TF2 Updates List

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TF2 Updates List

Postby DanielF50 on Sat Sep 29, 2007 9:07 am

I thought it might be useful to add a list of Updates, as they happen for TF2, If I forget to add on the next update etc, feel free to update my list :)

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Team Fortress 2 Beta Now Open
September 18, 2007, 12:20 am - Chris Bokitch

The wait is over: Team Fortress 2, the successor to the granddaddy of class-based multiplayer action games, is now playing on Steam. Those who pre-purchase The Orange Box via Steam can access the beta version of one of the most anticipated online action games.

Team Fortress 2 features the most advanced graphics of any Source-based game released to date. Players choose from a range of unique character classes such as medic, spy, sniper, or engineer and must work together to complete a variety of tactical objectives.

The PC edition of The Orange Box - which also features Half-Life 2: Episode Two, Portal, as well as the complete Half-Life 2 experience to date - is now available for pre-purchase via Steam through October 10th for 10% off the $49.95 regular price.

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Team Fortress 2 Update Released
September 20, 2007, 4:32 pm - Jason Ruymen

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2

* Linux Dedicated Server beta release
* Fixed not being able to issue rcon commands with empty strings like: rcon sv_password
* Fixed refresh rate video mode issue
* Fixed crash on opening the scoreboard after having changed between windowed and fullscreen
* Fixed a hitch problem related to mouse updates happening too frequently
* Fixed sentry muzzleflashes not drawing unless sentry was near the map origin
* Fixed a crash during loading while starting the game in fullscreen mode
* Disabled the loading of background maps
* Exploit fix related to "join_team"

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Team Fortress 2 Update Released
September 21, 2007, 4:18 pm - Jason Ruymen

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2

* Removed background map due to incompatibilities
* Optimized sound system
* Fixed a Direct3d device restore problem causing crash and/or black screen
* Fixed Windows Vista crash bug
* Fixed achievement manager crash
* Fixed occasional sniper zoom crash

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Team Fortress 2 Update Released
September 26, 2007, 4:13 pm - Jason Ruymen

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2

* Fixed a crash with ATI cards running on Vista
* Fixed a networking problem that could cause a crash certain types of home networking hardware with out of date firmware installed
* Fixed a networking problem that could cause some animation jittering
* Fixed bug causing incorrect .dem files to be written (all files after first .dem file would be corrupted)
* Fixed bug with placement of teleporters that could result in players being unable to move
* Removed mp_friendlyfire cvar for servers. Team Fortress 2 breaks in a number of ways if this is on
* Fixed some truncated strings in the destroy menu
* Spectators can now see all player classes in the scoreboard
* When a round finishes, if there's less than 5 minutes left on the timelimit, the server now goes ahead and switches level right away, instead of going into Sudden Death
* The affinity of the main thread is not set explicitly for dedicated servers. This will properly load balance multiple instances of the dedicated server running on a multi-processor machine. The affinity is still set to CPU 1 for clients and listen servers
* Fixed crash on startup
* Fixed crash caused by .dlls being loaded from the user's path, instead of from the install directory

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Team Fortress 2 Update Released
September 27, 2007, 3:20 pm - Jason Ruymen

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2

* Added Team Fortress 2 events and cameras to SourceTV
* Fixed memory fragmentation crash
* Fixed prediction error that caused jittery sticky bomb launcher behavior
* Fixed rare crash when creating muzzleflashes

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Team Fortress 2 Update Released
September 28, 2007, 5:30 pm - Jason Ruymen

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2

* Added option to change Field-of-view, between 75 & 90, from the Options->Multiplayer tab
* Added option to disable Player sprays
* Fixed flamethrower hit detection
* Increased flamethrower damage at point blank range
* Demoman grenades (not stickybombs) no longer explode on contact after the first bounce
* Fixed a startup crash
* Fixed a case where players could get stuck in tc_hydro
* Fixed player movement prediction errors
* Fixed third-person sniper aim animation not matching player's view exactly
* Fixed achievements and stats being awarded when watching other player's demos
* Fixed rare server crash due to data corruption in networking
* Fixed a case where some sounds had incorrect volumes

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Thanks
Daniel
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Postby TC on Wed Oct 03, 2007 6:46 am

