TF2 Updates List

Forum for discussion on the UKCS:TF2 Servers

Re: TF2 Updates List

Postby EWJ on Wed Mar 16, 2011 3:19 pm

Hi folks, Can we keep this thread for announcing updates thx. :)
God is a defect of the human genome.
Image
Earthwormjim hes such a groovy guy,
Earthwormjim he rockets thru the sky,
User avatar
EWJ
Old Timer
Moderator
UKCS iSeries Attendee
 
Player: Mr EWJ ®
STEAM_0:1:3498984
 
Posts: 8023
Joined: Sat Mar 18, 2006 3:10 pm
Location: Ireland, The People's Republic of.



Image

Re: TF2 Updates List

Postby MittinsKittens on Tue Mar 22, 2011 10:41 am

Nothing worth-while. Nether the less :)

Team Fortress 2
Updated honor-bound weapons so they can be holstered within a second of touching a supply cabinet
Updated the Blighted Beak with creator submitted fixes
*Fixed a clipping problem
*Made it paintable
Updated the Hero's Hachimaki to be tradeable
Image
User avatar
MittinsKittens
UKCS Sponsor
Official Pie Watcher
UKCS iSeries Attendee
 
Player: MittinsKittens ♥
STEAM_0:0:16655903
 
Posts: 3547
Joined: Thu May 22, 2008 12:49 pm
Location: Bristol, England



Image

Re: TF2 Updates List

Postby ScrewMeh* on Thu Apr 07, 2011 10:52 pm

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
Ended the Japan charity drive
Added 9 new hats and 1 new bear
Kaworu wrote:One screweh is bad enough, 10 would be.. well.. the world wouldnt recover.


Image

Bring back Wolf!!!!!!!!!!!!!
User avatar
ScrewMeh*
UKCS Life Sponsor
UKCS iSeries Attendee
 
