Barbaric wrote:So ApacheFlame how often are you on server 8? Binerexis spent about 5 mins on there the other night which was apparently enough to - as usual - dismiss all claims flat out (claims coming from people who actually do play on the server regularly).
Ever since most the original admins & players left, UKCS has been a dictatorship run by a small group of admins with server rules / mods never updated based on the suggestion of community members (same goes for CS:S). This forum alone lists community suggestion after suggestion continually shrugged off by "everything is perfect how it is" admins who don't even play on half the servers they claim to know so much more than anyone else about.
I love UKCS, the community is great, but the server administration cannot possibly be described as community-driven.
OK, you want to play statistics? Binerexis has, in the last 30 days, spend 12.2% of his time on #8. Considering we have 8 servers and his hours are spread amongst all of them he is pretty much spot on in terms of balancing his time. Other admins that have commented: 13th Nightmare, 20%. Ger, 17%. Rico, 49%. These statistics are not something I would normally post, but I did to show you that your perception of admin activity may be skewed. The community extends beyond the boundaries of server 8. As much as I like the server, you have to realise that it is part of the community, not the community in it's entirety.
Just because the admins that play on #8 almost exclusively have not commented here doesn't mean they haven't commented at all. As I said in the first couple of posts, the admins are discussing the situation as well. My server time? Well I have spent just under 30% of my server time on #8. Full disclosure, I don't always use my real name and these statistics are skewed by low server time at the moment, but hell, my thesis is important to me. Most of my time at UKCS is not spent on a server, it is keeping them running in the way you would expect. Plus donkey work for other parts of the workings such as events, ban appeals, backend things etc.
Arguments flare up and die down all the time. In this situation there is almost no right way to proceed. You can see by this thread that opinion is divided on the matter. Let's say we said it was an issue and we were going to do something:
1) We implement a force auto assign: It pisses people off, as they can't play with friends. (For the record there are a number of ways to do this, some are more effective than others and so if something like this was to be used it will take time to find the right way of doing it.). This is also not a great option as it gives a different experience to other servers.
2) We make admins able to shift players around: The admins get more shit for the voluntary work they do, not making it any easier or more appealing. Then, who do you decide to move?
3) We make the scrambler more sensitive: This does not fix the issue as if a round lasts 20 or so minutes you may not see a second round, as was complained about before. If you are then scrambled you may end up back on the blu team again anyway.
All of this is a balancing act, as it was when we made 8 instant respawn. Yes there will be a vocal core of users that do not like the situation either way the decision falls, which we will listen to. However at that point the only sensible way to measure player happiness was via how long the server stayed full. There was a marked improvement from default to instant respawn. We don't have that luxury this time as #8 is still doing well and probably by far our most popular server.
There are some limits to what we can do, based on the way our servers are coded, but on the whole there isn't much we can't do within reason. We are listening, but knee jerk reaction is not the way to sort a problem, it is a way to make it worse.