Team Fortress 2 Update Released
October 2, 2007, 6:29 pm - Jason Ruymen

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Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2


Added "Very High" texture resolution option

Added "Minimal HUD" option to Options->Multiplayer

Fixed headshots not always registering for crouched players

Fixed player interpolation bug that caused jittery player animation in some cases

Fixed rare crash when players exited water

Fixed server crash related to Spy sappers

Fixed overlapping UI elements in Options->Video->Advanced

Fixed non-English language text overlapping in a few places

Fixed players being able to use spectator points in dustbowl that were not in play

Removed "listdeaths" command that could be abused by clients
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Postby TC on Thu Oct 04, 2007 6:56 am

Team Fortress 2 Update Released
October 2, 2007, 6:29 pm - Jason Ruymen

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Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2


Added "Very High" texture resolution option

Added "Minimal HUD" option to Options->Multiplayer

Fixed headshots not always registering for crouched players

Fixed player interpolation bug that caused jittery player animation in some cases

Fixed rare crash when players exited water

Fixed server crash related to Spy sappers

Fixed overlapping UI elements in Options->Video->Advanced

Fixed non-English language text overlapping in a few places

Fixed players being able to use spectator points in dustbowl that were not in play

Removed "listdeaths" command that could be abused by clients
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Postby TC on Sat Oct 06, 2007 8:18 am

Team Fortress 2 Update Released
October 5, 2007, 8:06 pm - Jason Ruymen

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Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2


Fixed certain crashes with paged pool memory

Added a warning for when paged pool memory is low

Fixed some prediction errors with player avoidance

Fixed columns and row bunching up in server browser

Fixed a rare bug where the wrong launcher.dll was being used to launch the game

Fixed teleporter/spawn doorway exploit
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Postby DanielF50 on Tue Oct 09, 2007 4:40 pm

Thanks TC, for those :)

Latest update:

Team Fortress 2 Update Released
October 8, 2007, 5:16 pm - Jason Ruymen

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Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2

* Fixed Heavy minigun exploit
* Team Goals panels stop appearing after you've played a map several times
* At map time limit, Sudden Death now only kicks in if teams are drawn
* Sudden Death only starts in CTF mode if both flags are at home
* Team Fortress 2 stats are only gathered when playing a real game
* Added the player class counts in the class selection dialog
* Various fixes to localized text
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Postby DanielF50 on Wed Oct 10, 2007 8:53 pm

10/10/07

Team Fortress 2, Portal and Halflife 2 Episode 2, RELEASED.

Updates will be posted here as they are released.

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Postby Wombat on Fri Oct 26, 2007 11:16 am

Team Fortress 2 Update Released
October 25, 2007, 6:31 pm - Jason Ruymen

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Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2


Improved compatibility for direct sound

Deathcam screenshots now move the player id panel to the lower right, and hide other hud elements until the freezecam fades

Improved autobalance calculation code when determining who to switch

Improved networking compatibility for some routers

Fixed a crash during level init related to model loading

Fixed issues on Dustbowl and Hydro that could occur when a server emptied in the middle of a round

Fixed a bug in the clientside player avoidance code, and smoothed it a little more

Further crash fixes related to paged pool memory usage

Fixed scoreboard team scores label getting cut off

Engineer buildings now explode when the Engineer dies during sudden death

Fixed a spy backstab exploit where you could stab a player who was not facing away from you

Fixed flailing at the low end of the cloak meter when the player gets uncloaked automatically

Fixed texture detail level setting "Very high" not being preserved

Improved various error messages, and added links to steampowered support pages

Fixed scoring problem where destroying a buildable added a phantom point, not attributed to any scoring bucket but still included in total score

Fixed honeypot server problems

Fixed a rare crash caused by a medigun losing its owner

Fixed an exploit that allowed disconnected medics to continue ubercharging their target until they timed out

TeamMenu now disables the spectate button if mp_allowspectators is zero

Added a missing "cannot_be_spectator" localization string

Re-added class count numbers above class buttons for non-zero classes, in addition to the class images

Removed prefixes (tc_, ctf_, etc.) from map names in various places where they're printed

Fixed some edge cases where grenades could go through player or buildings

Fixed rocket/grenade explosions being able to impart damage through thin ceilings

The Engineer's "build X" commands will now behave properly when bound directly to keys