Player: ScrewMeh* roll on i58
STEAM_0:1:7319521
 
Posts: 2681
Joined: Sat Feb 25, 2006 8:55 pm
Location: WALES



Image

Re: TF2 Updates List

Postby ScrewMeh* on Fri Apr 15, 2011 1:47 am

Team Fortress 2
Added new map Koth_Badlands
Updated CP_Well
Spawn room by second cap for each time is now a one-way door
Updated Training
Added 3 new training courses for the Demoman, Engineer, and Spy
Added the Ready for Duty achievement for completing all of the training courses
Added a new system to associate dedicated servers with Steam accounts
Use the ConCommand "cl_gameserver_create_identity" in the Team Fortress 2 client console to create a server account using the currently logged in Steam account. This will generate values for "tf_server_identity_account_id" and "tf_server_identity_token"
Put the values for "tf_server_identity_account_id" and "tf_server_identity_token" into your server.cfg
Use the ConCommand "cl_gameserver_list" in the Team Fortress 2 client console to list all of the game server accounts owned by the currently logged in Steam account
Added a new system for coaching players
Added a new vote system
Server convars to control the vote system
sv_allow_votes : Allow voting?
sv_vote_failure_timer : A vote that fails cannot be voted on again during this period.
sv_vote_allow_specators : Allow spectators to vote?
sv_vote_issue_changelevel_allowed : Allow votes to change levels?
sv_vote_issue_kick_allowed : Allow votes to kick players from the server?
sv_vote_issue_nextlevel_allowed : Allow votes to set the next level?
sv_vote_issue_nextlevel_allowextend : Allow votes to extend the current map?
sv_vote_issue_restart_game_allowed : Allow votes to restart the game?
sv_vote_issue_scramble_teams_allowed : Allow votes to scramble the teams?
sv_vote_issue_nextlevel_choicesmode : Present players with a list of maps with the lowest playtimes to choose from?
sv_vote_kick_ban_duration : How long should a kick vote ban someone from the server? (in minutes)
dynamic model loading to improve performance
Combat Text changes
Added a new convar "hud_combattext_healing" to display the amount of healing done per second
Added bonus points to the items displayed using Combat Text
Starting position of values is now affected by range to target, making it easier to see numbers when next to targets
Updated voice to use the Steam voice codec to improve quality
Servers can toggle between the old codec and the new codec with the convar "sv_use_steam_voice", which defaults to 1.
Fixed not being able to see the correct colors for painted hats when running with DX8
Fixed not being able to see the | character in custom names and descriptions
Fixed a couple cases where custom sprays would not import correctly
Duel changes
The duel dialog has been extended to include class-specific duels in addition to the default duels
Duel badges now only show the number of wins a player has
Added Payload maps to Offline Practice
Fixed taunt kills made with a Katana not counting towards honorbound kills
Fixed a bug where killing a Katana wielder with a Katana was incorrectly causing an increased crit chance
Fixed infinite noisemakers exploit where noisemakers could continue to be used after their charges had run out
Improved the Medic overheal effect so it's more noticeable
Fixed func_build entities to respect the team value and prevent the associated team from building in the area
Items changes:
Added new "Sort by Rarity" option for sorting backpack items
Improved the backpack sorting algorithms
Added "styles" for the Ghastlier Gibus, Scotsman's Stove Pipe, Treasure Hat, Hat of Undeniable Wealth And Respect, and the Googly Gazer
Added paint preview to the preview section when shopping for hats
Updated the Googly Gazer to be paintable
Added new paint styles to the Pyromancer's Mask
Items in the action slot won't be swapped until returning to a supply cabinet
Replaced the no-crit attribute with -25% damage on the following:
The Eyelander, The Gunslinger, The Southern Hospitality, The Powerjack (also added +20% melee vulnerability)
The Horseless Headless Horseman's Headtaker, The Ullapool Caber, The Claidheamohmor
Vitasaw
Added the ability to see enemy health
Dalokohs Bar
Removed item cool down meter and ammo count when using the Dalokohs Bar
Fists of Steel
Increase deploy times 20%
Ranged damage reduced 40% (down from 60%)
Loch-n-Load
Damage increased by 10%
Equalizer
Tuned high-end damage range so it's no longer possible to one-shot certain classes
Suppress the medic call effect while active
Battalion’s Backup
Reduced rage generation rate by 50%
Concheror
Damage-to-health conversion increased to 35% (from 20%)
Mad Milk
Heal 60% of damage done (down from 75%)
Sun-on-a-Stick
Base damage lowered slightly but guarantees crits against burning players instead of mini-crits
Fan O’ War
Marking someone for death now lasts 15 seconds (from 10 seconds)
Flaregun
Flares always crit burning targets, regardless of range
Backburner
Removed the restriction on airblast
Ammo cost increased 150% (4 blasts at full ammo)
Damage bonus reduced to 10% (from 15%)
Sydney Sleeper:
Charge rate increased 25%
Bot changes:
Added Spy TFBots. Spy bots have basic cloaking, diguising, sapping, and backstabbing behaviors now, and are ready to join the fight
TFBots understand the basics of the Payload scenario now, and will push the cart on offense, and try to stop the cart on defense
Added navigation meshes for pl_goldrush, pl_badwater, pl_upward, pl_thundermountain, and pl_hoodoo_final
Improved TFBot reactions to cloaked and/or disguised enemy Spies
Improved Demoman bot behaviors for planting sticky bomb traps
Demoman bots will now try to move to a safe spot and lob stickybombs onto enemy sentry nests to destroy them
Soldier bots switch to their shotgun after emptying their rocket launcher at close/medium range
TFBots will no longer hide from sapped or carried sentryguns
Engineer bots are better at moving their sentry gun nest as the scenario changes
Improved Sniper bot algorithm for finding good sniping spots for both Capture Point and Payload scenarios
Sniper bots will take opportunistic shots at targets while they move to their desired sniping spot
Fixed bug where Sniper bots would sometimes stand around in their spawn room doing nothing.
Improved TFBot ability to find a safe vantage spot to attack enemy sentry guns
TFBots will no longer try to use a teleporter entrance they can't actually reach
Added tf_bot_melee_only cvar. If set to 1, all TFBots will be restricted to only using their melee weapon

Read more about the update here: http://www.teamfortress.com/hatless


Seems the bad always follows the good, some good updates there, some very very very bad ones.
Kaworu wrote:One screweh is bad enough, 10 would be.. well.. the world wouldnt recover.


