[TF2][MvM] Skullcove [Halloween Map]

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[TF2][MvM] Skullcove [Halloween Map]

Postby alias on Wed Aug 07, 2013 6:10 pm

Although many probably already know i am working on an MvM map for tf2. One in the halloween style.

To view more detail about progress: http://forums.tf2maps.net/showthread.php?t=21356

Download Beta #5

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And yes, it contains a wave 666 style wave :)
Last edited by alias on Sat Aug 24, 2013 2:05 pm, edited 1 time in total.
Now on the workshop!
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Currently working on: MvM Intercept (2nd place on phase 1 (layout stage) of the TF2Maps contest)
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alias
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Re: [TF2][MvM] Skullcove [Halloween Map]

Postby alias on Sat Aug 24, 2013 1:51 pm

Lots of screens of the current status (Preview of RC1).

Right spawn back area
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Right spawn front area
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Detail under the spawn
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Left side spawn
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Outside back near spawn
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Back area of map
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Left path looking forward
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Left path looking backward
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Left side center
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Right side center
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Left side front
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Right side front
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Left side early flank
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Right side pushback zone
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Entire map
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A view from the left side spawn into the area below spawn
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Now on the workshop!
Image Image

Currently working on: MvM Intercept (2nd place on phase 1 (layout stage) of the TF2Maps contest)
Add me to steamfriends (click here)
User avatar
alias
UKCS Life Sponsor
 
Player: Alias
STEAM_0:0:2502992
 
Posts: 4842
Joined: Wed Jan 31, 2007 7:43 pm
Location: Mc Hammer-ing on the Source Dev Kit



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Re: [TF2][MvM] Skullcove [Halloween Map]

Postby alias on Wed Aug 28, 2013 7:14 pm



Now on the workshop!
Image Image

Currently working on: MvM Intercept (2nd place on phase 1 (layout stage) of the TF2Maps contest)
Add me to steamfriends (click here)
User avatar
alias
UKCS Life Sponsor
 
Player: Alias
STEAM_0:0:2502992
 
Posts: 4842
Joined: Wed Jan 31, 2007 7:43 pm
Location: Mc Hammer-ing on the Source Dev Kit



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