ctf_wiretap

TF2 Maps Discussion

ctf_wiretap

Postby kan on Tue May 11, 2010 6:27 pm

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ctf_wiretap

Author: Void
Description: RED and BLU find themselves in the midst of a scandal. Each team has acquired recorded conversations of eachother - which may lead to one being shut down.

In an effort to retain a lovable reputation, RED and BLU must recover their stored data from the opposite team before the other can do the same!

With a slew of cover-ups revolving around one Epsilon Telecommunications branch, the teams face off in a fast-paced battlefield set between two major Spytech bases., Size=Unknown
Latest Version: B1
[Link to map host]

Official Feedback: Passed the WIP test with ease. people really liked it.

No longer on servers to play; Problem identified that the centre of the map is a large bottleneck. Suggestions include alternate routes to the middle pass to ease this.








Last edited by Xerxes on Tue Jun 15, 2010 9:36 pm, edited 2 times in total.
Reason: Added void's promo image

Huge thanks to Xerxes for the sig :)
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Re: ctf_wiretap

Postby kan on Tue May 11, 2010 6:33 pm

Due to the glowing reports this map received expect to see more of it in the near future.

:>

Huge thanks to Xerxes for the sig :)
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Re: ctf_wiretap

Postby Voideus on Tue May 11, 2010 10:41 pm

Hey, glad you guys liked it! If you couldn't tell, this is the creator, Void, here.

Don't have much to show, so here's the Promo!

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Re: ctf_wiretap

Postby Xerxes on Wed May 12, 2010 10:24 am

As part of our ongoing efforts to help map authors with maturing their maps, you'll be happy to know that this map is now in our rotation list and can be voted to play- look out for it! :)
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Re: ctf_wiretap

Postby R3pT1l3 on Sun Jun 06, 2010 9:51 am

does anyone else have the problem with some sort of lagg when you go true the map as spectator ??
appart from that the map seems great!
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Re: ctf_wiretap

Postby Alvarez on Sun Jun 06, 2010 7:30 pm

kan wrote:Due to the glowing reports this map received expect to see more of it in the near future.

:>

Thats not at all what was being heard on the server last night. Many people were very lost/confused and disliked how large the map was as a ctf because it left little motivation of actually trying to achieve something. With the downhill under the bridge, anyone pushing to the enemy team is at a disadvantage - take top and get instantly sniped/turtled (no chance to hide)

I've got screenshots of doors near spawn being very bugged (on my mac atm, screenies on the pc.) It was an enjoyable map, very nice to look at but it still has some map problems.

The biggest and most worrying complaint of all was most people on the server noticing a large fps drop that was worse than even pl_goldrush, surprising me as I'm sure admins prefer optimised maps.
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Re: ctf_wiretap

Postby paddyohale on Tue Jun 08, 2010 10:38 pm

Played this map earlier tonight, thought it was OK. Had some lag on it, but I get so much lag these days I can't say for certain it was due to the map itself.

It did seem a bit cramped with only the one real crossing point to get to the opposition base (under crossover, down the ramp), the alternative route (across crossover, through vent-like hole) seemed impractical if the server was well-populated.

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Re: ctf_wiretap

Postby ACCELERATOR - - on Wed Jun 09, 2010 6:44 am

Yeah, it seems a tad cramped in the passing, the only people who can open up an alternate route besides simply going up to the bridge normally or goind under it are scouts, soldiers and demo's.

Although it's got good reviews, i just generally don't like the map.


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Re: ctf_wiretap

Postby Gh0st.IRE on Wed Jun 16, 2010 11:09 am

Played this last night. Great fun! I loved it from start to finish, had no major flaws. I really liked the symetric opening that separates the two intel buildings. Made for some great fun as Scout :D
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