Image

Bring back Wolf!!!!!!!!!!!!!
User avatar
ScrewMeh*
UKCS Life Sponsor
UKCS iSeries Attendee
 
Player: ScrewMeh* roll on i58
STEAM_0:1:7319521
 
Posts: 2681
Joined: Sat Feb 25, 2006 8:55 pm
Location: WALES



Image

Re: TF2 Updates List

Postby windowmaker on Mon Apr 18, 2011 11:23 pm

Team Fortress 2

* Fixed a server crash that could occur if TFBots were used across map changes
* Fixed a client crash caused by weapons with attached models
* Fixed a material system crash
* Fixed a client crash with dynamic model loading
* Fixed a few backpack images not drawing correctly
* Fixed listen servers sometimes not authenticating with Steam (not being able to use Offline Practice)
* Fixed the "itemtest" command
* Fixed players not being able to access their backpack loadout
* Updated the localization files


User avatar
windowmaker
UKCS Life Sponsor
 
Player: WindowMaker
STEAM_0:1:6784095
 
Posts: 1997
Joined: Sat Nov 15, 2008 10:14 pm
Location: Hartlepool



Image

Re: TF2 Updates List

Postby 13th Nightmare on Fri May 06, 2011 7:03 am

Team Fortress 2
- Added the Replay feature: http://www.teamfortress.com/replayupdate
- Known issue with blurry Mac replay rendering will be fixed in the next update
- Launched the First Annual Saxxy Awards: http://www.teamfortress.com/saxxyawards
- Added 8 new Replay achievements
- Added 10 new hats
- Added The Director's Vision, an item that provides you with a new taunt
- Fixed a problem with certain equippable items rendering incorrectly on the loadout screen
- Fixed a problem causing the Mann Co. store previews to render incorrectly
- Crafted items will now remember/display who crafted them
- Added a reward for the early crafters of new items
- Added a new style to the Aperture Labs Hard Hat
- Added a new style to the Blighted Beak
- Fixed bugs with the refurbish items interface so that some properties will no longer be un-removable under certain circumstances
- Fixed the briefcase not being drawn on players when it's being carried in CTF maps
- Fixed the Gloves of Running Urgently not using the correct skin in the character loadout screen
- Fixed the Kritzkrieg not drawing the correct model in the character loadout screen
- Fixed the Horseless Headless Horsemann displaying the burning material in DirectX8
- Fixed the Aperture Labs Hard Hat displaying the burning material in DirectX8
- Fixed removing the burning/jarated conditions on players who are being critboosted by a Medic using the Kritzkrieg
- Added Mad Milk to the conditions that are cleared when players are made invulnerable by a Medic with an ÜberCharge
- For web developers: added tool and capability information to the IEconItems_440/GetSchema Web API
Heaven Doesn't Want Me. And Hell Is Afraid I'll Take Over
User avatar
13th Nightmare
Senior Admin
Moderator
UKCS iSeries Attendee
 
Player: 13th @ i55
STEAM_0:1:23426932
 
Posts: 2323
Joined: Sun Nov 22, 2009 9:01 pm
Location: East Kilbride, Scotland



Image

Re: TF2 Updates List

Postby Shuriken on Tue May 10, 2011 12:18 am

Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
Fixed a client crash in the material system

Team Fortress 2
Replay publishing system will try to do a rename for local HTTP mode but will manually copy and delete the file if the rename fails, which can happen if the source and destination are on different volumes.
Fixed threading issues on Linux, which was causing major lag spikes.
Fixed replay data cleanup system, which cleans up stale data at the end of each round. This asynchronous operation can be explicitly invoked by executing a replay_docleanup command on the server.
Removed unused convar, replay_cleanup_time.
Saxxy fanfare music wasn't playing on music channel. Music will only play once per launch now and will not play on a changelevel
This is my sandvich. There are many others like it, but this one is mine. My sandvich is my best friend. It is my life. I must master it as I must master my life. Without me, my sandvich is useless. Without my sandvich, I am useless. I must eat my sandvich true. I must shoot straighter than my enemy, who is trying to kill me. I must shoot him before he shoots me. I will. Before lunch I swear this creed: my sandvich and myself are defenders of my country, we are the masters of our enemy, we are the saviors of my life. So be it, until there is no enemy, but sandvich. Om nom.

