TF2 Updates List

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Re: TF2 Updates List

Postby 0b0y! on Wed Mar 28, 2012 10:13 pm

lambnut wrote:- Added daily periodic reward hats for duel wins, map stamp purchases, and gifts given

Can like this :cheers:


What exactly does that mean. You get 1 hat/day if you gift/win a duel or buy a map stamp? :scratch:
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Re: TF2 Updates List

Postby Loser on Wed Mar 28, 2012 11:10 pm

0b0y! wrote:
lambnut wrote:- Added daily periodic reward hats for duel wins, map stamp purchases, and gifts given

Can like this :cheers:


What exactly does that mean. You get 1 hat/day if you gift/win a duel or buy a map stamp? :scratch:


It appears you have to buy the most stamps, win the most duels or gift the most in a day for the chance to have the hat assigned for a whole day!

Think I will pass

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Re: TF2 Updates List

Postby TheChrisD on Thu Mar 29, 2012 12:12 am

Seems like another thing that only people with way too much money on their hands will ever manage to acquire.
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Re: TF2 Updates List

Postby 0b0y! on Thu Mar 29, 2012 12:34 am

Sounds kinda lame yeah. I guess the map stamps is good too support community made maps, but the other two is kinda meh. Also, do you get the hat for just a day or permantly?

If not permantly, it's even more lame. :silent:
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Re: TF2 Updates List

Postby 13th Nightmare on Tue Apr 17, 2012 11:16 pm

Team Fortress 2
- Added the Texas Half-Pants and the Bolt Action Blitzer
- Updated the Teufort Tooth Kicker so it can also be equipped by the Engineer
- Updated the Scrap Pack so it can now be crafted, gift-wrapped, and traded
- Updated the Short Circuit
- Fixed projectiles not being cleared if they were blocked by buildings or other projectiles
- Fixed not incrementing the "How the Pests Was Gunned" achievement for destroyed stickies
- Fixed being able to place buildings in nobuild zones
- Fixed Red team Pyros being able to grief teammates by attacking them with the flamethrower and then switching to team Spectator during the attack
- Added the ability to remove Strange parts via the Restore button in the backpack
- Added the ability to reset scores on Strange items via the Restore button in the backpack
- Crates now display their series number in the backpack view
- Added new "tf_hud_no_crosshair_on_scope_zoom" to the Advanced Options menu
- Fixed using the "inspect" command to Spy-check teammates
- Fixed the Bazaar Bargain increasing its head count while shooting at ÜberCharged enemies
- Fixed defense buffs reducing crush and telefrag damage
- Fixed a bug that would cause Medics to reduce the health of heal targets if the target had earned more health than their normally allowed max overheal
- The Cozy Camper’s description now correctly reflects the actual speed reduction while scoped and is now applied correctly when using the Huntsman (speed for the other rifles remains unchanged)
- Add the object entindex to the object_deflected game event
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Re: TF2 Updates List

Postby Ger-h on Wed Apr 18, 2012 8:37 am

13th what does that mean Added new "tf_hud_no_crosshair_on_scope_zoom" to the Advanced Options menu
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Re: TF2 Updates List

Postby TheChrisD on Wed Apr 18, 2012 9:16 am

Ger-h wrote:what does that mean Added new "tf_hud_no_crosshair_on_scope_zoom" to the Advanced Options menu

There's a new setting for hiding the crosshair (either stock or custom) while zoomed in the scope of any sniper rifle, leaving just the laser pointer of the rifle itself.
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Re: TF2 Updates List

Postby 13th Nightmare on Fri Jun 29, 2012 8:15 am

The latest update for TF2:

Team Fortress 2
- Added sd_doomsday to the mapcycle files
- Fixed exploit that allowed Beggar's Bazooka to indefinitely hold rockets in the chamber without misfiring
- Fixed hatless hats not not-drawing correctly
- Fixed bugs with The Hitman's Heatmaker
- Headshot kills now properly decapitate
- Bodyshot damage penalty is properly applied
- Fixed sound issues while in focus
- Fixed missing DX8 particle effects
- Fixed seeing through Sniper fences in 2Fort when using Pyrovision
- Fixed the second style for the Robot Chicken hat
- Teddy Roosebelt can now get assist credits
- Updated sd_doomsday:
- Players can now fall into the launch pad after the rocket lifts off
- Optimized some prop_dynamics to reduce server hitching
- Engineers can no longer build teleporters behind the spawn
- Players will no longer get pushed through the terrain if the elevator falls on them
- Death pits now kill dead ringer Spies
- Lowered the frequency of announcer lines
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Re: TF2 Updates List

Postby heuji on Tue Sep 04, 2012 10:02 pm

big update just now
Team Fortress 2 Update Released
TF2 Blog

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Added new promo items
Added replay_name ConVar to set the name of the replay bot
Added a notification to Steam Trading when a user's backpack is full
Fixed tv_name ConVar not working
Fixed non-robot Snipers playing some of the robot Sniper lines
Fixed the looping tank sound not playing if it was spawned far from the player
Fixed Monoculus health bar not showing when Monoculus spawns
Fixed tank destruction effects playing at the map origin
Fixed bots not displaying in the server browser properly
Updated the localization files

Updated Koth_King
Added some geometry to hide floating staircases outside of playspace
Performance improvements from prop reduction, additional surfaces tagged as nodraw, and reduced overlay counts
Fixed some building faces where extra faces were being generated behind windows/etc due to spaces in geometry

