Bison wrote:The thing I hate the most has got to be when you've defended the bomb hatch for a whole wave then some Super Scout manages to get through your teams defenses, becomes out of range, blows up the hatch and makes you restart the wave just because nobody could get to spawn in time.
Bison wrote:The only saviour of this speedy metallic menace losing you the wave is if someone whose a damage dealing class has just respawned in time, a 2-way teleport being active or someone who decides to buy the return to spawn canteen powerup (but why equip that when Crits, Über and Building Upgrade are superior powerups).
And thats why the canteen exists. To fix the super scout problem.
Bison wrote:When the scout bombs you half your team leaves in a ragefit because they don't want to do the wave again. These speedy bots are sometimes much worse to deal with than the Giant Deflector Crit Heavies with 2 Quick-Fix Giants up it's exhaust pipe. Cough Botbash
Giant scouts are the hardest mvm enemy because of the 'you only have 1 chance' part. With most giants you can just get back to the hatch earlier. And they only realy show the problem when other giants go with them as people just seem to focus on that giant instead.