TF2 Server Refresh April '14

Forum and server announcements by Admins.

TF2 Server Refresh April '14

Postby ApacheFlame on Wed Apr 23, 2014 6:23 pm

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You asked for and here it is! Server #1 will be changing to No Crit / Fixed Spread very soon*! Server #7 has already changed to instant respawn vanilla rotation.

We have a secret blend of herbs and spices that has gone into creating the map rotation for #1, but suggestions are always welcome.

Thanks to all the TF2 admins that made this possible <3



*Valve time, within the next day or two. OK, when I find the right button.
The Programmers Mantra: Declare Variables, not War.

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Re: Server Refresh April '14

Postby SiebenAuf on Wed Apr 23, 2014 6:23 pm

Aren't you all lucky little sausages? <3
"They call me Girl, they call me Sieben, they call me Matt, they call me Jane,
that's not my name
*clap clap*, that's not my name *clap clap*,
that's not my name
*clap clap*, that's not my naaaame..."
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Re: Server Refresh April '14

Postby Coffin Stuffer on Wed Apr 23, 2014 6:35 pm

So apache/sieben... if you're... ya know.... doing anything later... I might have to 'reward' you both in the 'room of many sleeps' for this super amazing news :geeky: . I'm close to crying joyous man tears made of beer and a hint of pork scratchings. I know I moan alot in mumble about server decisions but I appreciate you guys putting in the hours you do. This has genuinely made my day. Love you lots <3
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Re: Server Refresh April '14

Postby Zedifo on Wed Apr 23, 2014 6:41 pm

Best news I've heard all week. Thanks guys!


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Re: Server Refresh April '14

Postby Nodoka on Thu Apr 24, 2014 9:38 pm

Holy potato :@
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Re: Server Refresh April '14

Postby exxxie on Sat Apr 26, 2014 10:53 pm

No one plays on #1 so you have to assume people like random crits.

Can I please make a suggestion for #8 which IS constantly busy and also plagued by stacking. Make it so Blue and Red both take a turn as attacking team regardless of map. Often the time limit kicks in before Red gets their turn on offence. So inevitably those that prefer a nice juicy K/D ratio to actually playing the objectives just stack Red as they are often just defending. I'm sure you've heard it before (probably as often as "fix the voting plugin") but I thought I'd just bring it up. Thanks in advance.


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Re: Server Refresh April '14

Postby anthonyda on Thu Jul 03, 2014 9:50 am

exxxie wrote:No one plays on #1 so you have to assume people like random crits.

Can I please make a suggestion for #8 which IS constantly busy and also plagued by stacking. Make it so Blue and Red both take a turn as attacking team regardless of map. Often the time limit kicks in before Red gets their turn on offence. So inevitably those that prefer a nice juicy K/D ratio to actually playing the objectives just stack Red as they are often just defending. I'm sure you've heard it before (probably as often as "fix the voting plugin") but I thought I'd just bring it up. Thanks in advance.

The main issue is that people are only willing to connect into an already full server instead of filling other servers. Maybe a server can be recycled into a #8 clone with same gametype/configuration ?
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Re: TF2 Server Refresh April '14

Postby EWJ on Thu Jul 03, 2014 3:34 pm

^this
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