Image
Image
User avatar
Shuriken
Old Timer
 
Player: `_´ HaemoGobliN `_´
STEAM_0:1:5456922
 
Posts: 3687
Joined: Wed Jul 15, 2009 2:43 am
Location: I'm on a boat



Image

Re: TF2 Updates List

Postby POWVorti on Thu May 19, 2011 6:40 pm

Update released... Source: http://store.steampowered.com/news/5499/
If you were previously crashing on startup, please have Steam verify the integrity of your game cache

* Update your game to the most current version
* Right-click on the game and select "Properties"
* Click on the "Local Files" tab
* Click on the "Verify Integrity of Game Cache" button

If you were previously crashing when connecting to a server, please run once with "-autoconfig" to reset your graphics state

* Update your game to the most current version
* Right-click on the game and select "Properties"
* Click on the "General" tab
* Click on the "Set Launch Options..." button
* Add "-autoconfig" to the launch options and click OK
* Restart your game
* After doing this, you should remove -autoconfig from your launch options



Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

* Fixed several client crashes on game startup, shutdown, and replay interaction
* Updated the materials used on models to ignore the $ignorez flag, to make it harder to create wallhacks on sv_pure 0 servers



Team Fortress 2

* Added an Advanced Options button to the main menu to allow tweaking of many gameplay options
* Fixed server crashes related to replays and new items
* Added "per_class_loadout_slots" and "attribute_controlled_attached_particles" sections to the GetSchema WebAPI call
It's Benny here - We've got a pussy cat here - I'm going 4 da fridge!
http://www.youtube.com/watch?v=DScUSp8Wm5U

Image
User avatar
POWVorti
UKCS Sponsor
 
Player: POWVorti
STEAM_0:1:25993
 
Posts: 87
Joined: Tue Jan 19, 2010 4:47 pm



Image

Re: TF2 Updates List

Postby Gravemind on Thu Jun 09, 2011 12:15 am

Team Fortress 2 Update Released: http://store.steampowered.com/news/5634/

Team Fortress 2
Added the Saxxy
Updated the kill icons
Updated the vote system
Added a convar to prevent voting on the next level if one has already been set (sv_vote_issue_nextlevel_prevent_change)
Fixed scrambleteams resetting how many rounds have been played
Updated mp_scrambleteams to support a parameter of 2, which prevents resetting the number of rounds that have been played
Fixed the server automatically creating votes while in training or using itemtest
Image Image
User avatar
Gravemind
Regular Member
 
Player: jerky
STEAM_0:0:10208257
 
Posts: 134
Joined: Tue Dec 01, 2009 4:23 pm
Location: Luxembourg

Re: TF2 Updates List

Postby Binerexis on Sat Jun 11, 2011 12:38 am

Team Fortress 2

Fixed a problem related to spawning multiple entities unnecessarily between mini-rounds
Fixed a bug that caused players to see the wrong backpacks on some classes
Fixed a problem with honorbound weapons not allowing themselves to be holstered after killing a Spy using the Dead Ringer
Fixed the Ubersaw and the Vita-Saw not displaying the Medic's ÜberCharge progress

Undocumented changes

Added the Lo-Fi Longwave.
"Everyone just shut up and enjoy your arena."
"...But we don't enjoy aren-"
"SHUT UP AND ENJOY YOUR ARENA!"
Image
Part three of my quest to lose my sanity

"Bin would get my Unusual hatz since he's the coolest, bravest, smartest and toughest admin." - Bruce Willis
User avatar
Binerexis
Old Timer
UKCS iSeries Attendee
 
Player: Extrodisian
STEAM_0:0:19678834
 
Posts: 5282
Joined: Thu Sep 10, 2009 6:58 pm
Location: The North



Image

Re: TF2 Updates List

Postby MittinsKittens on Sat Jun 11, 2011 5:25 pm

Binerexis wrote:Team Fortress 2
Added the Lo-Fi Longwave.


