cp_grassland

TF2 Maps Discussion

cp_grassland

Postby alias on Mon Jun 14, 2010 5:27 pm


cp_grassland

Author: Mr.Late
Description: This map is 3CP A/D map. BLU attacks and RED defends, as usual. Theme is something between harvest and gorge
Latest Version: Alpha RC1 (there was just 1 beta between A5 and RC1)
[Link to map host]

Official Feedback: Alpha 5 was tested on: 13 June 2010

Due to the results of the maptest on the 13th, this map is now on rotation on TF2#1, TF2#2 and TF2#6! Please leave any comments here.










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Re: cp_grassland

Postby Inevitable on Mon Jun 14, 2010 5:28 pm

No real problems with this one. I suppose size COULD be cut down a bit, but it's not a major thing like many of the others.
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Re: cp_grassland

Postby Kuukijz on Mon Jun 14, 2010 6:28 pm

First impression was good and also easy to understand if you know gravel. But needs more testing.
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Re: cp_grassland

Postby Xerxes on Tue Jun 15, 2010 9:42 pm

Great news! This map is now on the servers to play; it just needs to be voted on for it to be played! It will stay on rotation to get a good amount of testing in and then we'll re-assess it at that point. :)
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Re: cp_grassland

Postby Alvarez on Wed Jun 16, 2010 8:41 am

Very refreshing to see a map that works straight out of the box, I enjoyed this a lot. Can be hell with many sentries ;_;
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Re: cp_grassland

Postby Inevitable on Wed Jun 16, 2010 12:47 pm

This was on yesterday, a newer version than in the WIP test.

C struck me as a little hard, even for C. I'll have to play it a few more times to be certain if not just normal final cap difficulty.
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Re: cp_grassland

Postby Xerxes on Wed Jun 16, 2010 6:50 pm

One thing you do have to remember if you are playing on server 2, is that the extremely fast respawn means that much of the game balance is broken, and on this map the last point is so close to the defence spawn it may be hard to beat at times. :)

Great to hear that people are already enjoying it. :)
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Re: cp_grassland

Postby coldandtired on Wed Jun 30, 2010 5:51 pm

I've played this one a few times. Generally good and a nice change from Gravel Pit, but it feels (to me, at least) that there are a couple too many exits.

Maybe I just need more practice at it ;)
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