Updated Mvm_Decoy

Updated Mvm_Coaltown
Blocked bots from being blasted into the tank tunnel
Blocked giants from getting stuck under the stairs in the final pit

Updated Mvm_Mannworks
Blocked bots from being blasted into the tank tunnel
Added nobuild to stairs on center building where Engineers could build out of reach of Sentry Busters

MvM changes
Fixed a client money display issue when purchasing or selling bottle charges after changing classes
Fixed an issue in the Server Browser where replay bots would add to the player count
Fixed a bug that would sometimes cause the bomb to get positioned incorrectly when dropped
Added safeguards to prevent bots from getting stuck in certain cases
Fixed sniper rifle reload upgrade not reducing the time delay from hip shot to scoping
Fixed Steel Gauntlet robots failing to destroy minisentries on slopes
Fixed the party leader’s mission completions showing in the game lobby instead of your own

Community-submitted schema changes:
Backpack sounds updated for Rogue's Col Roule, Cozy Camper, Scrap Pack, Professor's Pineapple, Scottish Handshake, Monoculus!, Manniversary Paper Hat, Party Hat, Googly Gazer, Liquor Locker, and Something Special For Someone Special

Weapon sound changes:
The Pain Train now uses Equalizer sounds
The Conscientious Objector now uses Kurkri sounds
The Amputator now uses Bonesaw sounds
The Solemn Vow now sounds like a wrench
The Market Gardener now uses Shovel sounds
The Horseless Headless Horsemann's Headtaker now uses the Horsemann's Horseless Headless Horsemann's Headtaker sounds

Weapon crafting changes:
The Teufort Tooth Kickers and Professor's Peculiarity are now craftable
The Cozy Camper, Sun-on-a-Stick, and Sharpened Volcano Fragment are now craftable with tokens

Weapon cosmetic changes:
Added new styles to the Big Country, Professor's Peculiarity, and Copper's Hard Top
The Third Degree now vaporizes enemies on kill like the Phlogistinator and the Manmelter
Loosened equip region restrictions for the Whiskered Gentleman, Sight For Sore Eyes, Googly Gazer, and Nine-Pipe Problem
The Birdcage, HOUWAR, and Scrap Pack can now get kill assists in Pyroland
Updated attribute text to be more clear on the Loch-N-Load, Force-A-Nature, Soda Popper, and Family Business
Weapon functionality is unchanged

glad they've fixed KOTH King as it ran pretty bad on my PC :cheers:
also been getting a lot of bugged vanity accessories, not in the right places etc. glad to see some attention there too
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Re: TF2 Updates List

Postby Silkie on Wed Sep 05, 2012 12:05 am

Two new crates added and #43 retired and good riddance to it as well.

47 Means the Strange FAN & Tomislav are here with the S Flamethrower back in circulation. Odd choice on that as I was expecting the Scattergun.

48 is a special bud the description on it is bizzare. Contains either a Robro or an Unusual but although the crates are about the keys aren't available yet.
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Re: TF2 Updates List

Postby coldandtired on Wed Sep 05, 2012 5:47 am

Looks like it includes weapons with the community effect :(
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Re: TF2 Updates List

Postby Silkie on Fri Sep 07, 2012 11:28 am

Well they seem to have changed their mind on the Robro (booooooooooooooo!) and apart from two new pets I can't say any of it interests me. Do like that Koala though.
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Re: TF2 Updates List

Postby Silkie on Sun Sep 09, 2012 11:04 pm

I must say I now stand corrected. The stuff actually looks better than a lot of the pictures show. The Track Terrorizer for scout goes really nice with some of the other kit for him. The War Pig's 2nd style appeals to me a lot more and of course the Heavy hat is pure Jesse Ventura in Predator. Not a bad crate at all for cosmetic stuff but the Soviet Gentleman will be renamed. :D
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Re: TF2 Updates List

Postby JayyJayy on Thu Oct 25, 2012 5:50 pm

Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
October 17, 2012 - TF2 Team

Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)

Fixed the "disconnect" command regression from the previous update
Fixed tools like vbsp working with new model format
Fixed a con_logfile ConVar exploit

Team Fortress 2

Fixed a common "FindModel" crash for replays
Fixed the Crafty Hair not using styles for the yellow and brown hair
Improved the "Restore" UI for customizing items in backpack
Fixed floating arrows on carried objects
Mann vs. Machine
Added a penalty system to deter players from repeatedly abandoning Mann Up games
Corrected the respawn time for the Mannslaughter mission
Updated MissionCycle behavior. Servers will always cycle to a mission listed in the MissionCycle file.
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Re: TF2 Updates List

Postby Berath on Fri Jan 24, 2014 11:19 am

Latest update 23/1/2014

http://www.teamfortress.com/?tab=updates

Add quickplay option to only connect to official Valve servers

What impact will this have :?
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Re: TF2 Updates List

Postby Ger-h on Fri Jan 24, 2014 11:51 am

wow :shock:
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Re: TF2 Updates List

Postby ApacheFlame on Fri Jan 24, 2014 12:41 pm

Berath wrote:
What impact will this have :?

I saw that. It really depends if it is on by default or not. Either way there is little we can do about it. It will only really affect #4/7. Time will tell :)
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Re: TF2 Updates List

Postby Berath on Fri Jan 24, 2014 12:57 pm

It's on by default apparently
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Re: TF2 Updates List

Postby Slavechild on Fri Jan 24, 2014 2:03 pm

I suppose we'll get more people who are searching for servers (so no fresh F2P peeps!) but yeah I don't want things to slow down :(
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