Its got Kritzkast (the awesome podcast that I happen to listen too :P) on the hat, and since Kritzkast are annoucing something "Big", I think the two things are linked :P
Image
User avatar
MittinsKittens
UKCS Sponsor
Official Pie Watcher
UKCS iSeries Attendee
 
Player: MittinsKittens ♥
STEAM_0:0:16655903
 
Posts: 3547
Joined: Thu May 22, 2008 12:49 pm
Location: Bristol, England



Image

Re: TF2 Updates List

Postby windowmaker on Wed Jun 15, 2011 11:36 pm

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2

Fixed some server replay publishing bugs
Added a new ConVar “replay_fileserver_offload_aborttime”
Any replay publishing thread that takes longer than replay_fileserver_offload_aborttime seconds will be killed


User avatar
windowmaker
UKCS Life Sponsor
 
Player: WindowMaker
STEAM_0:1:6784095
 
Posts: 1997
Joined: Sat Nov 15, 2008 10:14 pm
Location: Hartlepool



Image

Re: TF2 Updates List

Postby Dr Phibes on Fri Jul 01, 2011 5:40 pm

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
Fixed a case where servers would accumulate ghost players
Fixed bug with SourceTV and Replay causing player count to be off by one.

Team Fortress 2
Added lots of new Summer items, including the Refreshing Summer Cooler Key
Added a new achievement: Escape the Heat
Fixed a case where the client-side voting dialog would have an incorrect list of items
Fixed a bug where some items would not update their team colors correctly
Fixed a client backpack crash
Updated the Lo-Fi Longwave to be paintable
Updated the localization files


User avatar
Dr Phibes
UKCS Life Sponsor
 
Player: Sir Godfrey the Unwise
STEAM_0:0:4045424
 
Posts: 216
Joined: Sun Jan 06, 2008 11:48 am
Location: Ashford, Kent.



Image

Re: TF2 Updates List

Postby MickyT on Sat Jul 30, 2011 12:09 am

Here are the remaining updates since July 1st:

July 5, 2011
Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Product Update - Valve
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
Fixed a Linux dedicated server crash in vphysics.so

July 7,2011
Team Fortress 2 Update Released
Product Update - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
Added FCVAR_NOT_CONNECTED back to the ConVar fps_max to prevent client cheats
Fixed a bug with playback of SourceTV demos

Team Fortress 2
Fixed a bug where Medics using the Quick-Fix could easily identify disguised Spies
Fixed a bug where healing a Scout while they change class in the spawn room would allow the Medic to keep the Scout speed
Fixed a bug with honorbound weapons allowing themselves to be holstered before getting a kill
Improved matchmaking logic
Fixed a case where players were being matched to full servers
Updated the localization files
Updated Pl_Barnblitz
Reduced Blue respawn time at cap 1
Fixed cart not allowing overtime when it has to stop at the turn table
Fixed players getting stuck in spawn doors when blue captures a point
Fixed spawn doors staying open when points are captured
Various clipping and exploit fixes

19 July, 2011
Team Fortress 2 Update Released
Product Update - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
Added a music clip from Meet the Medic to the menu startup music list.
Fixed a case where stickybombs could sometimes damage enemies on the other side of a wall.
Updated duels to apply a short duel ban to the loser if they team switched or disconnected during the duel.
Updated The Private Eye so it can be equipped by the Medic and Demoman.
Updated Crafting:
Added a new "Custom Blueprint" option to the Special blueprints
Made these items craftable: Copper's Hard Top, Security Shades, Tam O'Shanter, Stately Steel Toe, Nessie's Nine Iron, Rogue's Col Roule, Prairie Heel Biters, and The Big Steel Jaw of Summer Fun
Removed the redundant Smelt Primary/Secondary/Melee/Misc item blueprints.
Updated Matchmaking:
Added a progress bar and server count during the matchmaking search
Added more filtering on the master server to avoid pinging non-matching servers
Community Requests:
Mod makers:
Added inputs to the player:
"SetCustomModelRotation": Parameter is a string that specifies the angle rotation (Pitch, Yaw, Roll)
"ClearCustomModelRotation". No parameter. Will return the model rotation to following the player view yaw.
Restarted the player's animation cycle whenever the custom model changes.
Movie makers:
Added "tf_clientsideeye_lookats" convar. Set it to zero to disable TF players automatic clientside pupil focusing on nearby players.

