CSS Event: Server 2 Map Tests - 04-10-08 @ 7PM UK Time

Upcoming events on the UKCS servers- feel free to come along!

Postby RazeRipz! on Sun Sep 28, 2008 12:53 am

De_villa & de_abscond_pro, Look good.

I look forward to it, its always good to get some good maps on UKCS.
Image
User avatar
RazeRipz!
Experienced Member
 
Player: Special Agent | BLAZEY ™
STEAM_0:0:12636728
 
Posts: 1650
Joined: Fri Aug 29, 2008 9:29 pm
Location: Norfolk

Postby X on Sun Sep 28, 2008 6:50 am

I did a quick test of de_abscond_pro and I didn't approve it in my #1 map test thread because of all the (small) rooms. But I am excited what the final outcome will be.


X
Regular Member
 
 
Posts: 147
Joined: Sat Sep 15, 2007 10:10 am

Postby alias on Sun Sep 28, 2008 9:24 am

X wrote:I did a quick test of de_abscond_pro and I didn't approve it in my #1 map test thread because of all the (small) rooms. But I am excited what the final outcome will be.

Its the reserve map. Its quite big in size (with both the ammount of rooms and HD space). But i still think its worth a test.
Now on the workshop!
Image Image

Currently working on: MvM Intercept (2nd place on phase 1 (layout stage) of the TF2Maps contest)
Add me to steamfriends (click here)
User avatar
alias
UKCS Life Sponsor
 
Player: Alias
STEAM_0:0:2502992
 
Posts: 4842
Joined: Wed Jan 31, 2007 7:43 pm
Location: Mc Hammer-ing on the Source Dev Kit



Image

Postby RazeRipz! on Sun Sep 28, 2008 3:48 pm

de_transition, has got a cs_office and de_nuke look to it, there my best maps of all time.
Image
User avatar
RazeRipz!
Experienced Member
 
Player: Special Agent | BLAZEY ™
STEAM_0:0:12636728
 
Posts: 1650
Joined: Fri Aug 29, 2008 9:29 pm
Location: Norfolk

Postby alias on Sat Oct 04, 2008 8:32 am

Remember, the event is TODAY!!!

(yes, a bump to make sure people dont forget it)
Now on the workshop!
Image Image

Currently working on: MvM Intercept (2nd place on phase 1 (layout stage) of the TF2Maps contest)
Add me to steamfriends (click here)
User avatar
alias
UKCS Life Sponsor
 
Player: Alias
STEAM_0:0:2502992
 
Posts: 4842
Joined: Wed Jan 31, 2007 7:43 pm
Location: Mc Hammer-ing on the Source Dev Kit



Image

Postby sphinx on Sat Oct 04, 2008 10:46 am

wont make it today :( off to go bowling , pub and late at night got a rave.

hope the people that play will enjoy it :)

have a good time everyone <3
Image
User avatar
sphinx
Old Timer
 
Player: Sphinx.
STEAM_0:0:8528594
 
Posts: 5283
Joined: Sat Feb 17, 2007 6:55 pm
Location: Rotterdam, Ze Netherlands

Postby Sonic on Sat Oct 04, 2008 12:11 pm

Count on me :D


User avatar
Sonic
Home Member
 
Player: Sonic
STEAM_0:1:14254112
 
Posts: 651
Joined: Wed Sep 10, 2008 11:48 am
Location: Camden



Image

Postby Dr C on Sat Oct 04, 2008 12:24 pm

Not sure i can mate it, im at a mates house but i will have my laptop. So i might pop in.


User avatar
Dr C
UKCS Life Sponsor
UKCS iSeries Attendee
 
Player: Dr C
STEAM_0:1:14939077
 
Posts: 2534
Joined: Sun Mar 02, 2008 8:25 pm
Location: Bournemouth

Postby RazeRipz! on Sat Oct 04, 2008 6:52 pm

I'm missing it, its a shame cuz i really wanted to pop in. Pick good you guys.

I have to go out and party :D.
Image
User avatar
RazeRipz!
Experienced Member
 
Player: Special Agent | BLAZEY ™
STEAM_0:0:12636728
 
Posts: 1650
Joined: Fri Aug 29, 2008 9:29 pm
Location: Norfolk

Postby alias on Sat Oct 04, 2008 8:44 pm

Map Test Results
de_vegas_lite - 79%
cs_launch_v1 - 45.7% - texture bug
de_inferno_bis_v1 - 54.8% - heavily lagging

de_secretcamp - 70.9%
de_villa - 65.4%
de_altepa - Went from 68% to 63.6% (worse) - scout fest
de_transition - 57.1 - heavy on fps
de_abscond_pro - 0% - map didnt load


Green is passed, Yellow is maybe a second time, Red is fail

Further, there was a vote about the best map. In that vote vegas was the winner by far.
Now on the workshop!
Image Image

Currently working on: MvM Intercept (2nd place on phase 1 (layout stage) of the TF2Maps contest)
Add me to steamfriends (click here)
User avatar
alias
UKCS Life Sponsor
 
Player: Alias
STEAM_0:0:2502992
 
Posts: 4842
Joined: Wed Jan 31, 2007 7:43 pm
Location: Mc Hammer-ing on the Source Dev Kit



Image

Postby Sonic on Sat Oct 04, 2008 9:16 pm

of this maps my fav is secret camp


User avatar
Sonic
Home Member
 
Player: Sonic
STEAM_0:1:14254112
 
Posts: 651
Joined: Wed Sep 10, 2008 11:48 am
Location: Camden



Image

Postby woogie on Sat Oct 04, 2008 10:39 pm

Villa is a great map, rushers should like it tbh. Though the days of rushing on ukcs are all but over i suppose.