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Postby DanielF50 on Fri Nov 02, 2007 9:41 am

Team Fortress 2 Update Released
October 31, 2007, 6:15 pm - Jason Ruymen

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2

* Fixed problems with 3d sound in surround mode for some Audigy X-Fi users
* Medigun no longer continues to heal enemy Spies who have lost their disguise
* Fixed a weapon switching exploit that allowed Snipers to fire slightly faster than intended
* Tweaked shadow filtering to make shadows look more smooth
* Fixed Server Plugin "StartQueryCVarValue" falsely returning CvarNotFound for cvars that did exist
* Fixed crash in HTML control in IE7 on page load, most often seen in the server Message of the Day
* Fixed small memory leak in HTML controller
* Made HTML output more compatible with new XHTML document styles
* Fixed physics crash involving bad ragdoll friction values
* Fixed detail sprite fading
* Added anti-bunny hopping code

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Team Fortress 2 Update Released
October 31, 2007, 7:48 pm - Jason Ruymen

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2



* Fixed crash when viewing some HTML MOTDs

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Team Fortress 2 Update Released
November 1, 2007, 1:28 pm - Jason Ruymen

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2

* Fixed a performance regression

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And a Portal update, If anyones interested;


Portal Update Released
October 30, 2007, 4:50 pm - Jason Ruymen

Updates to Portal have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Portal

* Optimized Portal demos to have fewer issues when going through actual Portals

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Postby Nelsaidi on Thu Nov 08, 2007 1:23 pm

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

* Improved paged pool memory tracking
* Fixed crash on importing spray logo that claimed to be a valid jpeg file, but wasn't
* Fixed Medic's uber-charge stats tracking
* Fixed a bug in scoring Engineer building destruction
* Engineers no longer earn points for using their own teleporters
* Freezepanel hud improvements now trigger on usage of the "jpeg" command
* Fixed Spies exploit enabling them to attack while disguising, without losing disguise
* Fixed Spies being able to attach sappers through thin walls
* Fixed several melee weapon switching exploits
* Fixed exploit that allowed players to teleport with the intelligence
* Fixed a client crash related to MP3 playing
* Improved client handling of stats when a connection couldn't be made to the stat servers. Fixes several cases of stat loss
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Postby Nelsaidi on Tue Nov 13, 2007 5:45 pm

<-- Global Source Engine Update (For All Source Games In Other Words) -->

Source Engine Update Released
November 12, 2007, 4:36 pm - Jason Ruymen

Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source Engine

* Fixed Half-Life 2: Deathmatch crowbar swing speed difference between Windows and Linux servers
* Fixed a potential hang bug in the server browser
* Fixed certain filenames not protected by sv_pure
* Fixed CSoundEnt spam on the server with high numbers of player slots on a server
* Fixed Half-Life 2: Deathmatch chat bug on Linux servers
* Minor optimization to the askconnect panel
* Fixed IP address column reporting IPs backwards
* Security fix for file transfers as reported by James Gray
* Fixed players able to make their name disappear in the scoreboard by setting it to "~~ ~" in the options panels


(last one sounds interesting xD, wonder how it worked, ie not in the list, or like a blank name, like not in the list probably and imo)
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Postby DanielF50 on Sun Nov 18, 2007 11:46 am

Team Fortress 2/Source Engine Update Released
November 15, 2007, 5:30 pm - Jason Ruymen

Updates to Team Fortress 2 and the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source Engine

* Fixed a bug in networking that would cause long stalls (up to 10 seconds) when a split packet would not be reassembled properly, which forced a full update to all clients
* General optimization to tracelines
* Fix for broken .dem file playback
* Added backward compatibility code to allow demos recorded with protocol 12 to continue to be playable under protocol version 13
* When showing "WARNING: Connection Problem", now indicate the number of seconds remaining before an auto-disconnect will occur
* Fixed a bug that would cause NULLNAME to be shown as the player's name in the scoreboard for a short time


Team Fortress 2

* Fixed exploit where spectators could spawn into the world without actually joining a team


