i cant find anything slightly reliable yet!

kev
LuckyNV wrote:恶_Hughesy_恶 wrote:On the no mercy campaign/versus mode on the level with the petrol station you can melee the metal borded door instead of having to press the button on the lift thing outside.
that's an exploit and will be fixed in the update (along with a whole boat load of things I hope)
恶_Hughesy_恶 wrote:On versus you get more points at the end if you have an unused medipack in your inventory than using it to heal just before you close the door.
alias wrote:恶_Hughesy_恶 wrote:On versus you get more points at the end if you have an unused medipack in your inventory than using it to heal just before you close the door.
This doesnt make any diffirence actualy if the team distributes it a smart way. However, its better to just close the door. The health allways gets given to the player with the least HP btw, thats the reason it looks like you get more health points from it.
.CakeE wrote:Oh yeah, here a tip that's IMPORTANT. Might have been mentioned before. Anyway, when the AI tank picks up a rock to throw at you, you should ZIGZAG.
I repeat. ZIGZAG when the tank picks up a rock.
The AI tank calculates your movements by assuming you'll run continuously in one direction. Making simple zigzaggig movements throws off its aim completely. Try it!
.CakeE wrote:Also, to defeat an expert tank, just pick up a machinegun (uzi, m16) and retreat while shooting it. It slows down and you'll be relatively safe as it won't be able to catch up to you. You'll want something with a lot bullets because every bullet counts to slow him down (meanwhile, the shotty is remarkably bad at this strategy)
.CakeE wrote: Since the molotov nerf people have finally started to fight the tank instead of running around like headless chickens
alias wrote:Its still more recomended to take some cover. Zigzagging only works when you practice how to do it. The plain zigzag without correct timeing will still couse the rock to hit you.
alias wrote:The shotgun is better for close range. Especialy a burning tank does get close and that makes the shotgun a much more effective weapon. However, noobs dont realize to NOT face the tank when they are running away and reloading. Running forward is faster than backward.
alias wrote:Well, molotovs are still liked alot as they couse that bit of extra damage which is allways welcome. In co-op however there are indeed moments where its safer not to use a molotov due to the tank speed increase.
Blissnabob wrote:As if anyone is going to think 'Oh I best not tov the tank!'. First reaction is set that b****rd on fire!
I normally play in a group with 3 autoshotties and 1 Assault rifle. This in combination with a decoy runner (who will most likely be incapped) will drop a burning tank in just a couple of clips/reloads. It boils my piss when the team I'm playing in run from the tank in ALL situations. There are some times when a direct confrontation is necessary and by the time the tank has cornered and started beating on one of your mates, you should have drilled the tank to at least half health. Obviously there will always be situations where you must run but I wish some would evaluate more carefully (aka GROW BALLS).
Blissnabob wrote:I'd also like to clear up a common misconception. The autoshotty is NOT weak against the tank. It was weakened , granted, but is still the highest damage dealing weapon at just outside of tank striking range.
Blissnabob wrote:I agree with .cakeE, if you have time and see the tank about to throw at you simply run one way (or stand still) as he throws then sidestep or change direction when it's in mid air.
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