I would quite like to see Villa on rotation though, even if its only a guestmap.


User avatar
woogie
UKCS Life Sponsor
 
Player: Woogie
STEAM_0:1:6203061
 
Posts: 7490
Joined: Wed Mar 09, 2005 12:10 am
Location: x-fire - woogie211

Postby RazeRipz! on Sun Oct 05, 2008 12:47 am

woogie wrote:Villa is a great map, rushers should like it tbh. Though the days of rushing on ukcs are all but over i suppose.

I would quite like to see Villa on rotation though, even if its only a guestmap.


We need a rushing map tbh, i miss those days of rushing.
Image
User avatar
RazeRipz!
Experienced Member
 
Player: Special Agent | BLAZEY ™
STEAM_0:0:12636728
 
Posts: 1650
Joined: Fri Aug 29, 2008 9:29 pm
Location: Norfolk

Postby woogie on Sun Oct 05, 2008 12:49 am

Yes, those days, 3 years ago...


User avatar
woogie
UKCS Life Sponsor
 
Player: Woogie
STEAM_0:1:6203061
 
Posts: 7490
Joined: Wed Mar 09, 2005 12:10 am
Location: x-fire - woogie211

Postby sphinx on Sun Oct 05, 2008 10:54 am

RazeRipz! wrote:
woogie wrote:Villa is a great map, rushers should like it tbh. Though the days of rushing on ukcs are all but over i suppose.

I would quite like to see Villa on rotation though, even if its only a guestmap.


We need a rushing map tbh, i miss those days of rushing.


most of the maps are rushing maps tbh.

you just need to find the correct route to follow and dont stop like 90% of the people do.
And definatly dont throw flashbangs :roll:
Image
User avatar
sphinx
Old Timer
 
Player: Sphinx.
STEAM_0:0:8528594
 
Posts: 5283
Joined: Sat Feb 17, 2007 6:55 pm
Location: Rotterdam, Ze Netherlands

Postby Dr C on Sun Oct 05, 2008 11:07 am

At least one map was good :D I missed it :(


User avatar
Dr C
UKCS Life Sponsor
UKCS iSeries Attendee
 
Player: Dr C
STEAM_0:1:14939077
 
Posts: 2534
Joined: Sun Mar 02, 2008 8:25 pm
Location: Bournemouth

Postby OHMYGODIMONFIRE on Mon Oct 06, 2008 6:32 pm

shame about the inferno map, i only had a chance to play ct side and i quite enjoyed it. i didn't have any problems with lag at all...

loved vegas though <3

OMG
User avatar
OHMYGODIMONFIRE
UKCS Life Sponsor
 
Player: OHMYGODIMONFIRE
STEAM_0:0:4850231
 
Posts: 4287
Joined: Mon Jan 10, 2005 1:51 pm
Location: Edinburgh, Scotland

Postby alias on Mon Oct 06, 2008 7:20 pm

OHMYGODIMONFIRE wrote:shame about the inferno map, i only had a chance to play ct side and i quite enjoyed it. i didn't have any problems with lag at all...

Well, the T spawn side was extremely laggy. This gave the Ts a major downside already. However, when i did break thru as T i noticed a massive increase of fps. Still, bad fps is never good.

Still, im waiting for TC to confirm the maps that were added to #2.
Now on the workshop!
Image Image

Currently working on: MvM Intercept (2nd place on phase 1 (layout stage) of the TF2Maps contest)
Add me to steamfriends (click here)
User avatar
alias
UKCS Life Sponsor
 
Player: Alias
STEAM_0:0:2502992
 
Posts: 4842
Joined: Wed Jan 31, 2007 7:43 pm
Location: Mc Hammer-ing on the Source Dev Kit



Image

Postby Pumpgun_Pete on Mon Oct 06, 2008 7:30 pm

Missed the event :(

But I´ve played Villa one night and it was a good fun for sure.
Same for some other maps I dont remember by name anymore but villa was really funny for sure. I love rush maps and even more rush maps where you cant really camp. I mean, in the end UKCS #1 & #2 are full of rush maps but people abuse them and camp. But once you get a flow it´s good fun. Even on maps like office, dust2 and cbble.


User avatar
Pumpgun_Pete
Regular Member
 
Player: Sneaky_Bugger™
STEAM_0:0:5921406
 
Posts: 71
Joined: Tue May 29, 2007 5:05 pm
Location: Trollcave



Image

Postby X on Fri Oct 10, 2008 6:23 am

By the screenshots I could see that the de_altepa map would not approve -- because of one big giant open space in the middle of this small map.


X
Regular Member
 
 
Posts: 147
Joined: Sat Sep 15, 2007 10:10 am

PreviousNext

Return to UKCS Events

Who is online

Users browsing this forum: CommonCrawl [Bot] and 0 guests