22 July 2011
Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Product Update - Valve
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
Updated the localization files

Team Fortress 2
Fixed a Linux dedicated server crash caused by the Replay director
Crash would happen whether the server was capturing Replays or not
Fixed the Map Stamps Collection bundle missing in the store
Fixed dedicated server ENTITY_CHANGE_NONE console spam
Improved the impact sounds for the Cow Mangler 5000’s projectiles
Optimized many particle effects related to the Cow Mangler 5000 and the Righteous Bison
Reduced the ConVar fov_desired to have a lower bound like the Replay editor
Updated the Cow Mangler 5000 to display the drawbacks in its attribute list
Updated the gamehaptics file
Added recoil/draw/crit/reload forces for the Cow Mangler 5000 and the Righteous Bison
Added charge shot force for the Cow Mangler 5000
Refined the Demoman's Stickybomb Launcher/Pipe Bomb Launcher reload forces
- Updated the localization files

July 27, 2011
Team Fortress 2 Update Released
Product Update - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
Corrected the damage ramp for the Cow Mangler 5000 and the Soda Popper
Fixed a rare crash bug with the Demoman TFBot laying stickybomb traps
Fixed a bug that would cause team-painted wearable gibs to show an incorrect color
Fix memory leak when updating the item schema
Fix an occasional crash on game exit
Replay updates
Client
Added basic/rough render queue for internal use to increase replay output for relaunch trailer
Block files are now deleted on replay reconstruction (i.e. viewing), to conserve disk space
Unneeded block files are now cleaned up automatically on startup
Server
Fixed fileserver cleanup
Any time replay_fileserver_offload_hostname is modified, the corresponding IP is resolved and cached, if possible. This fixes a crash, as well as failed publishing due to "unresolved hostname" errors.
Added a fileserver IP lookup test to replay publish test
Setting replay_enable to 0 now halts recording and does cleanup automatically, the way replay_stoprecord does. This fixes a crash that would occur when replay_enable was set to 0 and a changelevel was executed.
Replay temp directories automatically cleared on startup on both client and server
Memory management improvements
- Added ConVar demo_fov_override, which overrides the FOV during demo playback if the value is non-zero

Team Fortress 2 Update Released
Product Update - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
Fixed a Mac client crash triggered after selecting a team
Fixed a couple of replay issues
Updated the localization files

July 28 2011
Team Fortress 2 Update Released
Product Update - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
Fixed a damage calculation in the Mantreads on Linux server, which could cause a physics crash

Team Fortress 2 Update Released
Product Update - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
Added From Dust promotional content.
Fixed a problem with the application of team-colored paints.
Fixed Mac-only replay editor crash.
“Meet the Medic” startup music added.
Definitely did not add cheats for upcoming Free-2-Play Invitational Cup.


Yes, the second of July 28th's updates contains the music track 'Medic' from 'Meet the Medic' - It can be found in the file 'Team Fortress 2 Content.gcf' file, as 'gamestartup12.mp3'
Worker bees can leave,
Even drones can fly away,
The queen is their slave.
User avatar
MickyT
Recruit Member
 
Player: Duchess
STEAM_0:0:2515393
 
Posts: 23
Joined: Thu Oct 28, 2010 1:11 pm
Location: Manchester, UK

Re: TF2 Updates List

Postby Dr Phibes on Tue Aug 02, 2011 7:08 pm

Team Fortress 2 Update Released
Product Update - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
Fix a crash bug during changelevel when the Steam client is unable to init
Reduced the frequency of diagnostic messages for out-of-range positions and velocities

Team Fortress 2
Added the Red Orchestra 2 promo items
Fix a crash bug related to the Righteous Bison
Fix a bug where the increased_maxplayers server tag was being set when the 25th internal player slot was added for replay
Fixed a bug that caused team color paints to appear to be coming out of the wrong cans for the store icons
Updated the main menu backgrounds to include Granary and Upward


User avatar
Dr Phibes
UKCS Life Sponsor
 
Player: Sir Godfrey the Unwise
STEAM_0:0:4045424
 
Posts: 216
Joined: Sun Jan 06, 2008 11:48 am
Location: Ashford, Kent.



