RMF Ability Pack

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RMF Ability Pack

Postby Dog of War on Mon Aug 10, 2009 12:55 am

Just watch it
I want to throw sappers :G
[youtubehd]http://www.youtube.com/watch?v=iCNNID2XpSU&fmt=35[/youtubehd]
Last edited by Podge on Mon Aug 10, 2009 12:34 pm, edited 1 time in total.
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Re: RMF Ability Pack

Postby Xerxes on Mon Aug 10, 2009 2:31 am

Haha, "Drunk Bomb" @ 1:19 looks fun.
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Re: RMF Ability Pack

Postby Drifting Leaf on Mon Aug 10, 2009 2:35 am

Great post Dog. I would have to say that all of those look like a lot of fun. Especially the drunk bomb :D
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Re: RMF Ability Pack

Postby Seven. on Mon Aug 10, 2009 2:46 am

Wow! That's some really GREAT stuff there :!:
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Re: RMF Ability Pack

Postby ©at on Mon Aug 10, 2009 6:14 am

Curving arrow, solves a whole lot of problems..

And the exit as entrance, entrance as exit is quite the idea itself..


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Re: RMF Ability Pack

Postby MittinsKittens on Mon Aug 10, 2009 6:25 am

I love to have that Sapper plugin :D
That looks amazing :)
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Re: RMF Ability Pack

Postby Imperium [ESG] on Mon Aug 10, 2009 8:50 am

Lol, looks great :)
funkymp: aww imperium sounds so cute for a cold-blooded killer
ev.ca††ish-Jesper: :( I hate you Imperium
Salva: IMP YOU GIT
Safire: Imp sounds so small and cute <3 bet he hates that
An Orange: Imperium is just too good

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Re: RMF Ability Pack

Postby TroutSniff on Mon Aug 10, 2009 9:15 am

Hehe they all look awesome i like the idea for the sleeping sg :P

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Re: RMF Ability Pack

Postby bigbmxdave on Mon Aug 10, 2009 9:20 am

most of those have some really nice potential, and im impressed someone managed to code it all.

HOWEVER:

I never ever ever ever want to see a pyro flying at me.


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Re: RMF Ability Pack

Postby Wombat on Mon Aug 10, 2009 9:25 am

new sport. Sapper curling! :D
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Re: RMF Ability Pack

Postby Sir Bob Geldof on Mon Aug 10, 2009 9:30 am

Some of those ideas are very good and would be great in-game. Can we have these please :P
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Re: RMF Ability Pack

Postby TartanNutter on Mon Aug 10, 2009 10:14 am

While I like a lot of them, I don't like the sapper idea, that would make engineers useless, although I did like the way it uncloaked enemy spies.

I want a flying pyro. I'll make a point of flying at dave.
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Re: RMF Ability Pack

Postby Sir Bob Geldof on Mon Aug 10, 2009 10:21 am

you could have dow 2 sounds for the pyro when he launches and attacks players. Strike from the sky brothers in pyro talk :P
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Re: RMF Ability Pack

Postby what would jesus do? on Mon Aug 10, 2009 10:24 am

a few of these could actually become official imo, like the metal hopper, the sentry off-switch and a few of the medic ones. Others just seem to be awesome in a fun game like the pyro jetpack, but flash stickies?! Id rather have a sticky launcher that shoots drunk bombs :D
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Re: RMF Ability Pack

Postby Frying Dutchman on Mon Aug 10, 2009 10:58 am

Wombat wrote:new sport. Sapper curling! :D

Do want!

Is there a way to run this at an event/night on UKCS?
Would be great :D
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Re: RMF Ability Pack

Postby Dr Phibes on Mon Aug 10, 2009 12:00 pm

Ha, drunk bomb ftw. All of these look like a laugh, would be fun to have a community night with flying pyros and bomb toting demos zooming around.


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Re: RMF Ability Pack

Postby Podge on Mon Aug 10, 2009 12:34 pm

That looks amazing. Drunk bomb might be a little OTT, but damn if it's not funny. :)
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Re: RMF Ability Pack

Postby Sir Bob Geldof on Mon Aug 10, 2009 12:41 pm

Probably would be less ott if it was a a few stickys or pipes tied together and he carries them in a sack over his shoulder. Even worse is that adrenaline rush that looks way over tpowered imagine a whole team of soldiers using that on the 3rd part dustbowl on the last point. :lol:
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Re: RMF Ability Pack

Postby Gh0st.IRE on Mon Aug 10, 2009 1:00 pm

UKCS #7 WTFLOLBISCUITS Server :D
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Re: RMF Ability Pack

Postby Frent0 on Mon Aug 10, 2009 1:03 pm

Spah sappin my disguise kit!


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