Hydro map changes

* Fixed an exploit that would allow players to jump out of the map


Granary map changes

* Cover changes to the first capture points of both teams. Reduces some of the sight lines for defenders, and should make the area easier to capture
* Teams that are holding more points will receive a greater spawn time bonus (spawn timer reduced for the winning team). This should help attacking teams build momentum
* Minor visual tweaks to the BLU side between capture points 2 and 3
* Clipped off a super high (demo pipe jump) perch in the middle area
* Increased base round timer to 10 minutes
* Added windows overlooking the final cap from the capture point 2 building (via new room next to conveyor route)
* Minor changes to lighting in the middle area
* Moved the middle spawn points farther forward (saves 6-7 seconds off a Heavy's run from this spawn to enemy capture point 2)
* Reduced spawn advantage/penalty to a total of -/+ 6 seconds when on the final cap (from 10 seconds)
* Fixed material alignment and model interpenetration issues in home spawn rocket rooms

"Added backward compatibility code to allow demos recorded with protocol 12 to continue to be playable under protocol version 13" Yay. I can now play the demos I made in BETA :D

The Split thing sounds good to, maybe thats why I kept having major lag spikes the otherday (on all source games)

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Postby TC on Wed Nov 21, 2007 7:42 am

Team Fortress 2 Update Released
November 20, 2007, 6:59 pm - Jason Ruymen

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Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2


Changed some networking code to help alleviate the lagouts some clients are experiencing

Added sv_pure to the server, currently defaults to off. Type "sv_pure" in the console to get the full description

Added DoAskConnect command to serverplugin sample

Added server log entries for: Round_Start, Round_Setup_Begin, Round_Setup_End, Round_Overtime, Round_SuddenDeath, Round_Stalemate, Round_Win, Round_Length, Mini_Round_Selected, Mini_Round_Start, Mini_Round_Win, and Mini_Round_Length

Server log entries for Round_Win and level changes will now detail the team scores and player counts

Updated server log entries for flag captures to detail the number of captures and the tf_flag_caps_per_round value

Removed some legacy math convars for turning off SSE/MMX

Fixed terrain collision bug that allowed players to get under the terrain in some maps

Fixed jump/taunt exploit

Fixed Windows dedicated server running in -console mode moves its window to the front instead of the back upon startup

Fixed Windows dedicated server bug (in -console mode) where typing anything in the console window was slow and tedious

Fixed an error when updating name of 32nd player on server

Fixed extra ascii 0x01 character at the beginning of " connected" console spew

Fixed a bug that could cause a slight delay on engine startup
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Postby TC on Thu Nov 22, 2007 7:35 am

Team Fortress 2/Source Engine Update Released
November 21, 2007, 4:46 pm - Jason Ruymen

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Updates to Team Fortress 2 and the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source Engine


Took a more aggressive approach to solving the exploit that would allow players to get underneath terrain in Team Fortress 2

Fixed a regression with walking on terrain in Half-Life 2: Episode Two


SourceTV


Fixed building bone merge cache from dormant entities. Fixes weapons in SourceTV attached to wrong bones

Pass over spectator UI and scoreboard in SourceTV mode, disabled/changed some VGUI elements

ALT will switch to Auto-Director mode in SourceTV
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Team Fortress 2/Source Engine Update Released

Postby Flare on Fri Dec 21, 2007 12:29 pm

Team Fortress 2/Source Engine Update Released
December 20, 2007, 2:44 pm - Jason Ruymen

Updates to Team Fortress 2 and the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2

* Sudden Death mode is now a server option (a convar) and defaults to OFF
* Sapped buildings now take slightly less damage from the Spy who sapped them
* The Medic's Medigun now charges at an increased rate during Setup time, to remove the need for self-damage grinding
* Fixed an rcon/console command that could cause server crashes
* Prevented players from playing the "civilian" class
* Prevented players from hiding their name in the scoreboard
* Fixed exploit where the Medigun UberCharge wouldn't drain if you switched weapons
* Fixed decals not being correctly applied to the world in some cases
* Fixed critical bullet tracers not being visible to players other than the firer
* Fixed first person spectator view of the Spy watch not showing the correct cloak value
* Fixed the teleporter's player shaped particles not drawing
* Fixed the flamethrower stuttering when firing directly into a building
* Fixed a rare crash that can happen when a player being healed leaves the server suddenly
* Fixed rocket trail effects sometimes existing permanently in world
* Added effects to players when they earn an achievement, visible to other players nearby
* Tweaked achievement HUD fonts and color palette for more readability
* Improved stat gathering for map play times to increase accuracy
* Improved stat gathering around draws to better understand why they're occurring
* Fixed occasional misreporting of syringe gun & fireaxe damage distances to the stats system
* Fixed an occasional crash caused by an achievement not being found during a game announcement


