L4D2 SDK Released

Forum for discussing Left 4 Dead and Left 4 Dead 2.

L4D2 SDK Released

Postby Frying Dutchman on Thu Dec 24, 2009 3:33 pm

All I want for Christmas is an SDK
December 23, 2009 - Yasser Malaika

We are releasing the Left 4 Dead 2 Authoring Tools and Left 4 Dead 2 Add-on Support today.

PLAYERS: If you are not looking to design but play custom campaigns all you need to do is install the add-on support package. Just go into steam and open up the Tools tab. Look for the entry labeled Left 4 Dead 2 - Add-on Support click and install it. This download is sizable, but will update your L4D2 installation to allow running ANY map, including custom maps made for the original Left 4 Dead. Once installed, you do not need to run this application, it will always be active.

We will be updating the Left 4 Dead 2 game UI to include links to this package when applicable but for now please just download it directly. If you see any missing textures or models from your favorite map let us know in the forums.

DESIGNERS: Besides also downloading the above file you will need to download the Left 4 Dead 2 - Authoring Tools. Downloading it will add applications, utilities, and example files that are useful for building L4D2 game add-ons. These are similar to the tools released for Left 4 Dead, but include many updates and new features. Among the most useful are:

Gamemode Logic: Designers can now make a single map that can behave differently depending on the gamemode in which it is being played. This can dramatically reduce the file size of Campaign add-ons, as the same map can be used for Co-op, Versus, Scavenge, and Survival.

Director Logic: Maps can now alter their layout and behavior depending on how "angry" the A.I. director is. The better the Survivors are doing, the angrier the AI Director seems to get. This allows you to base variable paths and other events on the player's skill and current conditions.

Scavenge Mode Support! All the elements map authors need to support Scavenge in their maps. This includes game props as well as a full example in the form of Deadline 2, an updated tutorial campaign.

We have included an updated tutorial to help you get going and as always you can join the discussion on the map designer email list. What we want for New Years is to get to play your custom maps in Left 4 Dead 2.

For the best user experience and to take advantage of the new map and nav mesh formats, Left 4 Dead 1 Map Makers will want to compile Left 4 Dead 2 specific versions of their map in the new tool.

Happy Holidays,

The Left 4 Dead 2 Team


Source; L4D Official Blog
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Re: L4D2 SDK Released

Postby WAR on Thu Dec 24, 2009 3:57 pm

I guess I'm getting this soon now.
TC- you sir, are one pain in the ass!
Imp- you've been offline for a while and you dont have a life. i am confused.
Kan- War is annoying to play against I will agree, but he isn't cheating.


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Re: L4D2 SDK Released

Postby Bob the Crab on Fri Dec 25, 2009 12:57 pm

Wow that came a lot faster than the L4D SDK


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Re: L4D2 SDK Released

Postby UK_sniper on Fri Dec 25, 2009 4:22 pm

the basis was already there bob. they just needed to tweek and add new bits this time around :)
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