pl_metropolis

TF2 Maps Discussion

Re: pl_metropolis

Postby BelovedKiller on Thu Mar 29, 2012 1:41 pm

Enigma wrote:Worst map ever. It's even worse than 2fort and that says a lot. The last point is almost impossible to cap because you have to attack from bottom or from open space. That super-duper lift gets bugged from time to time, not to mention you can jump on almost any roof/sign which gives unfair advantage to soliders and demos.


I've never had the lift glitch.. Cloaked spies (Cloaky dagger!) can trigger it though, stopping snipers etc from getting up
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Re: pl_metropolis

Postby Ger-h on Thu Mar 29, 2012 1:46 pm

it's a very good map to play very easy to defend or attack.
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Re: pl_metropolis

Postby 13th Nightmare on Sun Apr 01, 2012 11:12 pm

It really is one of those maps that people either love or hate. Personally, I love it. It makes a change from all the other payload maps out there because of the "feel" of it
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Re: pl_metropolis

Postby heuji on Thu May 03, 2012 4:56 pm

i really like this map too.
unfortunately, players new to it can make for an unbareable experience. i just left the map on server #1 because, round after round, the team i was on kept taking the main routes creating a duck shoot experience for the opposition :( there's so many back routes to exploit/hold, that if you dont, you can get steamrolled by players who do know and use those routes. its saddening because its not like theyre hidden (i was even typing in team chat to do so, to no avail) the way, a good 50% of the team, i was on were playing could easily have killed any map. it wasn't the map at fault.
ApacheFlame wrote:The choke points are nasty and even a steamrolling team can get caught out. Too many routes and this is coming from a scout player.
^ this is a good thing, in my opinion, and gives reasonable oppertunity for a way back in to the game.

reading all the above comments it seems like the payload fans like it, while fans of other game types don't. maybe it could be dropped from #1, but, it definitely deserves a place on at least #8 <3
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Re: pl_metropolis

Postby JennyWren on Fri May 04, 2012 9:13 am

Aww, I like this map too, and it tends to get voted on almost every time it comes up on vote, so other people must like it as well!

I agree that the style's pretty inconsistant with the rest of TF2, but that's not a bad thing in my book - different is good :)


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Re: pl_metropolis

Postby Diggertron on Sun May 06, 2012 10:27 pm

I have to say, I like this map too, but really, it's only if I've been on #1 all day and feel like a change.
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Re: pl_metropolis

Postby Enigma on Fri Dec 07, 2012 8:20 pm

Why is this map still in rotation? Because it's bugged as you know what.
My netgraph looks exactly same as Kerch's every time I play this. No other map does this so it's obviously a map issue.
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Re: pl_metropolis

Postby Mighty_Burger on Sun Nov 03, 2013 11:50 am

I definitely love this map and know it with my eyes closed. However, and as it is the case for any custom map (especially pl for a reason), those unfamiliar with it are chump for those who know and abuse the side routes.

Heuji sums it up pretty well:

[...] players new to it can make for an unbareable experience. i just left the map on server #1 because, round after round, the team i was on kept taking the main routes creating a duck shoot experience for the opposition :( there's so many back routes to exploit/hold, that if you dont, you can get steamrolled by players who do know and use those routes. its saddening because its not like theyre hidden (i was even typing in team chat to do so, to no avail) the way, a good 50% of the team, i was on were playing could easily have killed any map. it wasn't the map at fault.
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