References for making maps (links and tips!)

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Postby shyam on Sun Feb 19, 2006 10:47 pm

ello pope :D


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Postby The_Pope on Wed Apr 12, 2006 7:35 pm

Hellos, me again!

Completely changed the first post & title, will be posting a new topic soon which will be a 'mini project' that you cna follow from start to finish, showing you preety much all teh techniques you will need in your future mapping carrers :D

Hope this doesnt disadvantage anyone
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Postby Mr Burns on Thu Apr 13, 2006 10:57 am

well ive finnaly decided to have a go at this map making lark :D . i'm in the middle of making my first map but have come into a bit of bother. if anyone has any ideas?

when i have put prop_statics in the hammer not all of them appear in the map.

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here the picture, table and wine bottle are there, but in the game they do not appeaar.:?

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it does it for other items too like chairs ect.


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Postby The_Pope on Thu Apr 13, 2006 12:24 pm

What's happened there is you have a leak, in hamer go map - load pointfile. what will happen then is a red line will appear in your map, follow it and it will show you where the leak is.

(I will update front with some FAQ bits describing what a leak is and what the symptoms are)
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Postby kuma on Thu Apr 13, 2006 1:10 pm

the problem is that the table and bottle must me prop_physics and not prop_static. This is for all objects that can move/break.
It is advisable to make them prop_physics_multiplayer as this reduces lag in CSS.

If you read your compile list it will tell you the errors and what prop to use. There are some props that move that needs prop_dynamic.
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Postby Mr Burns on Thu Apr 13, 2006 1:18 pm

ok thanks guys! ill get right on it :wink:

EDIT: thanks kuma that did the trick, i was about to ask how to keep stuff on the walls but there you are already one step ahead you legend! :lol:

Last edited by Mr Burns on Thu Apr 13, 2006 1:36 pm, edited 1 time in total.

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Postby kuma on Thu Apr 13, 2006 1:23 pm

I will also add that if you want that picture to stay on the wall untill its shot, you will have to tick the "start asleep" tag in the flag section of its properties.
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Postby Mr Burns on Sat Apr 15, 2006 10:32 am

ok guys a couple more questions.

1. Does adding sounds to youre map make it lag? i.e a song, how long should it be to reduce it from lagging?(like clubdome)

2. Does adding rain make it lag, my map is mostly indoors but there is just a small yard thats oustisde and i want it to be raining.

cheers dears. :D


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Postby The_Pope on Sat Apr 15, 2006 2:25 pm

1. Yes, but its not so bad as long as you use short sounds (I think 30 secs is the max, and they have to be .wavs)

2. Yes, but only slightly
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Postby Mr Burns on Sun May 07, 2006 8:58 am

another :D


how do i make it so when i apply the nodraw texture it only applies it to one face of the block, i can only seem to apply it to the whole 4 faces. is there a way to ungroup them or somthing? thanks :)


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Postby kuma on Sun May 07, 2006 10:29 am

open up the texture tool, select the nodraw texture, right click on the face you wish to apply it to
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Postby Mr Burns on Sun May 07, 2006 5:15 pm

thank you kuma :D


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Postby Mr Burns on Wed May 10, 2006 3:33 pm

ANOTHER!! :D


the general rule is when putting songs into your map is that it cant really be longer than 30-40 seconds beacause this will cause lag.

Now, is this because of the fact .wav files are so large, or just because over 30 secs would cause lag evan if the file size was the same as say.. an mp3.

the reason i ask, is that i can make wav files very small in terms of filesize.

example..

the 30 second loop in clubdome is 5.01 MB

ive made a .wav file song 4 mins 33 secs long andd is just 4.17 MB

so..if its just the file size that causes lag, i can put entire songs into maps.


:D


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Postby Ionis on Tue Aug 29, 2006 9:36 pm

Id like to share a little secret of mine :)

http://www.gmodcentral.com/mirror/akg/index.htm

Worship this website ^^


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Postby SkullsY on Wed Dec 27, 2006 3:17 pm

Seeing as this is a sticky im aloud to bump?

Do you know ANY 1.6 mapping websites, I cant find any :(.


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Postby alias on Mon Mar 10, 2008 3:41 pm

A little bit a bump but i got some good tutorials for people that want to map for tf2:
http://www.fpsbanana.com/tuts/5570 - mine about making a TC map
http://www.fpsbanana.com/tuts/4620 - Making a CP
http://www.fpsbanana.com/tuts/4566 - Spawnrooms
http://www.fpsbanana.com/tuts/5415 - Spawndoors
http://www.fpsbanana.com/tuts/4565 - Resupply lockers
http://www.fpsbanana.com/tuts/5263 - Observer cams (the overview of a CP when dead for example)
http://www.fpsbanana.com/tuts/4583 - Skybox list (better than the valve developer one as these work and the valve dev ones dont)

And of course, if you are an fpsb member rating a tut is allways welcome for the makers.
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Postby alias on Tue Sep 09, 2008 8:14 pm

I hope pope can add this to the first post as its a pretty vital thing for mappers to learn how to name their maps. Even though its only about how to name maps it can make things alot nicer and less confusion. It for example tells you that you have to call beta versions _b# and fixes for finals _v#.

http://forums.tf2maps.net/showthread.php?p=17556

note, its a only a guide on how you can best name it. you arent forced to do it that way but its welcome if you do (i dont care if you dont use a prefix as long as its realy uncategorizeable - <3 the word for scrabble). an example of maps that dont need a prefix are fun maps that are chanceless if they become remade because the style is unique already (like musicalrooms, blahhh, yeayuhhh and other fun map). Note that only fun maps are suitable for this exception. Any normal map should have a prefix.
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Re: References for making maps (links and tips!)

Postby Dragon on Thu Feb 12, 2009 11:55 pm

were are the links for the hosties at now there not at the top pot anymore are they?
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Re: References for making maps (links and tips!)

Postby Master Yoda on Thu Mar 26, 2009 8:47 pm

They could be dead.
The pope the TS hasn't been online for some while (least I havn't seen him) so they could be down.
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Well spoken shotz, very well spoken.
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Re: References for making maps (links and tips!)

Postby xTreme Soldier on Mon Aug 10, 2009 2:13 am

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