Dustbowl

* Now waits until either team wins fully before changing to another map on server timelimit expiring
* Teams now score a point per captured control point, rather than per sub round
* Prevented Demomen being able to launch grenades into the stage three alleys while standing at the final cap point
* Fixed gaps in stage gates that allowed snipers to kill defenders during setup
* Fixed several model and brush perch exploits in stage three
* Added stair access to the upper area in stage three after the first cap
* Limited line-of-sight at the first control point in stage 3 to remove a griefable sniper spot


Source Engine

* Fixed some audio buffer support issues with Vista
* WorldVertexTransition under dxlevel 80 + 81 now correctly uses vertex alpha to blend the two textures
* Improved the console in the graphical UI version of the dedicated server


SourceTV

* Relay proxies can now record demos now with tv_autorecord 1
* Fixed an interpolation code bug during demo playback that was resulting in view jitter
* Added several TF specific game events to SourceTV auto director logic
* Increased the average shot length by 2 seconds


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Postby Sc(x)ttish Duck Hunter on Fri Dec 21, 2007 12:33 pm

* Sapped buildings now take slightly less damage from the Spy who sapped them
* Prevented players from playing the "civilian" class


D:
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Postby Trev on Fri Dec 21, 2007 2:38 pm

** Added effects to players when they earn an achievement, visible to other players nearby **

fantastic idea.

**Prevented Demomen being able to launch grenades into the stage three alleys while standing at the final cap point **

about time.
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Postby DanielF50 on Sat Dec 22, 2007 11:50 am

Team Fortress 2 Update Released
December 21, 2007, 4:35 pm - Jason Ruymen

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2

* Restricted sound engine updates to a max of 100fps
* Fixed the problem with mp_maxrounds not correctly counting the number of rounds for Dustbowl after the scoring change
* Fixed cloaked/disguised/disguising spy reporting his achievements to everyone else
* Added the ability for servers to have map-specific .cfg files in the cfg folder (missed in yesterday's release notes)

^__________^

A few problems fixed :D

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Postby Sc(x)ttish Duck Hunter on Tue Jan 01, 2008 1:31 pm

December 31, 2007, 3:11 pm - Jason Ruymen

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2

* Fixed "CUtlLinkedList overflow!" crash
* Added player position data to server logging of events (player_death, player_builtobject, teamplay_flag_event, object_destroyed, teamplay_point_captured, teamplay_capture_blocked)
* Improved mapcycle handling to ensure it always loads new mapcycles when the mapcyclefile convar is changed
* Fixed sniper quick-switch exploit allowing them to avoid zoom/unzoom times
* Fixed an exploit allowing players to spawn into the enemy territory at the start of a round
* Fixed syringegun projectiles sometimes pushing players high up into the air, allowing them to reach bad map locations
* Removed an obscure rendering setting that would allow players to make cloaked spies appear fully black
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Postby Sc(x)tish Sn!per Jnr. on Thu Jan 03, 2008 12:01 pm

December 31, 2007 - Team Fortress 2 Update Released

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2


Fixed "CUtlLinkedList overflow!" crash

Added player position data to server logging of events (player_death, player_builtobject, teamplay_flag_event, object_destroyed, teamplay_point_captured, teamplay_capture_blocked)

Improved mapcycle handling to ensure it always loads new mapcycles when the mapcyclefile convar is changed

Fixed sniper quick-switch exploit allowing them to avoid zoom/unzoom times

Fixed an exploit allowing players to spawn into the enemy territory at the start of a round

Fixed syringegun projectiles sometimes pushing players high up into the air, allowing them to reach bad map locations

Removed an obscure rendering setting that would allow players to make cloaked spies appear fully black
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Postby DanielF50 on Thu Jan 03, 2008 4:14 pm

"Fixed sniper quick-switch exploit allowing them to avoid zoom/unzoom times" <--- Thats not a exploit, fix that on CSS, and then call it a exploit!!!

Stupid Valve... >.<

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