the map. then select the box at the botto of the compile box (will run etc) and then click next.

If i have selected the tik box (as recommended) the compile screen comes down but does not load steam or anything.

It i dont click it CSS loads but when i try to createa game with my map it just does not work

Help?

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Postby kuma on Sat Dec 10, 2005 12:19 am

Screen shots are helpfull hilly.
Heres a quick guide to compiling map:

SAVE YOUR MAP 1ST

Press F9 which brings up the run menu,

In the top section BSP make sure normal is checked(This produces the map file).

The second section VIS is for lighting if u want to test your lighting make sure normal is selected otherwise choose none as this speeds things up.

The 3rd section RAD is for reflections/water effects. check normal as with the others or off is you want compiling faster when u have water.

REMEMBER TO HAVE ALL NORMAL SELECTED ON FINAL MAP COMPILE.

Tick dont run game after compiling (can freeze your computer if you do)

Click OK.
Shrink hammer down or close. (closing may make css run better as hammer uses alot of memory)

Open up css click on start game and choose your map. Start in the usual way.
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Postby kuma on Sat Dec 10, 2005 12:25 am

If you have any problems with your maps check the compile log for errors here is a web site that lists nearly all the errors and possable solutions.

http://www.interlopers.net/errors/errors.php

e.g. if you have a leak in your map on here will show you how to find it to fix the problem
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Postby hilly22 on Sat Dec 10, 2005 12:04 pm

Ill give it a shot

thanks for the help
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Postby The_Pope on Sat Dec 10, 2005 12:10 pm

im gonna add some other tuts at the top later, as a kinda mini guide (mostly so I dont forget myself ><)
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Postby DanielF50 on Sat Dec 10, 2005 12:50 pm

<3 Pope

*w00t*

Now I Can Make Bomb Sites! :D

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Postby The_Pope on Mon Dec 12, 2005 8:06 am

Interlopers have just released some new video tutorials :

http://www.interlopers.net/index.php?page=videos.htm

however, they require winrar and XviD to play

Don't know how good they are, but they're made by a brilliant mapper, so should be good
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