wiki page:
http://wiki.teamfortress.com/wiki/Steel
Introduction video:
http://www.youtube.com/watch?v=DvptDY8ivtw


kaelan002 wrote:^as above, its just that nobody votes for it. See here for "proof".
Binerexis wrote:That's because it's TERRIBLE.
PsiAmp wrote:Binerexis wrote:That's because it's TERRIBLE.
lol just because you don't know the map, doesn't mean it is terrible. It is one of the most balanced and fun capture point maps for TF2. You can safely set it instead of Turbine on #6 server or add it as a third map.
ApacheFlame wrote:If people wanted to play it they would vote for it when it comes up. The map choices on six were talked about at great length amongst the admin team. I dint think that adding steel to that server will make it any better.
PsiAmp wrote:Add it to granary/turbine server and I can tell you it will be more popular than those two in a month. Though I like granary myself. Turbine is not a good map for a public server.
Inevitable wrote:PsiAmp wrote:Add it to granary/turbine server and I can tell you it will be more popular than those two in a month. Though I like granary myself. Turbine is not a good map for a public server.
TRUBRINE is the greatest map since sliced bread (that was such a classic map), and anyone who says otherwise is Psunfragga in disguise trolling me.
I must admit I enjoy Steel. I can see why people might not though. Particularly moving from C to D on offense. The majority of the team never realises that the path to D is past A, not B. Slight design flaw there.
coldandtired wrote:Steel is just far too confusing for newer players (to the map, or TF2 in general).
PsiAmp wrote:Most people don't realize you can stop the cart from moving by standing near it. But that's not a design flaw.
PsiAmp wrote:Turbine is a great map 5x5 and usually is boring as hell on public 12x12 and 16x16 servers. Anyone who says otherwise is a caking lie.
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