cp_steel

TF2 Maps Discussion

cp_steel

Postby PsiAmp on Sat Sep 17, 2011 12:59 am

A complex Attack/Defense control point map, with some unique gameplay. Unlike most TF2 maps, capturing a control point modifies the layout of the map, opening and closing routes for each team. As a result, the offensive team has a wide variety of tactical choices around how they'd like to assault the final point. Should they use Scouts and Soldiers to rush the final point with only the routes they start with? Should they go for the side control points and open up more routes to the final? Should they capture extra points to shut down the defender's routes? The many choices keep the map interesting for a long time, providing a wide variety of experiences in a game.

wiki page:
http://wiki.teamfortress.com/wiki/Steel

Introduction video:
http://www.youtube.com/watch?v=DvptDY8ivtw

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Re: cp_steel

Postby MrsSekhmet on Sat Sep 17, 2011 7:52 am

This map is already on rotation.
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Re: cp_steel

Postby Kaelan002 on Sat Sep 17, 2011 7:54 am

^as above, its just that nobody votes for it. See here for "proof".
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Re: cp_steel

Postby Binerexis on Sat Sep 17, 2011 10:47 am

That's because it's TERRIBLE.
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Re: cp_steel

Postby ApacheFlame on Sat Sep 17, 2011 11:05 am

Just shy of 70 days playtime across ukcs ;-)
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Re: cp_steel

Postby Inevitable on Sat Sep 17, 2011 11:12 am

No one votes for it? Whenever I've been on it's always been a likely win...
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Re: cp_steel

Postby PsiAmp on Sat Sep 17, 2011 3:49 pm

kaelan002 wrote:^as above, its just that nobody votes for it. See here for "proof".

I don't remember ever seing cp_steel in voting. For the past 3 months I played it like 2-3 times on UKCS.
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Re: cp_steel

Postby PsiAmp on Sat Sep 17, 2011 3:49 pm

Binerexis wrote:That's because it's TERRIBLE.

lol just because you don't know the map, doesn't mean it is terrible. It is one of the most balanced and fun capture point maps for TF2. You can safely set it instead of Turbine on #6 server or add it as a third map.
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Re: cp_steel

Postby EWJ on Sat Sep 17, 2011 4:31 pm

I have to admit I quite like Steel.. 50% of the time while playing I could win or lose.. Attacking is hard and defending is equally hard.. IMHO its a good balanced map.
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Re: cp_steel

Postby ApacheFlame on Sat Sep 17, 2011 4:53 pm

PsiAmp wrote:
Binerexis wrote:That's because it's TERRIBLE.

lol just because you don't know the map, doesn't mean it is terrible. It is one of the most balanced and fun capture point maps for TF2. You can safely set it instead of Turbine on #6 server or add it as a third map.


That's a brave assumption. don't you think that despite it being on rotation on both our rotation servers the fact it doesn't get picked much tells a story?

If people wanted to play it they would vote for it when it comes up. The map choices on six were talked about at great length amongst the admin team. I dint think that adding steel to that server will make it any better.
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Re: cp_steel

Postby PsiAmp on Sat Sep 17, 2011 6:02 pm

ApacheFlame wrote:If people wanted to play it they would vote for it when it comes up. The map choices on six were talked about at great length amongst the admin team. I dint think that adding steel to that server will make it any better.

As I said I never see it in voting. And I play a lot in TF2 mainly on UKCS. People never vote for maps they don't know. There are 2 24/7 dustbowl servers and plenty of people don't know that map.

It is a duty of admins and active community members to pick best maps. If majority votes you will have dustbowl and goldrush in 90% of the votes or even more.

I agree that it can be frustrating playing on this map with a team that doesn't know it. But so as any other map.

Add it to granary/turbine server and I can tell you it will be more popular than those two in a month. Though I like granary myself. Turbine is not a good map for a public server.
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Re: cp_steel

Postby Inevitable on Sat Sep 17, 2011 8:39 pm

PsiAmp wrote:Add it to granary/turbine server and I can tell you it will be more popular than those two in a month. Though I like granary myself. Turbine is not a good map for a public server.


TRUBRINE is the greatest map since sliced bread (that was such a classic map), and anyone who says otherwise is Psunfragga in disguise trolling me.

I must admit I enjoy Steel. I can see why people might not though. Particularly moving from C to D on offense. The majority of the team never realises that the path to D is past A, not B. Slight design flaw there.
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Re: cp_steel

Postby coldandtired on Sat Sep 17, 2011 9:03 pm

Steel is just far too confusing for newer players (to the map, or TF2 in general).
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Re: cp_steel

Postby PsiAmp on Sat Sep 17, 2011 9:16 pm

Inevitable wrote:
PsiAmp wrote:Add it to granary/turbine server and I can tell you it will be more popular than those two in a month. Though I like granary myself. Turbine is not a good map for a public server.


TRUBRINE is the greatest map since sliced bread (that was such a classic map), and anyone who says otherwise is Psunfragga in disguise trolling me.

I must admit I enjoy Steel. I can see why people might not though. Particularly moving from C to D on offense. The majority of the team never realises that the path to D is past A, not B. Slight design flaw there.

Turbine is a great map 5x5 and usually is boring as hell on public 12x12 and 16x16 servers. Anyone who says otherwise is a caking lie.

Most people don't realize you can stop the cart from moving by standing near it. But that's not a design flaw.

It is not a bad design. Same happens on every map that you don't know. All you have to do is watch introduction video. It is all there.

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Re: cp_steel

Postby PsiAmp on Sat Sep 17, 2011 9:18 pm

coldandtired wrote:Steel is just far too confusing for newer players (to the map, or TF2 in general).

I've played it on such noob servers you wouldn't believe. But UKCS has a fair amount of skilled players. That's why I'm here.
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Re: cp_steel

Postby misterchx on Sat Sep 17, 2011 10:31 pm

Dustbowl
Goldrusth
Badwater
Steel
2fort

my top 5 and the only maps I know from the top of the head. :<


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Re: cp_steel

Postby Inevitable on Sat Sep 17, 2011 11:46 pm

PsiAmp wrote:Most people don't realize you can stop the cart from moving by standing near it. But that's not a design flaw.


Well no. There is a clear flaw: Progressing from A to B is natural as a door blocks the way towards D and E from A (sure, it's opening, but so slowly it might as well not be). You then go from B to C in a continued offensive against the enemy's points. Then, after capping C, you go past the enemy spawn to D.

This sets up a model of B > C > D and players are more likely to continue trying to hold the C > D line instead of abandoning C completely in favour of A, which is what they should do.

This method of progression is a design flaw that can't be blamed solely on normal player stupidity. It could probably be solved by closing a few of the passages and then opening them again after D's capture.
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Re: cp_steel

Postby Kaelan002 on Sun Sep 18, 2011 8:47 am

PsiAmp wrote:Turbine is a great map 5x5 and usually is boring as hell on public 12x12 and 16x16 servers. Anyone who says otherwise is a caking lie.


Its not really fair to come here and start going on about how turbine is crap and everyone who thinks otherwise is wrong. Just because you dont like something doesn't mean everyone else doesn't, the maps reflect the opinions of everyone not just the one that shouts loudest.

For instance i would like a 24/7 turbine_pro + 2fort server with stock respawn times but the majority of players would find that horrible. I dont start ranting on about how everyone is wrong and im right, i just accept that it wouldnt work.
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Re: cp_steel

Postby EWJ on Sun Sep 18, 2011 9:31 am

Locking this for now. Starting to turn into an argument about turbine...Steel is on rotation and its up to players to vote for it when it comes up in map votes.
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