RD_Asteroid Feedback Thread

TF2 Maps Discussion

RD_Asteroid Feedback Thread

Postby ApacheFlame on Wed Jul 09, 2014 12:59 am

We currently have 2 servers running this 24/7 and will look at the long term viability of hosting valve beta maps. If you have any feedback on the map, whether it be gameplay or aesthetics then post them here :)
The Programmers Mantra: Declare Variables, not War.

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Re: RD_Asteroid Feedback Thread

Postby Epicurus on Wed Jul 09, 2014 1:46 pm

Played about an hour as spy -

Overall
Massive lag spikes. Barely playable.

Gamemode
The "intel" is way too hard to get. 2 engies can easily cover the whole room. Hard to get an organized push all the way to the end as well, since some teammates want to stay behind and kill robots. Both teams having a permanent teleport in spawn doesn't help, either.
A demo can camp with the intel right after he/she gets it, since the tunnels are so tight it's impossible to get past the sticky traps.
Can't add anything else, because I genuinely don't like the gamemode. I figure it will get old faster than doomsday. Remember doomsday? Yeah.

Map
Mid is wonderful, although the lower tunnel could have a better structure, a few more nooks and crannies for decloaking, perhaps.
The base is a hellhole, as stated above.
The tunnels are kind of silly, they mostly take you from one room to the exact same room, but 10 meters away.
A lot of people complained about the lack of health kits.
I feel the map would be much more fun if it had a different gamemode.

TL;DR - Doomsday 2.


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Re: RD_Asteroid Feedback Thread

Postby EWJ on Wed Jul 09, 2014 4:42 pm

Ditto. Didn't like it.. Didn't play for long due to the constant lag spikes. Final Intle would be nigh on impossible to capture.
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