Image

Re: TF2 Updates List

Postby 0b0y! on Fri Aug 19, 2011 3:06 am

Team Fortress 2 Update Released
Product Update - Valve
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
Added libgcc_s.so.1 to supply dependency for some Linux distributions that do not come with this file

Team Fortress 2
Added the Deus Ex promo items
Added a bell when the Sniper Rifle is fully charged
Toggled in the Adv. Options dialog
Fixed disguised Spies showing their critboost status
Fixed a replay render bug where .wav files did not get written for raw TGA/WAV export
Updated the localization files
Image
Image
Troll Hunter wrote:Troll Hunter: You're aids man
Troll Hunter: THAT SHIT STARTED WITH YOU
User avatar
0b0y!
UKCS Life Sponsor
 
Player: åhboj
STEAM_0:0:1399697
 
Posts: 384
Joined: Tue Apr 12, 2011 10:58 pm
Location: Sweden



Image

Re: TF2 Updates List

Postby MrsSekhmet on Fri Feb 17, 2012 3:54 am

Team Fortress 2 Update Released
Product Update - Valve 16 Dec 2011
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Fixed the Frontier Justice getting infinite crits
Fixed a problem that would allow Pyro Mmmph to activate in the air without taunting
Fixed Manmelter getting crits from Mmmph
Fixed an exploit with The Eureka Effect and The Phlogistinator where the effects could activate without taunting in high-lag situations
Fixed the Brown Bomber not showing up on the Demoman
Fixed client HUD crash
Fixed colors on Christmas lights for the Blue team Scout weapons
Fixed a bug that would cause minicrits when switching weapons rapidly
Steam Workshop zip file size limit has been increased from 4 MB to 10 MB
Image

I am so glamorous i piss glitter and sh*t stardust

Image




My life is a constant struggle between being bored and being lazy.
User avatar
MrsSekhmet
Senior Admin
Moderator
UKCS iSeries Attendee
 
Player: Sekh
STEAM_0:1:40186891
 
Posts: 1837
Joined: Fri Apr 15, 2011 8:27 pm
Location: The netherlands



Image

Re: TF2 Updates List

Postby coldandtired on Fri Feb 17, 2012 8:38 am

Not sure that's the right update, Mrs S! :P
Image
User avatar
coldandtired
UKCS Admin
 
Player: coldandtired
STEAM_0:0:27915503
 
Posts: 3503
Joined: Sun Jan 24, 2010 12:40 pm
Location: 18th Century Europe



Image

Re: TF2 Updates List

Postby 13th Nightmare on Wed Mar 28, 2012 7:45 pm

Team Fortress 2 - Upate for 28/03/12
- Added daily periodic reward hats for duel wins, map stamp purchases, and gifts given
- Updated YouTube replay publishing functionality to automatically include a link to the uploader's Steam Community profile
- Did not update the localization files that did not need updating
- Updated cp_gullywash_final1
- Removed ladders that looked like they could be climbed
- Note missed from last week's update:
- Updated the in-game tips with community submitted versions
Heaven Doesn't Want Me. And Hell Is Afraid I'll Take Over
User avatar
13th Nightmare
Senior Admin
Moderator
UKCS iSeries Attendee
 
Player: 13th @ i55
STEAM_0:1:23426932
 
Posts: 2323
Joined: Sun Nov 22, 2009 9:01 pm
Location: East Kilbride, Scotland



Image

Re: TF2 Updates List

Postby lambnut on Wed Mar 28, 2012 8:20 pm

- Added daily periodic reward hats for duel wins, map stamp purchases, and gifts given

Can like this :cheers:
Image
User avatar
lambnut
UKCS Life Sponsor
 
Player: Svein
STEAM_0:1:7733934
 
Posts: 773
Joined: Mon Jun 09, 2008 10:28 pm



Image

PreviousNext

Return to UKCS : TF2 Server Chat

Who is online

Users browsing this forum: CommonCrawl [Bot] and 0 guests