Things that grind your gears in TF2

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Re: Things that grind your gears in TF2

Postby Ger-h on Sat Apr 04, 2015 1:45 am

Hi,

We do deal with these players by a private messaging them telling the player to re connect as this a tf2 bug player's aren't aware they are doing it usually happens if you use any of newer taunts at end of rounds/in set up time.

Secondly it's against the rules to use a image of a player

Pornographic or other controversial sprays. Fake player sprays are also illegal, animated or not.


see: rule 12 viewtopic.php?f=52&t=42269#12
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Re: Things that grind your gears in TF2

Postby Bison on Wed Jun 03, 2015 4:15 pm

The thing I hate the most has got to be when you've defended the bomb hatch for a whole wave then some Super Scout manages to get through your teams defenses, becomes out of range, blows up the hatch and makes you restart the wave just because nobody could get to spawn in time.

The only saviour of this speedy metallic menace losing you the wave is if someone whose a damage dealing class has just respawned in time, a 2-way teleport being active or someone who decides to buy the return to spawn canteen powerup (but why equip that when Crits, Über and Building Upgrade are superior powerups).

When the scout bombs you half your team leaves in a ragefit because they don't want to do the wave again. These speedy bots are sometimes much worse to deal with than the Giant Deflector Crit Heavies with 2 Quick-Fix Giants up it's exhaust pipe. Cough Botbash
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Re: Things that grind your gears in TF2

Postby ScrewMeh* on Thu Jun 04, 2015 1:30 am

Unlocks.
Killed all enjoyment I had playing
Kaworu wrote:One screweh is bad enough, 10 would be.. well.. the world wouldnt recover.


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Bring back Wolf!!!!!!!!!!!!!
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Re: Things that grind your gears in TF2

Postby alias on Fri Jun 05, 2015 1:23 pm

Bison wrote:The thing I hate the most has got to be when you've defended the bomb hatch for a whole wave then some Super Scout manages to get through your teams defenses, becomes out of range, blows up the hatch and makes you restart the wave just because nobody could get to spawn in time.

Thats mvm :P
Bison wrote:The only saviour of this speedy metallic menace losing you the wave is if someone whose a damage dealing class has just respawned in time, a 2-way teleport being active or someone who decides to buy the return to spawn canteen powerup (but why equip that when Crits, Über and Building Upgrade are superior powerups).

And thats why the canteen exists. To fix the super scout problem.
Bison wrote:When the scout bombs you half your team leaves in a ragefit because they don't want to do the wave again. These speedy bots are sometimes much worse to deal with than the Giant Deflector Crit Heavies with 2 Quick-Fix Giants up it's exhaust pipe. Cough Botbash

Giant scouts are the hardest mvm enemy because of the 'you only have 1 chance' part. With most giants you can just get back to the hatch earlier. And they only realy show the problem when other giants go with them as people just seem to focus on that giant instead.
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Re: Things that grind your gears in TF2

Postby Ama_ on Sat Jun 06, 2015 7:42 am

Things that grind my gear on MVM:
- People who will dictate me what to play regardless of my experience, the wave composition, or the team composition
- People who don't listen when given legit advice
- People who ragequit midwave, or don't play a wave to fail it so they can leave
- Insults

Yeah lots of things that grind my gear are people related.


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Re: Things that grind your gears in TF2

Postby rgslane the trackpad on Tue Jun 09, 2015 7:16 pm

if I want to piss about, people who don't understand that TF2 is a game
if I'm playing seriously, people who are being dumb and not playing the game


but seriously it's most of the community


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