cp_snakewater

TF2 Maps Discussion

cp_snakewater

Postby R3pT1l3 on Sun Mar 20, 2011 10:17 am


cp_snakewater

Author: tovilovan
Description: Snakewater is a 5-cp map set in an alpine lumberyard environment similar to Sawmill and Thundermountain. The gameplay is based around competitive play, but similarly to maps like Badlands and Yukon it should work great in public play as well.
Latest Version: rc2
[Link to map host]

Official Feedback: rc2 tested on 2011-03-19








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Re: cp_snakewater

Postby feediko on Sun Mar 20, 2011 10:18 pm

quite fun map. never seen the last point during the test...


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Re: cp_snakewater

Postby chojje on Tue Sep 06, 2011 3:11 pm

I've updated the map to final version :D

Download link: http://dl.dropbox.com/u/2447457/cp_snakewater.bsp.bz2

Forum thread: http://etf2l.org/forum/maps/topic-12279/page-1/

Try it out!

/chojje


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Re: cp_snakewater

Postby 0b0y! on Thu Mar 29, 2012 8:21 am

Need this on #1 8)
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CP_Snakewater

Postby heuji on Fri Apr 20, 2012 2:31 pm

any chance this could be added to the map rotation? its a tournament map which was selected by tournament players, as all tournaments maps are, so it must have something.
ETF2L Season 12 Map Pool

cp_badlands
cp_granary
cp_gullywash_final1
cp_snakewater
cp_obscure_final
cp_gravelpit

p.s. cp_obscure i haven't seen. maybe another to look in to?
And for those who are interested, the full poll results are as follows:

cp_obscure_final (the snowy one) – 496 votes (49.7% of voters picked this)
cp_gravelpit – 428 (42.9%)
cp_croissant (latest version) – 345 (34.6%)
ctf_turbine_pro (rules tba) – 300 (30.1%)
cp_foundry – 284 (28.5%)
Total voters (and votes) – 997 (1853)



i've watched a few vids/matches of snakewater and it looks a lot better than some maps currently on the rotation/vote.
map link - http://forums.tf2maps.net/showthread.php?t=14835
a match played on it:
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Re: cp_snakewater

Postby heuji on Fri Apr 20, 2012 3:59 pm

doh! i made a post promoting this in the general TF2 forum, sorry. (feel free to delete that post and i'll keep an eye on this forum more often) how do you get in on play testing maps? i've been dying to try this map.
i would love to see this on the servers. it looks a LOT better, having watched matches played on this, than some of the maps currently available on map vote/rotation. and the final CP looks easier to cap than Granary (just one of many examples) with the similar 2 defence exit spawn doors. at least the attackers can get a little cover from the final point building, as broken and smashed up as it is, and there's a few more entrances to final area nicely spread apart. the mid point and second cap seem to have a similar approach with lots of entrances and exits.
it also looks multi class friendly. i can't see any class feeling inadequate on this map.
Last edited by heuji on Fri Apr 20, 2012 4:04 pm, edited 1 time in total.
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Re: cp_snakewater

Postby EWJ on Fri Apr 20, 2012 4:02 pm

merged it.
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Re: cp_snakewater

Postby heuji on Fri Apr 20, 2012 4:04 pm

EWJ wrote:merged it.

ty <3
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Re: cp_snakewater

Postby Diggertron on Fri Apr 20, 2012 6:07 pm

Looks interesting, I support looking into this, maybe a playtest?
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Re: cp_snakewater

Postby MDNZ on Thu Apr 26, 2012 9:14 pm

How about you guys replace that maptest map of October 2011 (The floating boat or something) and replace it with this one? :P
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Re: cp_snakewater

Postby heuji on Thu May 03, 2012 4:59 pm

i jumped on a server with this playing and its a great map. big thumbs up for me :cheers:
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Re: cp_snakewater

Postby heuji on Fri Jul 06, 2012 11:34 pm

i heard a play test of this went well, or am i wrong? is it going into rotation?
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Re: cp_snakewater

Postby heuji on Thu Sep 27, 2012 7:24 pm

puuuuuhleeeeeeeze can we finally get this on the server(s)? :roll: :wink:
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